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17 results for “mobile brain imaging”

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zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 11.Weka Results for Images

<p>The dataset of the real images is also treated the same way as the dataset of the sketches. Total tree images used = 86 Total car images used = 54 Learning rate = 0.3 Momentum = 0.2 Number of epochs = 500 70% of data is used to train the neural network and the remaining 30% is used for testing the trained neural network. Figure 10 shows the neural network for images. The results are shown in Figure 11 and are as follows: Total Correct Recognition = 83.7838% Total Incorrect Recognition = 16.2162% Error Per epoch = 0.0235851&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 8. Training Neural Network for Sketches

<p>It is described in the previous section that a mobile application is used to collect data about the sketches and the data is converted to 20x20=400 integer numbers to give it as input to Weka. Our experimentation includes only two objects for recognition i.e. trees and cars. Total tree sketches used = 175 Total car sketches used = 72 Learning rate = 0.3 Momentum = 0.2 Number of epochs = 500 70% of data is used to train the neural network and the remaining 30% is used for testing the trained neural network. Figure 8 shows the neural network for sketches. The results are shown in Figure 9 and are as follows: Total Correct Recognition = 100%&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 5. Cropped Sketch

<p>Figure 5 shows the interface of the mobile application that is created to collect the data of the sketches. It contains a drawing canvas; where drawings are made and it also contains few text boxes which are filled with the information of the drawing. For example, if the drawing is a tree, &lsquo;1&rsquo; is written in the tree text box. Furthermore, the undo and redo buttons help modify the drawing and the clear button clears everything drawn onto the drawing canvas.&nbsp;</p> <p>The drawing of a tree is shown on the drawing canvas in Figure 4. It is clear from the figure that there is some empty area on top, right, left and bottom of the drawing sketch, which can cause problems while using this image for training the neural network. Therefore, there is&nbsp;implemented a crop function which crops the image very minutely and removes the empty space as shown in Figure 5.&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 4. Mobile Application to collect Sketch data

<p>The drawing of a tree is shown on the drawing canvas in Figure 4. It is clear from the figure that there is some empty area on top, right, left and bottom of the drawing sketch, which can cause problems while using this image for training the neural network.</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 3. The used methodology

<p>The training process we use in both trainings is based on neural networks, using the backpropgation algorithm. By using this algorithm, we are going to finally obtain the weights that will be used in our model to make the system recognize the input given by the user.&nbsp;</p> <p>Once the training for the hand drawn sketches is over, we are going to get weights that will be used to recognize any inputted hand drawn sketches. For example, if the user draws a tree, the system will be able to recognize what has been drawn as a tree, using the obtained weights from the neural networks. On the other hand, once the training for the real images is&nbsp;over, it means that if we provide our system with a real image, for example a tree, the system will be able to recognize it using the obtained weights from the training phase.&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 6. Reducing size of Sketch

<p>As previously described, there are a total of 1600 integers, which can be the input to the dataset for neural networks. But it is a huge number, so in order to minimize the size of inputs to&nbsp;the neural network the 40x40 matrix is reduced to 20x20 by skipping odd rows and columns of the original matrix. Figure 6 shows a matrix containing green and red rows and columns. If this was the 40x40 matrix, then the red part of this matrix would be skipped to convert it into a 20x20 sized matrix. Now there are only 20x20=400 values, which is a reasonable input size for the neural network.&nbsp;</p> <p>The other part of the developed approach is to collect the data about the same two objects of the real pictures taken by the camera. These images are converted into black and white pictures and then treated the same way as the sketches, i.e. black and white pictures are also converted into integers based on the color of each pixel.&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 1. Methodology used in the research by (Egmont-Petersen et al., 2002)

<p>Figure 1 shows the methodology used by Egmont-Petersen et al. (2002) to come up with an answer to their research question. Their study says that image recognition using neural networks goes through the stages shown in Figure 1. In our research we shall use this general proposed approach.&nbsp;&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 10. Training Neural Network for Images

