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134 results for “game data”

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zenodo52/100

Code and data set for data analysis published as manuscript "Bacttle: a microbiology educational board game for lay public and schools"

<p>Code that processed raw data and plots the figures of the manuscript "Bacttle: a microbiology educational board game for lay public and schools"</p> <p>Below is a table with the original survey questions. The ID corresponds to the column displayed on the data set. When letters are followed by a number (1 or 2), it means that the question was answered before playing the game (1) and after playing the game (2).</p> <table> <tbody> <tr> <td> <p><em>ID<sup>1</sup></em></p> </td> <td> <p><em>Question text</em></p> </td> <td> <p><em>Possible answers<sup>2</sup></em></p> </td> </tr> <tr> <td> <p><em>A</em></p> </td> <td> <p>How old are you?</p> </td> <td> <p>&nbsp;</p> </td> </tr> <tr> <td> <p><em>B</em></p> </td> <td> <p>Do you know what a bacterium is?</p> </td> <td> <p>y/n</p> </td> </tr> <tr> <td> <p><em>C</em></p> </td> <td> <p>Do you know what a bacterial capsule is?</p> </td> <td> <p>y/n</p> </td> </tr> <tr> <td> <p><em>D</em></p> </td> <td> <p>Do bacteria have tools to harm each other?</p> </td> <td> <p>y/n/idk</p> </td> </tr> <tr> <td> <p><em>E</em></p> </td> <td> <p>Do bacteria reproduce at the same pace?</p> </td> <td> <p>y/n/idk</p> </td> </tr> <tr> <td> <p><em>F</em></p> </td> <td> <p>What is sporulation?</p> </td> <td> <p>A resistant state that some bacteria can achieve under unfavorable conditions.</p> </td> </tr> <tr> <td> <p>The release of toxins by bacteria.</p> </td> </tr> <tr> <td> <p>idk</p> </td> </tr> <tr> <td> <p><em>G</em></p> </td> <td> <p>What are flagella used for?</p> </td> <td> <p>Sticking to surfaces.</p> </td> </tr> <tr> <td> <p>Motility in liquid environments.</p> </td> </tr> <tr> <td> <p>idk</p> </td> </tr> <tr> <td> <p><em>H</em></p> </td> <td> <p>What does it mean to be lithotrophic?</p> </td> <td> <p>A bacterium can get energy from minerals.</p> </td> </tr> <tr> <td> <p>A bacterium can get energy from the sunlight.</p> </td> </tr> <tr> <td> <p>idk</p> </td> </tr> <tr> <td> <p><em>I</em></p> </td> <td> <p>Can bacteria be infected by viruses?</p> </td> <td> <p>y/n/idk</p> </td> </tr> <tr> <td> <p><em>J</em></p> </td> <td> <p>Are all bacteria harmful for humans?</p> </td> <td> <p>y/n/idk</p> </td> </tr> <tr> <td> <p><em>K</em></p> </td> <td> <p>How many bacteria are in a coffee spoon of yoghurt?</p> </td> <td> <p>Millions</p> </td> </tr> <tr> <td> <p>Hundreds</p> </td> </tr> <tr> <td> <p>idk</p> </td> </tr> <tr> <td> <p><em>L</em></p> </td> <td> <p>How easy did you find the gameplay?</p> </td> <td> <p>VE/E/A/D/VD</p> </td> </tr> <tr> <td> <p><em>M</em></p> </td> <td> <p>Did you find the card content easy to understand?</p> </td> <td> <p>VE/E/A/D/VD</p> </td> </tr> <tr> <td> <p><em>N</em></p> </td> <td> <p>Did you like the setup of the game?</p> </td> <td> <p>y/n/idk</p> </td> </tr> <tr> <td> <p><em>O</em></p> </td> <td> <p>Would you like to play this game again?</p> </td> <td> <p>y/n/idk</p> </td> </tr> <tr> <td> <p><em>P</em></p> </td> <td> <p>What can we improve?</p> </td> <td> <p>&nbsp;</p> </td> </tr> </tbody> </table> <p>1) Question A categorizes the player&rsquo;s age; B and C assess the initial level of knowledge in microbiology (none -both questions are answered negatively-, basic -player knows what a bacterium is but not a bacterial capsule-, or advanced -both answers are positive-); questions D-I score knowledge acquisition; J and K are control questions; L-O evaluate the appreciation of the game; and P is an optional free text-entry answer for additional feedback.&nbsp;<br>2) y= yes, n=no, idk=I don&rsquo;t know, VE=very easy, E=easy, A=adequate, D=difficult, VD=very difficult.</p>

opencc-by-4.0Jul 2024View details →
zenodo48/100

Data for: What's in a game: Video game visual-spatial demand location exhibits a double dissociation with reading speed

