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488 results for “mobile applications”

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zenodo44/100

User Feedback Dataset from the Top 15 Downloaded Mobile Applications

<p>This dataset comprises user feedback data collected from 15 globally acclaimed mobile applications, spanning diverse categories. The included applications are among the most downloaded worldwide, providing a rich and varied source for analysis. <i><strong>The dataset is particularly suitable for Natural Language Processing (NLP) applications</strong></i>, such as text classification and topic modeling.</p><p><strong>List of Included Applications:</strong></p><ul><li>TikTok</li><li>Instagram</li><li>Facebook</li><li>WhatsApp</li><li>Telegram</li><li>Zoom</li><li>Snapchat</li><li>Facebook Messenger</li><li>Capcut</li><li>Spotify</li><li>YouTube</li><li>HBO Max</li><li>Cash App</li><li>Subway Surfers</li><li>Roblox</li><li>Data Columns and Descriptions:</li></ul><p><strong>Data Columns and Descriptions:</strong></p><ul><li>review_id: Unique identifiers for each user feedback/application review.</li><li>content: User-generated feedback/review in text format.</li><li>score: Rating or star given by the user.</li><li>TU_count: Number of likes/thumbs up (TU) received for the review.</li><li>app_id: Unique identifier for each application.</li><li>app_name: Name of the application.</li><li>RC_ver: Version of the app when the review was created (RC).</li></ul><p><strong>Terms of Use:</strong></p><p>This dataset is open access for scientific research and non-commercial purposes. Users are required to acknowledge the authors' work and, in the case of scientific publication, cite the most appropriate reference:</p><p>M. H. Asnawi, A. A. Pravitasari, T. Herawan, and T. Hendrawati, "The Combination of Contextualized Topic Model and MPNet for User Feedback Topic Modeling," in IEEE Access, vol. 11, pp. 130272-130286, 2023, doi: <a href="https://doi.org/10.1109/ACCESS.2023.3332644">10.1109/ACCESS.2023.3332644</a>.</p><blockquote><p>Researchers and analysts are encouraged to explore this dataset for insights into user sentiments, preferences, and trends across these top mobile applications. If you have any questions or need further information, feel free to contact the dataset authors.</p></blockquote>

opencc-by-4.0Nov 2023View details →
zenodo44/100

User stories and xAPI statements for "A mobile campus application as a sensor node for Personal Learning Environments"

<p>This dataset provides the full user stories and xAPI statements as used in the prototype described in the article &quot;A mobile campus application as a sensor node for Personal Learning Environments&quot;.&nbsp;It consists of two PDF documents described below.&nbsp;The files were created as part of the master thesis of Hendrik Ge&szlig;ner.</p> <p>&quot;User Stories.pdf&quot; contains a complete list of user stories with required context information, existing portlets and a category. The process that led to this collection is described very briefly in the article mentioned above, a graphical explanation is available in&nbsp;the attached image &quot;Use case process complete.jpg&quot;</p> <p>&quot;xAPI Statements.pdf&quot; contains all xAPI statements used in the prototype described in the article mentioned above. Dynamic elements such as names or IDs are highlighted on color. The statements appear in the following order: attended, used, loggedin, wasat, opened, closed, joined, left.</p>

opencc-by-4.0Jun 2019View details →
zenodo44/100

Mobile Application Privacy Risk Assessments from User-authored Scenarios

<p>Mobile applications (apps) provide users valuable benefits at the risk of exposing users to privacy harms. Improving privacy in mobile apps faces several challenges, in particular, that many apps are developed by low resourced software development teams, such as end-user programmers or in startups. In addition, privacy risks are primarily known to users, which can make it difficult for developers to prioritize privacy for sensitive data. In this paper, we introduce a novel, lightweight method that allows app developers to elicit scenarios and privacy risk scores from users directly using only an app screenshot. The technique relies on named entity recognition (NER) to identify information types in user-authored scenarios, which are then fed in real-time to a privacy risk survey that users complete. The best-performing NER model predicts information types with a weighted average precision of 0.70 and recall of 0.72, after post-processing to remove false positives. The model was trained on a labeled 300-scenario corpus, and evaluated in an end-to-end evaluation using an additional 203 scenarios yielding 2,338 user-provided privacy risk scores. Finally, we discuss how developers can use the risk scores to prioritize, select and apply privacy design strategies in<br> the context of four user-authored scenarios.</p>

opencc-by-4.0Jun 2023View details →
zenodo40/100

UI Dark Patterns and Where to Find Them: A Study on Mobile Applications and User Perception

