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118 results for “mobile devices”

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zenodo44/100

The S&M-HSTPM2d5 dataset: High Spatial-Temporal Resolution PM 2.5 Measures in Multiple Cities Sensed by Static & Mobile Devices

<p>This S&amp;M-HSTPM2d5 dataset contains the high spatial and temporal resolution of the particulates (PM2.5) measures with the corresponding timestamp and GPS location of mobile and static devices in&nbsp;the three Chinese cities: Foshan, Cangzhou, and Tianjin. Different numbers of static and&nbsp;mobile devices were set up in each city. The sampling rate was set up as one minute in&nbsp;Cangzhou, and three seconds in Foshan and Tianjin. For the specific detail of the setup,&nbsp;please refer to the Device_Setup_Description.txt file in this repository and the data descriptor paper.</p> <p>After the data collection process, the data cleaning process was performed to remove and adjust the abnormal and drifting data. The script of the data cleaning algorithm is provided&nbsp;in this repository. The data cleaning algorithm only adjusts or removes individual data points. The removal of the entire device&#39;s data was done after the data cleaning algorithm with empirical judgment and graphic visualization. For specific detail of the data cleaning process, please refer to the script (Data_cleaning_algorithm.ipynb) in this repository and the data descriptor paper.</p> <p>The dataset in this repository is the processed version. The raw dataset and removed devices are not included in this repository.</p> <p>The data is stored as a CSV file. Each CSV file which is named by the device ID represents the data that was collected by the corresponding device. Each CSV file has three types of data: timestamp as the China Standard Time (GMT+8), geographic location as latitude and longitude, and PM2.5 concentration with the unit of microgram per cubic meter. The CSV files are stored in either Static or Mobile folder which represents the devices&#39; type.&nbsp;The Static and Mobile folder are stored in the corresponding city&#39;s folder.</p> <p>To access the dataset, any programming language that can access CSV files is appropriate. Users can also open the CSV file directly. The get_dataset.ipynb file in this repository also provides an option of accessing the dataset. To successfully execute ipynb file, Jupyter Notebook with Python 3.0 is required. The following python library is also required:</p> <p>get_dataset.ipynb:<br> &nbsp;&nbsp; &nbsp;1. os library<br> &nbsp;&nbsp; &nbsp;2. pandas library</p> <p>Data_cleaning_algorithm.ipynb:<br> &nbsp;&nbsp; &nbsp;1. os library<br> &nbsp;&nbsp; &nbsp;2. pandas library<br> &nbsp;&nbsp; &nbsp;3. datetime library<br> &nbsp;&nbsp; &nbsp;4. math library</p> <p>The instruction of installing the libraries above can be found online. After installing the Jupyter Notebook with Python 3.0 and the required libraries, users can try to open the ipynb file with Jupyter Notebook and follow the instruction inside the file.&nbsp;</p> <p>For questions or suggestions please e-mail Xinlei Chen &lt;xinlei.chen@sv.cmu.edu&gt;</p>

opencc-by-4.0Sep 2020View details →
zenodo44/100

AirHeritage Datalake: Multi-site, Multi-season, Multi Unit dataset including Fixed and Mobile Citizen science data from networked Air Quality Low-Cost Multi-Sensors devices and reference stations