<p>The dataset of the real images is also treated the same way as the dataset of the sketches. Total tree images used = 86 Total car images used = 54 Learning rate = 0.3 Momentum = 0.2 Number of epochs = 500 70% of data is used to train the neural network and the remaining 30% is used for testing the trained neural network. Figure 10 shows the neural network for images.&nbsp;&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 2. The used approach

<p>In this section we present in details the methodology used for this research. Figure 2 depicts the used methodology. The adopted approach is based on first training the system to be able to recognize certain sketches by providing it with various hand-drawn examples such as trees, cars and mountains. Secondly, the system has to be trained again to recognize real images by providing it with real images such as trees, cars and mountains.&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 7. Cropping image

<p>This function takes five parameters, a WriteableBitmap type of object, the location of the starting point on x coordinate, the location of the starting point on y coordinate, width and height. It crops the image according to these parameters as shown in Figure 7.&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 9. Weka Results for Sketches

<p>&nbsp;the sketches and the data is converted to 20x20=400 integer numbers to give it as input to Weka. Our experimentation includes only two objects for recognition i.e. trees and cars. Total tree sketches used = 175 Total car sketches used = 72 Learning rate = 0.3 Momentum = 0.2 Number of epochs = 500 70% of data is used to train the neural network and the remaining 30% is used for testing the trained neural network. Figure 8 shows the neural network for sketches. The results are shown in Figure 9 and are as follows: Total Correct Recognition = 100%&nbsp;</p>

opencc-by-4.0Apr 2017View details →
dryad40/100

Mobile Brain-Body Imaging (MoBI) dual-tasking datasets (response inhibition while walking): Young adults

Open the record for dataset details and reuse information.

publicFeb 2024View details →
dryad40/100

Mobile Brain-Body Imaging (MoBI) dual-tasking datasets (response inhibition while walking): Increased cognitive load

Open the record for dataset details and reuse information.

publicFeb 2024View details →
dryad40/100

Mobile Brain-Body Imaging (MoBI) dual-tasking datasets (response inhibition while walking): Older adults

Open the record for dataset details and reuse information.

publicFeb 2024View details →
dryad36/100

Three-ball cascade juggling as a new paradigm to study complex motor execution using mobile brain-body imaging (EEG)

Open the record for dataset details and reuse information.

publicDec 2025View details →
ClinicalTrials.gov24/100

Creation of a Database of Healthy Subjects With 18FDG PET Brain Imaging as Part of the MOBILE Project (Multimodal Whole-Brain Imaging in Epilepsy)

ClinicalTrials.gov study NCT06976788. IPD Sharing: UNDECIDED. Countries: 1. Publications: 0.

restrictedIPD-UNDECIDEDFeb 2026View details →
ClinicalTrials.gov24/100

"Mind in Motion": Multimodal Imaging of Brain Activity to Investigate Walking and Mobility Decline in Older Adults

ClinicalTrials.gov study NCT03737760. IPD Sharing: Not stated. Countries: 1. Publications: 0.

restrictedIPD-UNDECIDEDFeb 2026View details →

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Allen Brain Atlas

Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.

allen-brain-atlas
neuroscienceopenDocumentation, web resources, and API references are available online.
Last verified 2026-04-30Open record

Annotated Behaviour and Observability Dataset (ABODe)

ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.

abode-home-cage
behavioral-neuroscienceopenThe DataShare record exposes download links for annotations, documentation, license text, and the zipped per-snippet data directory.
Last verified 2026-04-30Open record

DANDI Archive for NWB datasets

DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.

dandi-nwb
electrophysiologyopenPublished Dandiset metadata and archive endpoints are available through the production DANDI API.
Last verified 2026-04-30Open record

International Brain Laboratory public data

The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.

ibl
behavioral-neuroscienceopenPublic sessions can be searched and loaded from the IBL public data server through ONE.
Last verified 2026-04-29Open record

OpenNeuro

OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.

openneuro
neuroscienceopenPublished datasets are available on demand over the internet.
Last verified 2026-04-29Open record