<p>The aggregate data in these datasets were used in analyses for &quot;What&rsquo;s in a game: Video game visual-spatial demand location exhibits a double dissociation with reading speed&quot;.</p>

opencc-by-4.0Mar 2022View details →
zenodo48/100

Greenhouse Game Study Data

<p>Anonymous pre and post-student survey data on learning statistics by playing the Greenhouse game; available at https://dataspace.sites.grinnell.edu/greenhouse1.html. The data dictionary and the code used to clean and anonymize the data are also available.&nbsp;</p>

opencc-by-4.0Jan 2024View details →
zenodo44/100

ClairCity Skylines Game Player Survey Data

<p>This dataset contains the responses of players of the ClairCity Skylines Game to a post-game survey to evaluate the player experience and changes in knowledge / future actions. The dataset has been cleaned and verified to ensure no privacy or ethics issues.&nbsp;</p>

opencc-by-4.0Dec 2020View details →
zenodo44/100

ClairCity Skylines Game Data

<p>This dataset contains play data collected using the ClairCity Skylines Game App.&nbsp;The data collected was used to understand the public perception of different policies and crowd-source consensus on preferred policies to be implemented. The&nbsp;dataset has been checked and verified according to privacy and ethics.</p>

opencc-by-4.0Dec 2020View details →
zenodo44/100

Data from: Grand Theft Empathy? Evidence for the absence of effects of violent video games on empathy for pain and emotional reactivity to violence

<p><strong>Abstract:</strong></p><p>Influential accounts claim that violent video games (VVG) decrease players' emotional empathy by desensitizing them to both virtual and real-life violence. However, scientific evidence for this claim is inconclusive and controversially debated. To assess the causal effect of VVGs on the behavioral and neural correlates of empathy and emotional reactivity to violence, we conducted a prospective experimental study using functional magnetic resonance imaging (fMRI). We recruited eighty-nine male participants without prior VVG experience. Over the course of two weeks, participants played either a highly violent video game, or a non-violent version of the same game. Before and after this period, participants completed an fMRI experiment with paradigms measuring their empathy for pain and emotional reactivity to violent images. Applying a Bayesian analysis approach throughout enabled us to find substantial evidence for the absence of an effect of VVGs on the behavioral and neural correlates of empathy. Moreover, participants in the VVG group were not desensitized to images of real-world violence. These results imply that short and controlled exposure to VVGs does not numb empathy nor the responses to real-world violence. We discuss the implications of our findings regarding the potential and limitations of experimental research on the causal effects of VVGs. While VVGs might not have a discernible effect on the investigated subpopulation within our carefully controlled experimental setting, our results cannot preclude that effects could be found in special vulnerable subpopulations, or in settings with higher ecological validity.<br>&nbsp;</p><p><strong>Dataset:</strong><br>This dataset contains the fMRI data collected for the study in the BIDS-format (https://bids.neuroimaging.io/)</p><ul><li>functional neuroimaging (*_bold.nii.gz) data of 89 human participants, collected during two tasks:<ul><li>Empathy-for-Pain paradigm (Session 1 &amp; 2)</li><li>Emotional Reactivity paradigm (Session 2)</li></ul></li><li>associated event files (*_events.tsv) containing event onsets, durations, and behavioral covariates</li><li>metadata</li></ul><p>FMRI bold timeseries are fully preprocessed, as described in the manuscript.</p><p>Additional data, such as behavioral data in a simpler format, can be accessed on https://osf.io/yx423/</p><p>&nbsp;</p>

opencc-by-4.0Oct 2023View details →
zenodo44/100

RAYUELA - Open Data - Data collected through a serious game created to identify patterns and profiles of young potential victims/perpetrators of cybercrimes.