<p>This datalake comprises several datasets from <strong>37 networked low cost air quality multisensors</strong> (<strong>30</strong> <strong>mobile</strong> ENEA MONICA(tm) +&nbsp;<strong>7</strong> <strong>fixed</strong>) along with <strong>3</strong> (fixed) + <strong>1</strong> (mobile) <strong>reference stations</strong> operated by Campania Regional Envronmental Protection Agency. The datalake is organized in 3 main directories respectively related to fixed nodes, mobile nodes and nearby reference stations including a mobile laboratory used for colocation campaigns; each subdirectory include its own metadata description file.</p> <p>Data, curated by Energy and Data Science Laboratory of ENEA, include multi-weeks colocation periods when low cost devices have been colocated with reference stations as well as operational periods during which sensors are deployed for fixed or mobile monitoring campaigns. Data have been recorded during 2021 and 2022 in a<strong> pervasive, multi-site, multi-seasonal deployment</strong> in Portici, a densely populated small area city (4km2, 55k + inhabitants) located 7km south of Naples, Italy.</p> <p>The datalake consists in actual sensors and reference intrumentations timeseries along with metadata description files with&nbsp; &nbsp;deployment dates and location data. The dataset files include high sampling frequency raw sensor data of quality-controlled sensor network along with co-located reference stations data sets. Sensor data include electrochemical sensors data (intended target pollutants: NO2, O3, CO), Optical sensor data (PM2.5, PM10, PM1) readings along with meteorological parameters. .</p> <p>Further description of sensors and reference instruments are reported in the accompanying paper (see citation request).</p> <p>The dataset can be used for&nbsp;</p> <ul> <li>&nbsp;<strong>advanced (remote/universal/in field) data driven calibration strategies</strong> test or development including <strong>machine learning </strong>models</li> <li><strong>mobile opportunistic data fusion</strong> methods development</li> <li><strong>geomatics and data assimilation</strong> models studies</li> </ul> <p>as well as low cost sensor characterization performance studies.&nbsp;</p>

opencc-by-4.0Jul 2024View details →
zenodo40/100

Supplementary Materials for 'Mobile device-based Bluetooth Low Energy Database for range estimation in collaborative positioning'

<p>Supplementary Materials for &#39;Mobile device-based Bluetooth Low Energy Database for range estimation in collaborative positioning&#39;</p> <p>This package&nbsp;contains a collaborative BLE-RSS database, which considers different&nbsp;collaborative set-ups&nbsp;involving five mobile&nbsp;devices. The database is composed of three main subdirectories (Raw-Data, Processed-Data, and Code).&nbsp;The Code directory contains the Matlab script files used to&nbsp;process&nbsp;the raw data, visualize the processed data, and usage examples of the data provided. Further information is provided in the Readme file.</p>

opencc-by-4.0Jul 2021View details →
zenodo40/100

Mobile comparison data and analysis between a new low-cost meteorological device and the Technical University of Dresden Chair of Meteorology's backpack meteorological device

<p>This dataset provides mobile comparison data from Tharandt and Dresden, Germany, which was used to demontrate the suitability of a new low-cost and user-friendly meteorological device for the purpose of thermal comfort mapping. The new device was compared to an established high-end backpack-mounted device from the Dresden University of Technology (TUD) Chair of Meteorology, Germany. The main sensors for comparison were: the low-cost SHT 85 Sensirion sensor vs. the high-cost WXT520 for air temperature and relative humdity and the low-cost SR2AD pyranometer vs. the high-cost SKS 1110 pyranometer. The ability of each device to predict the Universal Thermal Climate Index (UTCI), calculated using the software RayMan Pro, was also compared.</p>

opencc-by-4.0May 2024View details →
zenodo40/100

Figure 6. Three interfaces available on the mobile device

<p>The device provides two important facilities: multimedia facilities (it allows recording, processing and playing audio samples) as well as graphic facilities (it provides a friendly and accessible interface). In Figure 6 is illustrated the main page of the application that is implemented on the mobile device (a), as well as two types of exercises; (b) the child is required to identify whether a sound is present in a word (which is indicated by an image); and (c), the child is required to choose a word from a group of paronyms.</p>

opencc-by-4.0Jan 2016View details →
zenodo40/100

BRAIN Journal-Participative Teaching with Mobile Devices and Social Networks for K-12 Children-Figure 16. Social media postings

<p>After different stages of experimentation, we produced different statistical analysis of our results:</p> <p>a. concerning the most accessed social media. It indicated that Panoramio was the most visited, and Google+ had the majority of postings (Figure 16).&nbsp;</p> <p>The statistics indicate that the different social networks had different levels of impact on the children and that in the future developments the focus should be on those more frequently accessed.&nbsp;</p> <p>b. concerning the pedagogical content. A survey was done among teachers and children to evaluate the interest in our solutions and the quality of the educational content and therefore of the overall efficiency</p>

opencc-by-4.0Jun 2016View details →
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BRAIN Journal-Participative Teaching with Mobile Devices and Social Networks for K-12 Children-Figure 12. Children applying glass-engraving techniques under the control of the staff from the NUA Bucharest

