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eSportevents in Bibliotheken

<p>Deutsch:</p> <p>Das Ziel der Studie ist es, mit eSport-Events in elf Ostschweizer Bibliotheken die Bibliothekssozialisation von Kindern und Jugendlichen mit tiefem sozio&ouml;konomischem Status zu f&ouml;rdern. Die Effekte auf die Teilnehmerinnen und die Bibliotheken wurden mithilfe einer empirischen Studie untersucht.</p> <p>English:</p> <p>The goal of this study is to encourage children and teenagers with a low socioeconomic status to visit the library more frequently. In order to achieve this, a number of eSport-Events were organized in eleven libraries in Eastern Switzerland. The main part of this paper&#39;s research consists of analysing the effects on the participants as well as the libraries. The participants were interviewed and observed as part of a scientific investigation.</p>

ShareScore

40/100

Overall dataset sharing score

Score breakdown

These five areas show where the dataset supports — or may limit — practical reuse.

Stewardship
8
Harmonization
4
Access
20
Reuse readiness
8
Engagement
0

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