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30 results for “game management”
Software and data underlying the article 'A serious game approach for lake modeling and management: the EscapeBLOOM'
<p>Here we share the player version of the EscapeBLOOM, a dummy version showcasing the techniques to create a similar digital escape room, and the anonymized data of the quantitative survey as presented in the publication 'A serious game approach for lake modeling and management: the EscapeBLOOM'.</p> <p>Anyone is free to play or adjust the game for their own educational purposes. The dummy and supplementary material of the publication 'A serious game approach for lake modeling and management: The EscapeBLOOM' <a title="Persistent link using digital object identifier" href="https://doi.org/10.1016/j.envsoft.2024.105941" target="_blank" rel="noreferrer noopener">https://doi.org/10.1016/j.envsoft.2024.105941</a> together provide guides on how to create a new game from the start and may help to adjust the existing game.</p> <p>The data of the survey was used for the analysis of perceived learning in the publication 'A serious game approach for lake modeling and management: the EscapeBLOOM'.</p>
RAGE pilot data from 1st evaluation of the Sports Team Manager game on soft skills for employability
<p><strong>General description: </strong>The dataset includes data from the first evaluation pilot which tested the Sports team manager game developed by PlayGen for the Okkam use case.</p> <p><strong>Topic</strong><br> ACM CSS 2012: Human Computer Interaction (HCI) design and evaluation methods<br> PsycINFO Classification: 3620 Personnel Management & Selection & Training; 2228 Occupational & Employment Testing</p> <p><strong>Name entitites</strong><br> Organizational information: OKKAM, in collaboration with University of Trento<br> Geographical information: Italy<br> Time information: May-June 2017</p> <p><strong>Types</strong>: Excel</p> <p><strong>RAGCS target group:</strong> end users: other user groups</p> <p><strong>Evaluation dimensions</strong><br> Evaluation object: Sports Team Manager game<br> Methodology/design: within subjects design<br> Evaluation variables: usability, user experience, learning</p> <p><strong>Instruments:</strong> 1. Questionnaire on Usability Game User Experience Satisfaction Scale (GUESS; Phan, Keebler, & Chaparro, 2016) – Usability subscale; 2. questionnaire on User Experience including 3 subscales: Enjoyment (GUESS -Enjoyment subscale); Usefulness (Intrinsic Motivation Questionnaire, IMI; Ryan, 1982) - Subscale Value/Usefulness; Flow (Flow Short Scale, FSS, Rheinberg et al., 2003; Vollmeyer & Rheinberg, 2006); 3. Pre-post questionnaire on learning; 4. Focus interview</p> <p><strong>Knowledge/skill elements</strong><br> RAGCS skills: cognitive skills: evaluating, analysing; affective skills: interpersonal skills<br> ESCO skills: social interaction (<a href="http://data.europa.eu/esco/skill/8f18f987-33e2-4228-9efb-65de25d03330">http://data.europa.eu/esco/skill/8f18f987-33e2-4228-9efb-65de25d03330)</a>; accept constructive criticism (<a href="http://data.europa.eu/esco/skill/a311ab20-75df-4aff-8016-3142c5659d30">http://data.europa.eu/esco/skill/a311ab20-75df-4aff-8016-3142c5659d30</a>); work in teams (<a href="http://data.europa.eu/esco/skill/60c78287-22eb-4103-9c8c-28deaa460da0">http://data.europa.eu/esco/skill/60c78287-22eb-4103-9c8c-28deaa460da0</a>); negotiate compromise <a href="http://data.europa.eu/esco/skill/7954861c-86d4-4529-afbb-2c23dab9ac74">(http://data.europa.eu/esco/skill/7954861c-86d4-4529-afbb-2c23dab9ac74)</a>; lead others (<a href="http://data.europa.eu/esco/skill/75d8e5d9-bef3-418b-9011-01bff9f27207">http://data.europa.eu/esco/skill/75d8e5d9-bef3-418b-9011-01bff9f27207</a>); motivate others <a href="http://data.europa.eu/esco/skill/e2d44a9b-f28c-489e-9861-b654b5ded507">(http://data.europa.eu/esco/skill/e2d44a9b-f28c-489e-9861-b654b5ded507</a>); support