<p>The information from a) and b) has been used by other colleagues in the local school and in the future will be used by other schools in the country or abroad. This represented the second educational level of the project, i.e. the analysis of the collected data. Information from c) was further analyzed by university teachers, filtered and added as an enhancement to the content of the AR platform. An example of user-created content are the movies made with smartphone cameras, recording the children2 while performing traditional crafts (Figures 11, 12).&nbsp;</p>

opencc-by-4.0Jun 2016View details →
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BRAIN Journal-Participative Teaching with Mobile Devices and Social Networks for K-12 Children-Figure 13. School girl presenting Vădastra School's Facebook page

<p>In order to achieve the third educational level, we experimented the social media tools, i.e. the project&rsquo;s Google+ educational blog, by posting information complementary to that available on the Time Maps website, and also thematic questionnaires to foster a question-answer (Q&amp;A) learning style. This allowed us to monitor and evaluate the information retention. In this stage we encountered the challenge to stimulate children and teachers to continue using our learning system, by posting new educational content, announcements and social messages. After a period of experimentation we proceeded to a statistical evaluation of children&rsquo;s answers, which is presented in the next section.</p>

opencc-by-4.0Jun 2016View details →
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BRAIN Journal-Participative Teaching with Mobile Devices and Social Networks for K-12 Children-Figure 7. The projects's Twitter page for educational and research micro-blogging

<p>The fourth stage was the use of social media to build a social learning network based on content and experience sharing and creation. The following web 2.0 services were used as a distributed platform able to support our experimental learning system: a) Panoramio (http://www.panoramio.com/user/7606828) (Figure 6) as a geo-referenced photo-sharing service over Google Maps and Google Earth for sharing project&rsquo;s essential results; b) Twitter (https://twitter.com/maps_of_time) (Figure 7), as a social network and micro-blogging service for short announcements and comments; c) Google+ (https://plus.google.com/114705936110835992130?hl=en#114705936110835992130/posts?hl=en) (Figure 8), as a platform for sharing and tagging multiple content (photo, video), blogging and&nbsp;video chatting service with the recent Google Hangout, for sharing educational content; d) Google Drive (Levin, 2013) for cloud storage and collaborative document editing. We also created a YouTube channel for public distribution of video content (https://www.youtube.com/TimemapsNet), (Rusu et al., 2013) and a Facebook page of Vădastra School (https://www.facebook.com/scoalaVădastra).&nbsp;</p>

opencc-by-4.0Jun 2016View details →
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BRAIN Journal-Participative Teaching with Mobile Devices and Social Networks for K-12 Children-Figure 6. Virtual Space on Panoramio+ with the experiments carried in Vădastra village

<p>The fourth stage was the use of social media to build a social learning network based on content and experience sharing and creation. The following web 2.0 services were used as a distributed platform able to support our experimental learning system: a) Panoramio (http://www.panoramio.com/user/7606828) (Figure 6) as a geo-referenced photo-sharing service over Google Maps and Google Earth for sharing project&rsquo;s essential results; b) Twitter (https://twitter.com/maps_of_time) (Figure 7), as a social network and micro-blogging service for short announcements and comments; c) Google+ (https://plus.google.com/114705936110835992130?hl=en#114705936110835992130/posts?hl=en) (Figure 8), as a platform for sharing and tagging multiple content (photo, video), blogging and&nbsp;video chatting service with the recent Google Hangout, for sharing educational content; d) Google Drive (Levin, 2013) for cloud storage and collaborative document editing. We also created a YouTube channel for public distribution of video content (https://www.youtube.com/TimemapsNet), (Rusu et al., 2013) and a Facebook page of Vădastra School (https://www.facebook.com/scoalaVădastra)</p>

opencc-by-4.0Jun 2016View details →
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BRAIN Journal-Participative Teaching with Mobile Devices and Social Networks for K-12 Children-Figure 1. An experiment of building a prehistoric house, carried out by Professor Dragoş Gheorghiu in Vădastra