<p>The data of this dataset have been collected in the pilots carried out by the RAYUELA project in different countries of the European Union. The participants are minors and the game sessions have been carried out in schools and summer camps in a supervised way.</p>

opencc-by-4.0Sep 2023View details →
zenodo44/100

Raw data for the article "Games on Climate Change: Identifying Development Potentials through Advanced Classification and Game Characteristics Mapping"

<p>Raw data used for the article &quot;Gerber, Andreas, Markus Ulrich, Flurin X. W&auml;ger, Marta Roca-Puigr&ograve;s, Jo&atilde;o S.V. Gon&ccedil;alves, and Patrick W&auml;ger. 2021. &quot;Games on Climate Change: Identifying Development Potentials through Advanced Classification and Game Characteristics Mapping&quot; <em>Sustainability</em> 13, no. 4: 1997. <a href="https://doi.org/10.3390/su13041997">https://doi.org/10.3390/su13041997</a>&quot;</p> <p>The documents include the raw data (both as .csv and .xlsx files with the same content), as well as the publication (.pdf file). The data collection process and the data itself are described in the publication. The data is published as &quot;supplementary material&quot; on the publisher&#39;s homepage.</p>

opencc-by-4.0Jun 2022View details →
zenodo44/100

Raw data for the book chapter "Review of Haptic and Computerized (Simulation) Games on Climate Change"

<p>Raw data used for the book chapter &quot;Gerber, A., Ulrich, M., W&auml;ger, P. (2021). Review of Haptic and Computerized (Simulation) Games on Climate Change. In: Wardaszko, M., Meijer, S., Lukosch, H., Kanegae, H., Kriz, W.C., Grzybowska-Brzezińska, M. (eds) Simulation Gaming Through Times and Disciplines. ISAGA 2019. Lecture Notes in Computer Science(), vol 11988. Springer, Cham. <a href="https://doi.org/10.1007/978-3-030-72132-9_24">https://doi.org/10.1007/978-3-030-72132-9_24</a>&quot;</p> <p>The documents include the raw data (both as .csv and .xlsx files with the same content), as well as the publication (.pdf file). The data collection process and the data itself are described in the publication. The data is published as &quot;supplementary material&quot; on the publisher&#39;s homepage.</p>

opencc-by-4.0Jun 2022View details →
zenodo44/100

Data-Driven Study of Long-Term Gaming Experience (Tribalwars)

<p>This is the accompanying dataset for our Paper &quot;Data-Driven Study of Long-Term Gaming Experience&quot; at the 14th International Conference on Quality of Multimedia Experience (QoMEX) - Please city this work if you use this dataset.</p> <p>This dataset contains hourly crawled player metadata of the Tribalwars casual game game round &quot;dep13&quot;.</p> <p>With this dataset and a set of possible tooling, we hope to provide a foundation into further data-driven QoE studies.</p> <p>You will find further information about prerequisites and the dataset within the <strong>eval.ipynb</strong>.</p>

opencc-by-4.0Jul 2022View details →
zenodo44/100

Survey with game development companies on personal data protection

<p><strong>Dataset linked to the article: </strong>Investigating the Implementation of Data Protection Laws in Brazilian Game Companies: An Initial Study</p>

opencc-by-4.0May 2024View details →
zenodo40/100

Videogame data from Instant-Gaming

<p>The dataset contains a list of variables for every video game in the online store Instant-Gaming, scraped on November 5, 2020. The most relevant variables are: price, discount, platform, and rating.</p>

opencc-by-4.0Nov 2020View details →
dryad40/100

Data from: Winter game crop plots for gamebirds retain hedgerow breeding songbirds in an improved grassland landscape

<p>The cause of recent population declines in some farmland / hedgerow breeding bird species in the UK is related to a lack of cover and food resources in winter.  In improved grassland areas some of those declines have been particularly acute and some have been shown to be related to the availability of grass and weed seed in winter.  The provision of seed-bearing crops as part of AES options has been shown to benefit some of these birds.  Game crop plots sown on shooting estates for holding and driving gamebirds in autumn and winter have been shown to hold relatively high densities of farmland and wood-edge birds during the winter.</p> <p>We studied breeding songbirds in hedges in a primarily improved grassland area in the SW of England where there are some large shooting estates that sow relatively large game crop plots (1 - 5 ha) in the landscape.  In this study we found that otherwise similar hedges in terms of size and density near to those winter game crop plots, had between 1.5 and 2 times as many breeding resident songbirds per unit length the following spring compared to hedges further away from game crop plots. This was despite game management in these plots being wound down during February and in many cases, the crops themselves being removed by mid-March. Hedges within approximately 350m from game crop plots had more breeding birds. We discuss possible mechanisms and suggest that some passerines preferentially establish breeding territories in hedges near to game crops in late winter. We suggest how to distribute game crop plots to maximise any benefit in an improved grassland landscape.</p>

opencc-zeroJan 2024View details →
zenodo40/100

Software and data underlying the article 'A serious game approach for lake modeling and management: the EscapeBLOOM'