<p>UI Dark Patterns and Where to Find Them: A Study on Mobile Applications and User Perception</p> <p>&nbsp;</p> <p>This dataset contains:</p> <ul> <li>survey_data.xlsx: Read-only spreadsheet containing the answers of 541 participants of our online survey (48 participants opted to not make their answers publicly available);</li> <li>classification_data.xlsx: Read-only spreadsheet containing the overall and the individual categorization of 240 mobile apps with respect to the presence of dark patterns; and,</li> <li>Videos.zip: videos of 15 apps (10 minutes each) used to classify the apps. The complete set of videos is considerably large and can be provided upon request.</li> </ul>

opencc-by-4.0Jan 2020View details →
zenodo40/100

Predators of Japanese myriapods — survey using literature, social media, Web, and mobile application —

<p>I provide a database reviewing information on predators of Japanese myriapods. The information within this database was compiled from published accounts in Japan along with visual media accumulated on the Internet.</p>

opencc-by-4.0Aug 2023View details →
zenodo40/100

Dataset used in the publication "Using of Transformers Models for Text Classification to Mobile Educational Applications"

<p>Dataset used in the publication "Using of Transformers Models for Text Classification to Mobile Educational Applications".</p> <p>More info about the dataset can be found in the published article.</p>

opencc-by-4.0Mar 2024View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 11.Weka Results for Images

<p>The dataset of the real images is also treated the same way as the dataset of the sketches. Total tree images used = 86 Total car images used = 54 Learning rate = 0.3 Momentum = 0.2 Number of epochs = 500 70% of data is used to train the neural network and the remaining 30% is used for testing the trained neural network. Figure 10 shows the neural network for images. The results are shown in Figure 11 and are as follows: Total Correct Recognition = 83.7838% Total Incorrect Recognition = 16.2162% Error Per epoch = 0.0235851&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 8. Training Neural Network for Sketches

<p>It is described in the previous section that a mobile application is used to collect data about the sketches and the data is converted to 20x20=400 integer numbers to give it as input to Weka. Our experimentation includes only two objects for recognition i.e. trees and cars. Total tree sketches used = 175 Total car sketches used = 72 Learning rate = 0.3 Momentum = 0.2 Number of epochs = 500 70% of data is used to train the neural network and the remaining 30% is used for testing the trained neural network. Figure 8 shows the neural network for sketches. The results are shown in Figure 9 and are as follows: Total Correct Recognition = 100%&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 5. Cropped Sketch

<p>Figure 5 shows the interface of the mobile application that is created to collect the data of the sketches. It contains a drawing canvas; where drawings are made and it also contains few text boxes which are filled with the information of the drawing. For example, if the drawing is a tree, &lsquo;1&rsquo; is written in the tree text box. Furthermore, the undo and redo buttons help modify the drawing and the clear button clears everything drawn onto the drawing canvas.&nbsp;</p> <p>The drawing of a tree is shown on the drawing canvas in Figure 4. It is clear from the figure that there is some empty area on top, right, left and bottom of the drawing sketch, which can cause problems while using this image for training the neural network. Therefore, there is&nbsp;implemented a crop function which crops the image very minutely and removes the empty space as shown in Figure 5.&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 4. Mobile Application to collect Sketch data

<p>The drawing of a tree is shown on the drawing canvas in Figure 4. It is clear from the figure that there is some empty area on top, right, left and bottom of the drawing sketch, which can cause problems while using this image for training the neural network.</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 3. The used methodology

<p>The training process we use in both trainings is based on neural networks, using the backpropgation algorithm. By using this algorithm, we are going to finally obtain the weights that will be used in our model to make the system recognize the input given by the user.&nbsp;</p> <p>Once the training for the hand drawn sketches is over, we are going to get weights that will be used to recognize any inputted hand drawn sketches. For example, if the user draws a tree, the system will be able to recognize what has been drawn as a tree, using the obtained weights from the neural networks. On the other hand, once the training for the real images is&nbsp;over, it means that if we provide our system with a real image, for example a tree, the system will be able to recognize it using the obtained weights from the training phase.&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 6. Reducing size of Sketch

<p>As previously described, there are a total of 1600 integers, which can be the input to the dataset for neural networks. But it is a huge number, so in order to minimize the size of inputs to&nbsp;the neural network the 40x40 matrix is reduced to 20x20 by skipping odd rows and columns of the original matrix. Figure 6 shows a matrix containing green and red rows and columns. If this was the 40x40 matrix, then the red part of this matrix would be skipped to convert it into a 20x20 sized matrix. Now there are only 20x20=400 values, which is a reasonable input size for the neural network.&nbsp;</p> <p>The other part of the developed approach is to collect the data about the same two objects of the real pictures taken by the camera. These images are converted into black and white pictures and then treated the same way as the sketches, i.e. black and white pictures are also converted into integers based on the color of each pixel.&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 1. Methodology used in the research by (Egmont-Petersen et al., 2002)