<p>The learning experiment in Vădastra village began by geo-referencing some points of interest in the archaeological area (Gheorghiu &amp; Stefan, 2013a; 2013b), which were identified from the archaeological published materials and from information provided by the villagers, as well as resulting from fieldwork conducted for over a decade (i.e. archaeological experimentation) in this village (Gheorghiu, 2001; 2008). The geographic data (POIs) was collected on the archaeological site by the K-12 children under the coordination of a project team member from the National University of Arts Bucharest (NUA).&nbsp;</p>

opencc-by-4.0Feb 2018View details →
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BRAIN Journal-Participative Teaching with Mobile Devices and Social Networks for K-12 Children-Figure 2. An experiment with sunken up-draught kilns, carried out by Professor Dragoş Gheorghiu in Vădastra

<p>The second stage was represented by the physical reconstruction at real scale of a prehistoric house and of a corner of a Roman villa rustica, designed and coordinated by Professor Dragoş Gheorghiu. In these physical reconstructions video recordings and photo shoots were produced by specialist members of the project team, in order to be used later as augmentations in the AR application and for distribution by means of SNS.&nbsp;&nbsp;</p>

opencc-by-4.0Jun 2016View details →
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BRAIN Journal-Participative Teaching with Mobile Devices and Social Networks for K-12 Children-Figure 4. Augmented Reality with video movie and social media (a vertical loom in front of two reconstructed kilns and a wall of a Roman villa rustica)

<p>The third stage was represented by the 3D virtual reconstruction process of the historical contexts, in our case a prehistoric village and a complete Roman villa rustica, with the help of students from the Design Department, NUA, coordinated by Professor Arch. Andreea Hasnaş. The AR application was created and tested on two commercial AR platforms, Layar and Junaio, and recently moved on the Aurasma platform (https://www.aurasma.com/). The POIs were augmented with the 3D virtual reconstructions, and also with 2D images and videos representing 3D virtual tours and technological processes (Figures 3, 4, 5). The AR application was connected to teachers&rsquo; emails and to Twitter, Facebook and Google+ project&rsquo;s pages.&nbsp;</p>

opencc-by-4.0Jun 2016View details →
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BRAIN Journal-Participative Teaching with Mobile Devices and Social Networks for K-12 Children-Figure 9.The educational blog on Google+ Time Maps page–the weaving techniques

<p>For this subject two video films were posted on Google+ (a performance and a 3D reconstruction), slightly different from those available on the Time Maps web site, but containing the same information. The children had to make a little effort to relate this information with the one presented on the site, to make a connection between the questions, the fragments from videos at which the answers referred to and the information from the site. The set of questionnaires lead the school children through the majority of data offered by the web site regarding to the two historical periods (Figures 9, 10).</p>

opencc-by-4.0Jun 2016View details →
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BRAIN Journal-Participative Teaching with Mobile Devices and Social Networks for K-12 Children-Figure 3. Augmented Reality with archaeological stratigraphy (a prehistoric house and a Roman villa reconstructed in 3D)

<p>The third stage was represented by the 3D virtual reconstruction process of the historical contexts, in our case a prehistoric village and a complete Roman villa rustica, with the help of students from the Design Department, NUA, coordinated by Professor Arch. Andreea Hasnaş. The AR application was created and tested on two commercial AR platforms, Layar and Junaio, and recently moved on the Aurasma platform (https://www.aurasma.com/). The POIs were augmented with the 3D virtual reconstructions, and also with 2D images and videos representing 3D virtual tours and technological processes (Figures 3, 4, 5). The AR application was connected to teachers&rsquo; emails and to Twitter, Facebook and Google+ project&rsquo;s pages.&nbsp;</p>

opencc-by-4.0Jun 2016View details →
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BRAIN Journal-Participative Teaching with Mobile Devices and Social Networks for K-12 Children-Figure 15. Social media visits