colleagues (<a href="http://data.europa.eu/esco/skill/95a41cf5-4037-4c96-91a8-c34b41637224">http://data.europa.eu/esco/skill/95a41cf5-4037-4c96-91a8-c34b41637224</a>); manage time <a href="http://data.europa.eu/esco/skill/d9013e0e-e937-43d5-ab71-0e917ee882b8">(http://data.europa.eu/esco/skill/d9013e0e-e937-43d5-ab71-0e917ee882b8</a>); make decisions (<a href="http://data.europa.eu/esco/skill/d62d2b4c-a6f8-439e-8a1b-4f29ab5f2c47">http://data.europa.eu/esco/skill/d62d2b4c-a6f8-439e-8a1b-4f29ab5f2c47</a>); develop strategies to solve problems (<a href="http://data.europa.eu/esco/skill/7a8fb784-67fa-41e9-a75c-6b491d91f800">http://data.europa.eu/esco/skill/7a8fb784-67fa-41e9-a75c-6b491d91f800</a>); evaluate information (<a href="http://data.europa.eu/esco/skill/7dd94ad3-13d6-43fe-8b94-51fcbf67ced9">http://data.europa.eu/esco/skill/7dd94ad3-13d6-43fe-8b94-51fcbf67ced9)</a><br> <br> <strong>Relationships</strong>: D8.3 First RAGE Evaluation Report<br> Related dataset: <a href="https://doi.org/10.5281/zenodo.2564742">10.5281/zenodo.2564742</a></p>
RAGE pilot data from 2nd evaluation of the Sports Team Manager game on soft skills for employability
<p><strong>General description: </strong>The dataset includes data from the second evaluation pilot which tested the Sports team manager game developed by PlayGen for the Okkam use case.</p> <p><strong>Topic</strong><br> ACM CSS 2012: Human Computer Interaction (HCI) design and evaluation methods<br> PsycINFO Classification: 3620 Personnel Management & Selection & Training; 2228 Occupational & Employment Testing</p> <p><strong>Name entitites</strong><br> Organizational information: OKKAM, in collaboration with University of Trento<br> Geographical information: Italy<br> Time information: December 2017- November 2018</p> <p><strong>Types</strong>: Excel</p> <p><strong>RAGCS target group:</strong> end users: other user groups</p> <p><strong>Evaluation dimensions</strong><br> Evaluation object: Sports Team Manager game<br> Methodology/design: within subjects design for learning<br> Evaluation variables: usability, user experience, learning</p> <p><strong>Instruments:</strong> 1. Questionnaire on Usability Game User Experience Satisfaction Scale (GUESS; Phan, Keebler, & Chaparro, 2016) – Usability subscale; 2. questionnaire on User Experience including 3 subscales: Enjoyment (GUESS -Enjoyment subscale); Usefulness (Intrinsic Motivation Questionnaire, IMI; Ryan, 1982) - Subscale Value/Usefulness; Flow (Flow Short Scale, FSS, Rheinberg et al., 2003; Vollmeyer & Rheinberg, 2006); 3. Pre-post questionnaire on learning; 4. Focus interview</p> <p><strong>Knowledge/skill elements</strong><br> RAGCS skills: cognitive skills: evaluating, analysing; affective skills: interpersonal skills<br> ESCO skills: social interaction: <a href="http://data.europa.eu/esco/skill/8f18f987-33e2-4228-9efb-65de25d03330">http://data.europa.eu/esco/skill/8f18f987-33e2-4228-9efb-65de25d03330</a>; accept constructive criticism: <a href="http://data.europa.eu/esco/skill/a311ab20-75df-4aff-8016-3142c5659d30">http://data.europa.eu/esco/skill/a311ab20-75df-4aff-8016-3142c5659d30</a>; work in teams: <a href="http://data.europa.eu/esco/skill/60c78287-22eb-4103-9c8c-28deaa460da0">http://data.europa.eu/esco/skill/60c78287-22eb-4103-9c8c-28deaa460da0</a>; negotiate compromise: <a href="http://data.europa.eu/esco/skill/7954861c-86d4-4529-afbb-2c23dab9ac74">http://data.europa.eu/esco/skill/7954861c-86d4-4529-afbb-2c23dab9ac74</a>; lead others: <a href="http://data.europa.eu/esco/skill/75d8e5d9-bef3-418b-9011-01bff9f27207">http://data.europa.eu/esco/skill/75d8e5d9-bef3-418b-9011-01bff9f27207</a>; motivate others: <a href="http://data.europa.eu/esco/skill/e2d44a9b-f28c-489e-9861-b654b5ded507">http://data.europa.eu/esco/skill/e2d44a9b-f28c-489e-9861-b654b5ded507</a>; support colleagues: <a href="http://data.europa.eu/esco/skill/95a41cf5-4037-4c96-91a8-c34b41637224">http://data.europa.eu/esco/skill/95a41cf5-4037-4c96-91a8-c34b41637224</a>; manage