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Dataset results
18 results for “mobility behaviour”
Data for: Machine learning for predicting environmental mobility based on retention behaviour
<p>This repository contains the data and supplementary information for the paper: "Machine learning for predicting environmental mobility based on retention behaviour".</p>
Dataset of the publication "Cross-sectional study of prevalence of dementia, behavioural symptoms, mobility, pain and other health parameters in nursing homes in Austria and the Czech Republic: results from the DEMDATA project"
<p>Dataset of the publication Stefanie R. Auer , Margit Höfler, Elisabeth Linsmayer, Anna Beránková, Doris Prieschl, Paulina Ratajczak,<br> Michal Šteffl and Iva Holmerová (2018) "Cross-sectional study of prevalence of dementia, behavioural symptoms, mobility, pain and other health parameters in nursing homes in Austria and the Czech Republic: results from the DEMDATA project"</p>
Mechanical behaviour of inorganic solid-state batteries: Can we model the ionic mobility in the electrolyte with Nernst-Einstein's relation?
<p>(Top left) Governing forces given by Nernst-Einstein’s relationship, where the forward electric force is in a dynamic equilibrium with the backward viscous force. (Bottom left) The dynamic viscosity is a measure of the fluid resistance to flow. (Right) For brittle inorganic solid electrolytes characterised by cracks formation and electrolyte fracture, the stress-strain relationship before the electrolyte fracture can be approximated as linear.</p>
Data from: Active and reactive behaviour in human mobility: the influence of attraction points on pedestrians
Human mobility is becoming an accessible field of study thanks to the progress and availability of tracking technologies as a common feature of smart phones. We describe an example of a scalable experiment exploiting these circumstances at a public, outdoor fair in Barcelona (Spain). Participants were tracked while wandering through an open space with activity stands attracting their attention. We develop a general modeling framework based on Langevin Dynamics, which allows us to test the influence of two distinct types of ingredients on mobility: reactive or context-dependent factors, modelled by means of a force field generated by attraction points in a given spatial configuration, and active or inherent factors, modelled from intrinsic movement patterns of the subjects. The additive and constructive framework model accounts for some observed features. Starting with the simplest model (purely random walkers) as a reference, we progressively introduce different ingredients such as persistence, memory, and perceptual landscape, aiming to untangle active and reactive contributions and quantify their respective relevance. The proposed approach may help in anticipating the spatial distribution of citizens in alternative scenarios and in improving the design of public events based on a facts-based approach.
The behaviour of commercial broilers in response to a mobile robot - Behavioural dataset
<p>The data files associated with the paper titled 'The behaviour of commercial broilers in response to a mobile robot'.</p> <p> </p>
Preventing Psychological Distress and Suicidal Behaviours: a Web-based and Mobile Suicide Prevention Intervention in the General Population
ClinicalTrials.gov study NCT03565562. IPD Sharing: UNDECIDED. Countries: 1. Publications: 18.
Investigating the Efficacy of a Mobile App Intervention to Change Youth and Their Families' Health Behaviours
ClinicalTrials.gov study NCT03651284. IPD Sharing: NO. Countries: 1. Publications: 5.
Anthropometric Outcomes of a Mobile Health Intervention for Eating Behaviour and Lifestyle in Infancy
ClinicalTrials.gov study NCT06457750. IPD Sharing: YES. Countries: 1. Publications: 6.
Data from: Active and reactive behaviour in human mobility: the influence of attraction points on pedestrians
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Beyond the landscape: resistance modelling infers physical and behavioural gene flow barriers to a mobile carnivore across a metropolitan area
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Ocean-scale footprint of a highly mobile fishing fleet: social-ecological drivers of fleet behaviour and evidence of illegal fishing
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Stepping into the Wildeverse: Evaluating the impact of augmented reality mobile gaming on pro-conservation behaviours
<p>Promoting pro-conservation behaviours has become a priority for conservation organisations worldwide. Yet, current engagement strategies still face a number of barriers to creating successful interventions at the scale needed to meet global sustainability challenges.</p> <p>Online and mobile games enjoy immense worldwide popularity, tapping into an audience not normally reached through conventional conservation outreach channels. Despite this potential to be a new, high impact and scalable platform for promoting pro-environmental behaviours, the opportunities within digital games for conservation have thus far been little explored and organisations have called for robust impact evaluations for this medium. Therefore, we investigated the effectiveness of the augmented reality game Wildeverse, which seeks to generate support for ape conservation and encourage pro-environmental behaviours.</p> <p>We conducted a randomised control trial to experimentally compare the impacts of this game against watching a documentary, a conventional conservation outreach intervention. We compared changes in participants' knowledge, attitudes and revealed donation behaviours across the two groups and found that games performed as well as documentaries in supporting positive environmental knowledge and attitudes.</p> <p>The results gathered from this study provide experimental insight into the potential for the broader use of digital games for conservation outreach and also provide evidence against the argument that gaming can detract from real-world environmental problems creating a disconnect with these issues. However, results from this study could not provide any evidence that Wildeverse was successful in achieving its additional aim of encouraging players to donate to conservation, which provides evidence for the existence of an Environmental Values-Behaviour (EVB) gap in conservation gaming.</p> <p>The gaming industry is global and rapidly growing and should no longer be ignored as an avenue for conservation outreach. We recommend several ways in which future studies can expand on this work to better understand how to effectively harness the power of digital games to drive tangible change that benefits biodiversity. </p>
Stepping into the Wildeverse: Evaluating the impact of augmented reality mobile gaming on pro-conservation behaviours
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Data from: Investigation of the acid/base behaviour of the opium alkaloid thebaine in LC-ESI-MS mobile phase by NMR spectroscopy
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Mobile Health-Health Action Process Approach Based Intervention on Sedentary Behaviour and Stress in Office Workers
ClinicalTrials.gov study NCT05216159. IPD Sharing: Not stated. Countries: 1. Publications: 0.
Mobile Application Push Notification in Improving Oral Hygiene Behaviour in Adolescent Orthodontic Patients
ClinicalTrials.gov study NCT07288853. IPD Sharing: NO. Countries: 0. Publications: 0.
Improving HbA1c Levels Through Behavioural Change of Diabetes Self-management Assisted by the LovedBy Mobile Application for Young Adults and Adolescents With Type 1 Diabetes
ClinicalTrials.gov study NCT05217953. IPD Sharing: NO. Countries: 1. Publications: 0.
Original survey data of conventional office workers and mobile workers in urban third places about flexible work behaviour
<p>3 simular surveys targeting conventional office workers and mobile workers in Guangzhou's Starbucks and Guangzhou Library. They examine workers' spatio-temporal behaviour and attitudes on flexible working.</p>
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Allen Brain Atlas
Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.
Annotated Behaviour and Observability Dataset (ABODe)
ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.
DANDI Archive for NWB datasets
DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.
International Brain Laboratory public data
The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.
OpenNeuro
OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.