<p>We also point out the following the advantages of Google+: - Google+ is a more user-friendly than other social environments and very suitable for use by school children than other blogging environments (e.g. Wordpress); thus it stimulated the play-like learning. - Google+ is more customizable than other social environments; - By allowing teachers to post questionnaires and to share images and videos or links to content on the Time Maps website, the Google+ page acted as an aggregator of information and a for scaffolding the learning process. After different stages of experimentation, we produced different statistical analysis of our results:&nbsp;concerning the most accessed social media. It indicated that Panoramio was the most visited (Figure 15)</p> <p>The statistics indicate that the different social networks had different levels of impact on the children and that in the future developments the focus should be on those more frequently accessed.&nbsp;</p>

opencc-by-4.0Jun 2016View details →
zenodo40/100

BRAIN Journal-Participative Teaching with Mobile Devices and Social Networks for K-12 Children-Figure 8. Virtual social space on Google+

<p>For micro-blogging we hashtagged the main topic as #maps_of_time and created keywords related to three ancient technologies specific for the studied contexts (textiles, glass, ceramics) to facilitate a categorization of the topics and their retrieval. To achieve a unified and coherent platform, the personal spaces of the social networks were customized with logos and landing pages, designed by Associate Professor Marina Theodorescu (NUA).&nbsp;&nbsp;</p>

opencc-by-4.0Jun 2016View details →
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BRAIN Journal-Participative Teaching with Mobile Devices and Social Networks for K-12 Children-Figure 14. The survey as a public posting on Google+ Time Maps page

<p>During this experimentation phase a symposium was organized at Vădastra School with the purpose to present our learning experiment to a group of 30 teachers from the Olt County. An open history lesson on the Time Maps web site was held by a history teacher, and a school girl described the Facebook page of the Vădastra School (Figure13), maintained by both teachers and children. The invited teachers gave a feedback on the effectiveness and utility of the Time Maps learning system by responding to a questionnaire-based survey, which was posted on the Google+ page (Figure 14).&nbsp;&nbsp;</p>

opencc-by-4.0Jun 2016View details →
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BRAIN Journal-Participative Teaching with Mobile Devices and Social Networks for K-12 Children-Figure 10. The educational blog on Google+ Time Maps page – the glass manufacturing techniques

<p>For this subject two video films were posted on Google+ (a performance and a 3D<br> reconstruction), slightly different from those available on the Time Maps web site, but containing<br> the same information. The children had to make a little effort to relate this information with the one<br> presented on the site, to make a connection between the questions, the fragments from videos at<br> which the answers referred to and the information from the site.<br> The set of questionnaires lead the school children through the majority of data offered by the<br> web site regarding to the two historical periods (Figures 9, 10).</p>

opencc-by-4.0Jun 2016View details →
zenodo40/100

BRAIN Journal-Participative Teaching with Mobile Devices and Social Networks for K-12 Children-Figure 5. Fiber artist Alexandra Rusu (NUA) working at a Roman vertical loom (video movie)

<p>The third stage was represented by the 3D virtual reconstruction process of the historical contexts, in our case a prehistoric village and a complete Roman villa rustica, with the help of students from the Design Department, NUA, coordinated by Professor Arch. Andreea Hasnaş. The AR application was created and tested on two commercial AR platforms, Layar and Junaio, and recently moved on the Aurasma platform (https://www.aurasma.com/). The POIs were augmented with the 3D virtual reconstructions, and also with 2D images and videos representing 3D virtual tours and technological processes (Figures 3, 4, 5). The AR application was connected to teachers&rsquo; emails and to Twitter, Facebook and Google+ project&rsquo;s pages</p>

opencc-by-4.0Jun 2016View details →

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These curated guides explain access requirements, typical timelines, costs, and reuse considerations for widely used research datasets.

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International Brain Laboratory public data

The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.

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OpenNeuro

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Last verified 2026-04-29Open record