time: <a href="http://data.europa.eu/esco/skill/d9013e0e-e937-43d5-ab71-0e917ee882b8">http://data.europa.eu/esco/skill/d9013e0e-e937-43d5-ab71-0e917ee882b8</a>; make decisions: <a href="http://data.europa.eu/esco/skill/d62d2b4c-a6f8-439e-8a1b-4f29ab5f2c47">http://data.europa.eu/esco/skill/d62d2b4c-a6f8-439e-8a1b-4f29ab5f2c47</a>; develop strategies to solve problems: <a href="http://data.europa.eu/esco/skill/7a8fb784-67fa-41e9-a75c-6b491d91f800">http://data.europa.eu/esco/skill/7a8fb784-67fa-41e9-a75c-6b491d91f800</a>; evaluate information: <a href="http://data.europa.eu/esco/skill/7dd94ad3-13d6-43fe-8b94-51fcbf67ced9">http://data.europa.eu/esco/skill/7dd94ad3-13d6-43fe-8b94-51fcbf67ced9</a><br> <br> <strong>Relationships</strong>: D8.4 Second RAGE Evaluation Report<br> Related dataset: <a href="https://doi.org/10.5281/zenodo.1209206">10.5281/zenodo.1209206</a></p>
Figure 2 in Exploring Energy Management on GPUs in Game Architectures
Figure 2. - Photographic evidence from New Caledonia. (A) Inter-specific depredation of a ~1.2 m TL grey reef shark C. amblyrhynchos (GRS) that was depredat- ed by a ~2.6 m TL bullshark C. leucas (BS), which was itself almost entirely consumed probably by a larger conspecific after (B) consuming the grey reef shark (Photos courtesy of B. Claude).
Figure 1 - Photographic evidence from Seychelles. A in Exploring Energy Management on GPUs in Game Architectures
Figure 1 - Photographic evidence from Seychelles. A: Intra-specific depredation of a ~2 m TL tiger shark Galeocerdo cuvier (TS1) by a 4 m TL conspecific (TS2); B: Inter-specific depredation based on the catch of a ~1≈m TL grey reef shark Carcharhinus amblyrhynchos (GRS), that was almost entirely consumed by C: ~2 m TL bullshark C. leucas (BS), which was (D) itself depredated, probably by a large tiger shark (Photo courtesy of JBG).
A multi-species approach to manage effects of land cover and weather on upland game birds
<p class="Text">Loss and degradation of grasslands in the Great Plains region has resulted in major declines in abundance of grassland bird species. To ensure future viability of grassland bird populations, it is crucial to evaluate specific effects of environmental factors among species to determine drivers of population decline and develop effective conservation strategies. We used threshold models to quantify effects of land cover and weather changes on lesser and greater prairie-chickens (<i>Tympanuchus pallidicinctus </i>and <i>T. cupido</i>, respectively), northern bobwhites (<i>Colinus virginianus</i>), and ring-necked pheasants (<i>Phasianus colchicus</i>). We demonstrated a novel approach for estimating landscape conditions needed to optimize abundance across multiple species at a variety of spatial scales. Abundance of all four species was highest following wet summers and dry winters. Prairie-chicken and ring-necked pheasant abundance was highest following cool winters, while northern bobwhite abundance was highest following warm winters. Greater prairie-chicken and northern bobwhite abundance was also highest following cooler summers. Optimal abundance of each species occurred in landscapes that represented a grassland and cropland mosaic, though prairie-chicken abundance was optimized in landscapes with more grassland and less edge habitat than northern bobwhites and ring-necked pheasants. Because these effects differed among species, managing for an optimal landscape for multiple species may not be the optimal scenario for any one species.</p>
Individualized Vestibular Rehabilitation for Elderly With Self-Management and Gaming Elements
ClinicalTrials.gov study NCT05436067. IPD Sharing: YES. Countries: 1. Publications: 2.
Serious Game Versus Online Course to Pre-train Medical Students on the Management of an Adult Cardiac Arrest.
ClinicalTrials.gov study NCT02758119. IPD Sharing: NO. Countries: 1. Publications: 5.