<p>Here we share the player version of the EscapeBLOOM, a dummy version showcasing the techniques to create a similar digital escape room, and the anonymized data of the quantitative survey as presented in the publication 'A serious game approach for lake modeling and management: the EscapeBLOOM'.</p> <p>Anyone is free to play or adjust the game for their own educational purposes. The dummy and supplementary material of the publication 'A serious game approach for lake modeling and management: The EscapeBLOOM' <a title="Persistent link using digital object identifier" href="https://doi.org/10.1016/j.envsoft.2024.105941" target="_blank" rel="noreferrer noopener">https://doi.org/10.1016/j.envsoft.2024.105941</a>&nbsp;together provide guides on how to create a new game from the start and may help to adjust the existing game.</p> <p>The data of the survey was used for the analysis of perceived learning in the publication&nbsp;'A serious game approach for lake modeling and management: the EscapeBLOOM'.</p>

opencc-by-4.0Dec 2023View details →
zenodo40/100

RAYUELA - Open Data (small) Preliminary Pilots - Data collected through a serious game created to identify patterns and profiles of young potential victims/perpetrators of cybercrimes.

<p>The data of this dataset have been collected in the pilots carried out by the RAYUELA project in different countries of the European Union. The participants are minors and the game sessions have been carried out in schools and summer camps in a supervised way.</p> <p>This is the first version of a larger dataset: https://doi.org/10.5281/zenodo.10604760</p>

opencc-by-4.0Apr 2024View details →
zenodo40/100

Data Set Analisis Perilaku dan Interaksi pada YouTuber Gaming berdasarkan Persebaran Gender

<p>Data Set&nbsp;Analisis Perilaku dan Interaksi pada YouTuber Gaming berdasarkan Persebaran Gender</p>

opencc-by-4.0Oct 2021View details →
zenodo40/100

RePAST Quiz-game-tour (usage data)

<p>RePAST Quiz-game-tour (usage data)</p>

opencc-by-4.0Nov 2021View details →
zenodo40/100

Game Data Event Log from Age of Empire Interactions

<p><span>The event log describes players' behavior in the real-time strategy game Age of Empires. Each case describes the events that a player triggers in a game.&nbsp;</span><span>There are 185.094 cases that consist</span><span>&nbsp;of more than 18 million events. The timestamp represents the elapsed time since the start of the game.</span></p> <p><span>Each player is assigned an</span><span>&nbsp;Elo ranking that is higher, the better the player is. This allows us to study the implications of skill on players' behavior. Also, games can take place on different maps, influencing the situations the players find themselves in. Some games follow clear initial strategies, which are called build orders. These build orders are comparable to chess openings.</span></p> <p><span>The event log is split into ten parts to make the import feasible for smaller machines.</span></p>

opencc-by-4.0Apr 2024View details →
zenodo40/100

RAGE pilot data from 1st evaluation of the Sports Team Manager game on soft skills for employability

