Find research datasets worth reusing
Search datasets from major research repositories and use ShareScore to quickly assess how well each record supports discovery, access, and reuse.
10
datasets available to search
ShareScore release 0.9.0
Dataset results
10 results for “movement game”
Head movement and heartbeat data while playing VR games
<p>This dataset was collected while 30 different participants played five different VR games (Aircar, Beat Saber, Moss, Arizona Sunshine, and SUPERHOT). It includes the head movement data, heartbeat data, and SSQ data.</p>
A Database of In-Game Player Movements (Actions and Events) in Gaelic Football
<p>In this study, data was acquired by fitting GPS sensors to Gaelic football players which are worn during game time. These wearable devices collect internal (heart rate) and external (gps positioning) data related to the movement of players. However, this form of raw data is not well suited to machine learning algorithms as it lacks the necessary semantics which can identify the type and duration of movements. The dataset presented here is created by a data engineering exercise, driven by domain experts, to transform the GPS coordinates into a series of (player) actions. The end result is a database comprising 12 variables and almost 160k actions. It’s reuse potential is targeted at machine learning researchers, sport scientists and coaches who are seeking to understanding the effort and load of players during game time. Analysis is enables across five dimensions: games, players, actions, duration and speed. In addition, the concept of an event groups together actions that belong to the same sequence and enables analysis at a different level of abstraction. </p> <p> </p>
Replication data for Evaluation of movements with greater trunk acceleration and their properties during volleyball games
<p>The present study aimed to elucidate the movements that require greater trunk acceleration and their frequency during volleyball matches and compare their acceleration components. A triaxial accelerometer was used to measure trunk acceleration during volleyball matches. The moments that generated resultant accelerations >4G, >5G and >6G were extracted, and movements that coincided with the extracted moments were identified. The ratios and frequencies of the extracted movements were calculated, and the resultant, mediolateral, vertical and anteroposterior accelerations among the top seven volleyball-specific extracted movements were compared. For attackers, 361, 185 and 97 movements were extracted with acceleration thresholds of 4G, 5G and 6G, respectively. At 6G, landing (77%) was the most frequently observed movement. For receivers, 297, 115 and 38 movements were extracted with acceleration thresholds of 4G, 5G and 6G, respectively. At 4G, running (49%) and steps (31%) were the most frequently observed movements. Resultant and vertical accelerations of spike landing were significantly greater than those of the other six movements (p < 0.001, respectively). Stationary or directional steps observed in receivers showed greater anteroposterior acceleration. Frequency or magnitude of trunk acceleration during these movements might determine the risk of injury during volleyball.</p>
Effects of human and non-human predation risk on antipredator movement behaviors of an upland game bird
<p>Predators can elicit antipredator behaviors in prey such as proactive and reactive movements, but both are rarely investigated simultaneously. Impacts of human predation risk on antipredator behaviors can potentially be greater than non-human predators, resulting in increased effects on populations and community structure. Therefore, we compared the influence of human and non-human predation risk on proactive and reactive antipredator movement behaviors of a commonly harvested game bird, male Eastern wild turkeys (<em>Meleagris</em> <em>gallopavo</em>, hereafter turkey). We used simultaneously collected GPS locations from 31 turkeys and 36 coyotes (<em>Canis</em> <em>latrans</em>) to investigate antipredator behavior of turkeys to coyotes. To assess antipredator behaviors by turkeys to hunters, we used 1,661 hunting tracks collected while monitoring 109 turkeys. Specifically, for proactive movements, we quantified how predation risk influenced resource selection. To investigate reactive movements, we quantified changes in movement behavior of turkeys after encountering hunters and coyotes. Coyotes and turkeys were sympatric on the landscape as home range overlap was high, but lack of core area overlap, encounters, and similar resource selection suggested use of different areas on the landscape. Turkeys selected areas associated with decreased coyote risk and closer to hardwoods. Coyotes preferred shrubs and open areas, suggesting turkeys avoided coyote risk and the habitats coyotes preferred. We detected 17 coyote and turkey contacts, and probability of a contact decreased by 16.6% for every 100m farther from a forest edge. Turkeys did not display reactive movement behaviors after a direct encounter with coyotes, as step lengths were similar prior and after encounters, which did not differ from random step lengths. After the onset of hunting, turkeys selected to be farther away from public access points and closer to private property, suggesting proactive avoidance of areas associated with increased hunter predation risk. We detected 31 hunter and turkey contacts, step lengths after hunter contacts were approximately double compared to random step lengths. The probability of a hunter-turkey contact decreased by 5.5% for every 100m farther from a secondary road. Collectively, antipredator movement behaviors by turkeys suggest coyote risk to be low over a broad temporal window as we only documented proactive movement behaviors. Conversely, hunter risk is high for a short temporal window while hunting is occurring, as we documented both proactive and reactive movement behavior responses. Overall, we provide insight into how human-induced fear can cause antipredator behavioral responses greater than non-human fear, potentially causing changes in species distribution and community structure.</p>
Effects of human and non-human predation risk on antipredator movement behaviors of an upland game bird
Open the record for dataset details and reuse information.
Effect Virtual Reality Fully Immersive Based Exercise Game on Reducing Fear of Movement in People With CLBP
ClinicalTrials.gov study NCT05267756. IPD Sharing: NO. Countries: 1. Publications: 4.
Replication data for High-impact details of play and movements with higher trunk acceleration in female basketball game
<p>This study aimed to identify the high-impact details of play and movements with higher acceleration and their frequency during a female basketball match. Trunk acceleration was measured during a simulated basketball game with eight female players. We categorized the various actions as details of play and movements generated at >6 and 8G resultant accelerations using a video recording and an accelerometer attached to the players’ trunk. The frequency and ratio of the details of play and movements about all detected movements were calculated. A total of 1062 and 223 play actions were detected for the resultant acceleration thresholds of >6 and 8G, respectively. For these acceleration thresholds, in terms of details of play, positioning on the half-court was the most frequently observed (29.6% and 23.8%, respectively). In the terms of movements, deceleration was the most frequently detected movement (21.5% and 23.3%, respectively), followed by landing (7.6 and 15.7%, respectively). The results also showed that characteristics of movements or playing style and position of play might have an effect on acceleration patterns during a basketball game. Monitoring the frequency and intensity of these movements and details of play can help to quantify the biomechanical load experienced by basketball players.</p>
WiiMote Game Controller as a Device to Study Movement Disorders
ClinicalTrials.gov study NCT00802191. IPD Sharing: Not stated. Countries: 1. Publications: 0.
A Randomized Controlled Trial of Bilateral Movement-based Computer Games Training to Improve Motor Function of Upper Limb and Quality of Life in Sub-acute Stroke Patient
ClinicalTrials.gov study NCT03618732. IPD Sharing: NO. Countries: 0. Publications: 0.
Effect of Virtual Reality Game on Upper Limb Movement in Individuals With Stroke
ClinicalTrials.gov study NCT03277950. IPD Sharing: NO. Countries: 0. Publications: 0.
ScienceDex guides
Understand access before you commit
These curated guides explain access requirements, typical timelines, costs, and reuse considerations for widely used research datasets.
Allen Brain Atlas
Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.
Annotated Behaviour and Observability Dataset (ABODe)
ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.
DANDI Archive for NWB datasets
DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.
International Brain Laboratory public data
The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.
OpenNeuro
OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.