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8 results for “stereopsis”

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zenodo36/100

RailEnV-PASMVS: a dataset for multi-view stereopsis training and reconstruction applications

<p>A Perfectly Accurate, Synthetic dataset featuring a virtual railway EnVironment for Multi-View Stereopsis (RailEnV-PASMVS) is presented, consisting of 40 scenes and 79,800 renderings together with ground truth depth maps, extrinsic and intrinsic camera parameters and binary segmentation masks of all the track components and surrounding environment. Every scene is rendered from a set of 3 cameras, each positioned relative to the track for optimal 3D reconstruction of the rail profile. The set of cameras is translated across the 100-meter length of tangent (straight) track to yield a total of 1,995 camera views. Photorealistic lighting of each of the 40 scenes is achieved with the implementation of high-definition, high dynamic range (HDR) environmental textures. Additional variation is introduced in the form of camera focal lengths, random noise for the camera location and rotation parameters and shader modifications of the rail profile. Representative track geometry data is used to generate random and unique vertical alignment data for the rail profile for every scene. This primary, synthetic dataset is augmented by a smaller image collection consisting of 320 manually annotated photographs for improved segmentation performance. The specular rail profile represents the most challenging component for MVS reconstruction algorithms, pipelines and neural network architectures, increasing the ambiguity and complexity of the data distribution. RailEnV-PASMVS represents an application specific dataset for railway engineering, against the backdrop of existing datasets available in the field of computer vision, providing the precision required for novel research applications in the field of transportation engineering.</p> <p>&nbsp;</p> <p><strong>File descriptions</strong></p> <ul> <li><strong>RailEnV-PASMVS.blend</strong> (227 Mb) - Blender file (developed using Blender version 2.8.1) used to generate the dataset. The Blender file packs only one of the HDR environmental textures to use as an example, along with all the other asset textures.</li> <li><strong>RailEnV-PASMVS_sample.png</strong> (28 Mb) - A visual collage of 30 scenes, illustrating the variability introduced by using different models, illumination, material properties and camera focal lengths.</li> <li><strong>geometry.zip</strong> (2 Mb) - Geometry CSV files used for scenes 01 to 20. The Bezier curve defines the geometry of the rail profile (10 mm intervals).</li> <li><strong>PhysicalDataset.7z</strong>&nbsp;(2.0 Gb) - A smaller, secondary dataset of 320 manually annotated photographs of railway environments; only the railway profiles are annotated.</li> <li><strong>01.7z-40.7z</strong> (2.0 Gb each) - Archive of every scene (01 through 40).</li> <li><strong>all_list.txt, training_list.txt, validation_list.txt</strong> - Text files containing the all the scene names, together with those&nbsp;used for validation (validation_list.txt) and training (training_list.txt), used by MVSNet.</li> <li><strong>index.csv</strong> - CSV file provides a convenient reference for all the sample files, linking the corresponding file and relative data path.</li> </ul> <p>&nbsp;</p> <p><strong>Steps to reproduce</strong></p> <p>The open source Blender software suite (https://www.blender.org/) was used to generate the dataset, with the entire pipeline developed using the exposed Python API interface. The camera trajectory is kept fixed for all 40 scenes, except for small perturbations introduced in the form of random noise to increase the camera variation. The camera intrinsic information was initially exported as a single CSV file (<strong>scene.csv</strong>) for every scene, from which the camera information files were generated; this includes the focal length (<strong>focalLengthmm</strong>), image sensor dimensions (<strong>pixelDimensionX</strong>, <strong>pixelDimensionY</strong>), position, coordinate vector (<strong>vectC</strong>) and rotation vector (<strong>vectR</strong>). The STL model files, as provided in this data repository, were exported directly from Blender, such that the geometry/scenes can be reproduced. The data processing below is written for a Python implementation, transforming the information from Blender&#39;s coordinate system into universal rotation (<strong>R_world2cv</strong>) and translation (<strong>T_world2cv</strong>) matrices.</p> <p>&nbsp;</p> <pre><code class="language-python">import numpy as np from scipy.spatial.transform import Rotation as R #The intrinsic matrix K is constructed using the following formulation: focalLengthPixel = focalLengthmm x pixelDimensionX / sensorWidthmm K = [[focalLengthPixel, 0, dimX/2], [0, focalPixel, dimY/2], [0, 0, 1]] #The rotation vector as provided by Blender was first transformed to a rotation matrix: r = R.from_euler('xyz', vectR, degrees=True) matR = r.as_matrix() #Transpose the rotation matrix, to find matrix from the WORLD to BLENDER coordinate system: R_world2bcam = np.transpose(matR) #The matrix describing the transformation from BLENDER to CV/STANDARD coordinates is: R_bcam2cv = np.array([[1, 0, 0], [0, -1, 0], [0, 0, -1]]) #Thus the representation from WORLD to CV/STANDARD coordinates is: R_world2cv = R_bcam2cv.dot(R_world2bcam) #The camera coordinate vector requires a similar transformation moving from BLENDER to WORLD coordinates: T_world2bcam = -1 * R_world2bcam.dot(vectC) T_world2cv = R_bcam2cv.dot(T_world2bcam)</code></pre> <p>&nbsp;</p> <p>The resulting <strong>R_world2cv</strong> and <strong>T_world2cv</strong> matrices are written to the camera information file using exactly the same format as that of <a href="https://github.com/YoYo000/BlendedMVS">BlendedMVS developed by Dr. Yao</a>. The original rotation and translation information can be found by following the process in reverse. Note that additional steps were required to convert from Blender&#39;s unique coordinate system to that of OpenCV; this ensures universal compatibility in the way that the camera intrinsic and extrinsic information is provided.</p> <p>Equivalent GPS information is provided (<strong>gps.csv</strong>), whereby the local coordinate frame is transformed into equivalent GPS information, centered around the <a href="https://www.up.ac.za/eng4">Engineering 4.0 campus, University of Pretoria</a>, South Africa. This information is embedded within the JPG files as EXIF data.</p>