<p><strong>General description: </strong>The dataset includes data from the first evaluation pilot which tested the Sports team manager game developed by PlayGen for the Okkam use case.</p> <p><strong>Topic</strong><br> ACM CSS 2012: Human Computer Interaction (HCI) design and evaluation methods<br> PsycINFO Classification: 3620 Personnel Management &amp; Selection &amp; Training; 2228 Occupational &amp; Employment Testing</p> <p><strong>Name entitites</strong><br> Organizational information: OKKAM, in collaboration with University of Trento<br> Geographical information: Italy<br> Time information: May-June 2017</p> <p><strong>Types</strong>: Excel</p> <p><strong>RAGCS target group:</strong> end users: other user groups</p> <p><strong>Evaluation dimensions</strong><br> Evaluation object: Sports Team Manager game<br> Methodology/design: within subjects design<br> Evaluation variables: usability, user experience, learning</p> <p><strong>Instruments:</strong> 1. Questionnaire on Usability Game User Experience Satisfaction Scale (GUESS; Phan, Keebler, &amp; Chaparro, 2016) &ndash; Usability subscale; 2. questionnaire on User Experience including 3 subscales: Enjoyment (GUESS -Enjoyment subscale); Usefulness (Intrinsic Motivation Questionnaire, IMI; Ryan, 1982) - Subscale Value/Usefulness; Flow (Flow Short Scale, FSS, Rheinberg et al., 2003; Vollmeyer &amp; Rheinberg, 2006); 3. Pre-post questionnaire on learning; 4. Focus interview</p> <p><strong>Knowledge/skill elements</strong><br> RAGCS skills: cognitive skills: evaluating, analysing; affective skills: interpersonal skills<br> ESCO skills: social interaction (<a href="http://data.europa.eu/esco/skill/8f18f987-33e2-4228-9efb-65de25d03330">http://data.europa.eu/esco/skill/8f18f987-33e2-4228-9efb-65de25d03330)</a>; accept constructive criticism (<a href="http://data.europa.eu/esco/skill/a311ab20-75df-4aff-8016-3142c5659d30">http://data.europa.eu/esco/skill/a311ab20-75df-4aff-8016-3142c5659d30</a>); work in teams (<a href="http://data.europa.eu/esco/skill/60c78287-22eb-4103-9c8c-28deaa460da0">http://data.europa.eu/esco/skill/60c78287-22eb-4103-9c8c-28deaa460da0</a>); negotiate compromise <a href="http://data.europa.eu/esco/skill/7954861c-86d4-4529-afbb-2c23dab9ac74">(http://data.europa.eu/esco/skill/7954861c-86d4-4529-afbb-2c23dab9ac74)</a>; lead others (<a href="http://data.europa.eu/esco/skill/75d8e5d9-bef3-418b-9011-01bff9f27207">http://data.europa.eu/esco/skill/75d8e5d9-bef3-418b-9011-01bff9f27207</a>); motivate others <a href="http://data.europa.eu/esco/skill/e2d44a9b-f28c-489e-9861-b654b5ded507">(http://data.europa.eu/esco/skill/e2d44a9b-f28c-489e-9861-b654b5ded507</a>); support colleagues (<a href="http://data.europa.eu/esco/skill/95a41cf5-4037-4c96-91a8-c34b41637224">http://data.europa.eu/esco/skill/95a41cf5-4037-4c96-91a8-c34b41637224</a>); manage time <a href="http://data.europa.eu/esco/skill/d9013e0e-e937-43d5-ab71-0e917ee882b8">(http://data.europa.eu/esco/skill/d9013e0e-e937-43d5-ab71-0e917ee882b8</a>); make decisions (<a href="http://data.europa.eu/esco/skill/d62d2b4c-a6f8-439e-8a1b-4f29ab5f2c47">http://data.europa.eu/esco/skill/d62d2b4c-a6f8-439e-8a1b-4f29ab5f2c47</a>); develop strategies to solve problems (<a href="http://data.europa.eu/esco/skill/7a8fb784-67fa-41e9-a75c-6b491d91f800">http://data.europa.eu/esco/skill/7a8fb784-67fa-41e9-a75c-6b491d91f800</a>); evaluate information (<a href="http://data.europa.eu/esco/skill/7dd94ad3-13d6-43fe-8b94-51fcbf67ced9">http://data.europa.eu/esco/skill/7dd94ad3-13d6-43fe-8b94-51fcbf67ced9)</a><br> <br> <strong>Relationships</strong>: D8.3 First RAGE Evaluation Report<br> Related dataset: <a href="https://doi.org/10.5281/zenodo.2564742">10.5281/zenodo.2564742</a></p>

opencc-by-4.0Dec 2017View details →
zenodo40/100

Iterated Prisoner's Dilemma Best response data for games of length 200

<p>Iterated Prisoner&#39;s Dilemma Best response data for games of length 200, generated by a genetic algorthm. The opponents listed are the ones found in the Axelrod Pyhton library. This data was generated as part of a final year BSc project which can be found here: https://github.com/GitToby/FinalYearProject/</p> <p>The report can be found here: https://github.com/GitToby/FinalYearProject/blob/master/LaTeX/tex/main.pdf</p>

opencc-by-4.0Jun 2018View details →

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Allen Brain Atlas

Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.

allen-brain-atlas
neuroscienceopenDocumentation, web resources, and API references are available online.
Last verified 2026-04-30Open record

Annotated Behaviour and Observability Dataset (ABODe)

ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.

abode-home-cage
behavioral-neuroscienceopenThe DataShare record exposes download links for annotations, documentation, license text, and the zipped per-snippet data directory.
Last verified 2026-04-30Open record

DANDI Archive for NWB datasets

DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.

dandi-nwb
electrophysiologyopenPublished Dandiset metadata and archive endpoints are available through the production DANDI API.
Last verified 2026-04-30Open record

International Brain Laboratory public data

The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.

ibl
behavioral-neuroscienceopenPublic sessions can be searched and loaded from the IBL public data server through ONE.
Last verified 2026-04-29Open record

OpenNeuro

OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.

openneuro
neuroscienceopenPublished datasets are available on demand over the internet.
Last verified 2026-04-29Open record