<p>Figure 1 shows the methodology used by Egmont-Petersen et al. (2002) to come up with an answer to their research question. Their study says that image recognition using neural networks goes through the stages shown in Figure 1. In our research we shall use this general proposed approach.&nbsp;&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 10. Training Neural Network for Images

<p>The dataset of the real images is also treated the same way as the dataset of the sketches. Total tree images used = 86 Total car images used = 54 Learning rate = 0.3 Momentum = 0.2 Number of epochs = 500 70% of data is used to train the neural network and the remaining 30% is used for testing the trained neural network. Figure 10 shows the neural network for images.&nbsp;&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 2. The used approach

<p>In this section we present in details the methodology used for this research. Figure 2 depicts the used methodology. The adopted approach is based on first training the system to be able to recognize certain sketches by providing it with various hand-drawn examples such as trees, cars and mountains. Secondly, the system has to be trained again to recognize real images by providing it with real images such as trees, cars and mountains.&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 7. Cropping image

<p>This function takes five parameters, a WriteableBitmap type of object, the location of the starting point on x coordinate, the location of the starting point on y coordinate, width and height. It crops the image according to these parameters as shown in Figure 7.&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 9. Weka Results for Sketches

<p>&nbsp;the sketches and the data is converted to 20x20=400 integer numbers to give it as input to Weka. Our experimentation includes only two objects for recognition i.e. trees and cars. Total tree sketches used = 175 Total car sketches used = 72 Learning rate = 0.3 Momentum = 0.2 Number of epochs = 500 70% of data is used to train the neural network and the remaining 30% is used for testing the trained neural network. Figure 8 shows the neural network for sketches. The results are shown in Figure 9 and are as follows: Total Correct Recognition = 100%&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

A Critical Analysis of Mobile Applications for Learning. Study Case: Virtual Campus App-Figure 3. Screenshots of the new VC app

<p>The user will be able to stay logged in inside the app and to receive different types of notifications. The application will have the ability to be set up for working offline, while users have the possibility to change the application language, which can be useful for foreign or Erasmus students. Additionally, users will be able to customize the app based on some preferences available in a settings screen, check their grades, send direct messages to other students or professors and also save important documents under &ldquo;My files&rdquo; section. During the beta phase of development, a focus group with teachers will be organized in order to present the new apps and to understand what new features are needed to support the courses facilitation on the go.</p>

opencc-by-4.0Apr 2018View details →
zenodo40/100

A Critical Analysis of Mobile Applications for Learning. Study Case: Virtual Campus App-Figure 2. Screenshots of the Virtual Campus mobile application (d, e)

<p>The VC app was downloaded and used by 350 students, representing a percentage of 5% of the total number of the students enrolled on the platform courses. The application has features corresponding to the desktop version of the platform. In developing it, there were applied principles related to mobile learning usability and design, trying to provide enhanced possibilities for learning on-the-go and also specific notifications (Machun et al., 2012; Harrison et al., 2013; Mocofan, 2017). Figure 1 presents a series of screenshots of the VC app. After signing in the app, a student can view and visit all the courses in which he or she is enrolled (Fig.1a), from where can manually download materials to study offline (Fig.1b). Also, the user can visit the discussions forums to see what is new (Fig.1e), query the calendar (Fig.1c), to display upcoming exams or homework deadlines (Fig.1d), and also look up for any homework on a specific screen.</p>

opencc-by-4.0Apr 2018View details →
zenodo40/100

A Critical Analysis of Mobile Applications for Learning. Study Case: Virtual Campus App-Figire 1. Screenshots of the Virtual Campus mobile application (a, b, c)

<p>Figure 1 presents a series of screenshots of the VC app. After signing in the app, a student can view and visit all the courses in which he or she is enrolled (Fig.1a), from where can manually download materials to study offline (Fig.1b). Also, the user can visit the discussions forums to see what is new (Fig.1e), query the calendar (Fig.1c), to display upcoming exams or homework deadlines (Fig.1d), and also look up for any homework on a specific screen.</p>

opencc-by-4.0Apr 2018View details →

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Last verified 2026-04-30Open record

Annotated Behaviour and Observability Dataset (ABODe)

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abode-home-cage
behavioral-neuroscienceopenThe DataShare record exposes download links for annotations, documentation, license text, and the zipped per-snippet data directory.
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DANDI Archive for NWB datasets

DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.

dandi-nwb
electrophysiologyopenPublished Dandiset metadata and archive endpoints are available through the production DANDI API.
Last verified 2026-04-30Open record

International Brain Laboratory public data

The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.

ibl
behavioral-neuroscienceopenPublic sessions can be searched and loaded from the IBL public data server through ONE.
Last verified 2026-04-29Open record

OpenNeuro

OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.

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neuroscienceopenPublished datasets are available on demand over the internet.
Last verified 2026-04-29Open record