Sensor-controlled Digital Game for Heart Failure Self-management: A Clinical Trial
ClinicalTrials.gov study NCT05056129. IPD Sharing: UNDECIDED. Countries: 1. Publications: 1.
Sensor-controlled Digital Game for Heart Failure Self-management
ClinicalTrials.gov study NCT03947983. IPD Sharing: NO. Countries: 1. Publications: 1.
Gaming Technology to Engage Adolescent Sickle Cell Patients in Pain Management
ClinicalTrials.gov study NCT03291613. IPD Sharing: Not stated. Countries: 1. Publications: 12.
Multi-targeted management of upland game birds at the agroecosystem interface in Midwestern North America
Open the record for dataset details and reuse information.
A multi-species approach to manage effects of land cover and weather on upland game birds
Open the record for dataset details and reuse information.
[GAS 2022] Software Project Management Anti-Patterns for Video Game Development
<p>This dataset contains an analysis of 440 project management problems described in game postmortems from gamedeveloper.com (formerly Gamasutra). We grouped these problems into candidate anti-patterns, an then we link these candidates with anti-patterns documented in the Software Engineering literature. Specifically, we aim to answer the following research question how video game anti-pattern fits into the software anti-patterns literature? </p>
Analyzing evolutionary game theory in epidemic management: A study on social distancing and mask-wearing strategies
<p>When combating a respiratory disease outbreak, the effectiveness of protective measures hinges on spontaneous shifts in human behavior driven by risk perception and careful cost-benefit analysis. In this study, a novel concept has been introduced, integrating social distancing and mask-wearing strategies into a unified framework that combines evolutionary game theory with an extended classical epidemic model. To yield deeper insights into human decision-making during COVID-19, we integrate both the prevalent dilemma faced at the epidemic's onset regarding mask-wearing and social distancing practices, along with a comprehensive cost-benefit analysis. We explore the often-overlooked aspect of effective mask adoption among undetected infectious individuals to evaluate the significance of source control. Both undetected and detected infectious individuals can significantly reduce the risk of infection for non-masked individuals by wearing effective facemasks. When the economic burden of mask usage becomes unsustainable in the community, promoting affordable and safe social distancing becomes vital in slowing the epidemic's progress, allowing crucial time for public health preparedness. In contrast, as the indirect expenses associated with safe social distancing escalate, affordable and effective facemask usage could be a feasible option. In our analysis, it was observed that during periods of heightened infection risk, there is a noticeable surge in public interest and dedication to complying with social distancing measures. However, its impact diminishes beyond a certain disease transmission threshold, as this strategy cannot completely eliminate the disease burden in the community. Maximum public compliance with social distancing and mask-wearing strategies can be achieved when they are affordable for the community. While implementing both strategies together could ultimately reduce the epidemic's effective reproduction number (Re) to below one, countries still have the flexibility to prioritize either of them, easing strictness on the other based on their socio-economic conditions.</p>
Exergaming for Health: Impact of a Community-Based Active Video Gaming Curriculum in Pediatric Weight Management
ClinicalTrials.gov study NCT02436330. IPD Sharing: Not stated. Countries: 0. Publications: 47.
A Single-case Design to Investigate a Compensatory Brain Game Supporting Goal Management Training Intervention in a Psychiatric Brain Injury Population
ClinicalTrials.gov study NCT06352346. IPD Sharing: UNDECIDED. Countries: 1. Publications: 5.
Serious Game for Improving Targeted Temperature Management Knowledge and Situational Awareness in Critical Care Nurses
ClinicalTrials.gov study NCT07239206. IPD Sharing: NO. Countries: 1. Publications: 3.
The Effect of Game-Based Learning and Telesimulation on Nursing Students' Management of Postpartum Hemorrhage
ClinicalTrials.gov study NCT05323903. IPD Sharing: NO. Countries: 1. Publications: 0.
AZ@GAME-Eco: Economic Assessment of Serious Games for the Management of Alzheimer's Disease and Related Disorders
ClinicalTrials.gov study NCT03208491. IPD Sharing: NO. Countries: 0. Publications: 0.
ScienceDex guides
Understand access before you commit
These curated guides explain access requirements, typical timelines, costs, and reuse considerations for widely used research datasets.
Allen Brain Atlas
Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.
Annotated Behaviour and Observability Dataset (ABODe)
ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.
DANDI Archive for NWB datasets
DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.
International Brain Laboratory public data
The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.
OpenNeuro
OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.