opencc-by-4.0Dec 2019View details →
ClinicalTrials.gov32/100

Effect of 3D Movie Viewing on Stereopsis in Strabismus and / or Anisometropic Amblyops

ClinicalTrials.gov study NCT04315649. IPD Sharing: NO. Countries: 1. Publications: 5.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov32/100

Will Perceptual Learning Via Video Game Playing Improve Visual Acuity Stereopsis & Fixation Stability in Mild Amblyopes?

ClinicalTrials.gov study NCT02995174. IPD Sharing: NO. Countries: 1. Publications: 10.

closedIPD-NOFeb 2026View details →
dryad28/100

Data from: Monocular blur alters the tuning characteristics of stereopsis for spatial frequency and size

Our sense of depth perception is mediated by spatial filters at different scales in the visual brain; low spatial frequency channels provide the basis for coarse stereopsis, whereas high spatial frequency channels provide for fine stereopsis. It is well established that monocular blurring of vision results in decreased stereoacuity. However, previous studies have used tests that are broadband in their spatial frequency content. It is not yet entirely clear how the processing of stereopsis in different spatial frequency channels is altered in response to binocular input imbalance. Here, we applied a new stereoacuity test based on narrow-band Gabor stimuli. By manipulating the carrier spatial frequency, we were able to reveal the spatial frequency tuning of stereopsis, spanning from coarse to fine, under blurred conditions. Our findings show that increasing monocular blur elevates stereoacuity thresholds 'selectively' at high spatial frequencies, gradually shifting the optimum frequency to lower spatial frequencies. Surprisingly, stereopsis for low frequency targets was only mildly affected even with an acuity difference of eight lines on a standard letter chart. Furthermore, we examined the effect of monocular blur on the size tuning function of stereopsis. The clinical implications of these findings are discussed.

opencc-zeroDec 2015View details →
dryad28/100

Data from: Monocular blur alters the tuning characteristics of stereopsis for spatial frequency and size

Open the record for dataset details and reuse information.

publicAug 2016View details →
ClinicalTrials.gov24/100

Visual Perceptual Learning Based Digital Therapeutics for Stereopsis in Intermittent Exotropia

ClinicalTrials.gov study NCT06117813. IPD Sharing: Not stated. Countries: 1. Publications: 0.

restrictedIPD-UNDECIDEDFeb 2026View details →
ClinicalTrials.gov24/100

A Novel Dynamic Random-dot Stereopsis Assessment to Measure the Stereopsis in Intermittent Exotropia

ClinicalTrials.gov study NCT04152122. IPD Sharing: NO. Countries: 1. Publications: 0.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov24/100

Progression of Stereopsis Recovery in Strabismic Patients: A One-Month and Three-Month Post-Surgery Evaluation

ClinicalTrials.gov study NCT06913400. IPD Sharing: NO. Countries: 1. Publications: 0.

closedIPD-NOFeb 2026View details →

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