Skip to main content
zenodoopen

eSportevents in Bibliotheken

<p>Deutsch:</p> <p>Das Ziel der Studie ist es, mit eSport-Events in elf Ostschweizer Bibliotheken die Bibliothekssozialisation von Kindern und Jugendlichen mit tiefem sozio&ouml;konomischem Status zu f&ouml;rdern. Die Effekte auf die Teilnehmerinnen und die Bibliotheken wurden mithilfe einer empirischen Studie untersucht.</p> <p>English:</p> <p>The goal of this study is to encourage children and teenagers with a low socioeconomic status to visit the library more frequently. In order to achieve this, a number of eSport-Events were organized in eleven libraries in Eastern Switzerland. The main part of this paper&#39;s research consists of analysing the effects on the participants as well as the libraries. The participants were interviewed and observed as part of a scientific investigation.</p>

ShareScore

40/100

Overall dataset sharing score

Score breakdown

These five areas show where the dataset supports — or may limit — practical reuse.

Stewardship
8
Harmonization
4
Access
20
Reuse readiness
8
Engagement
0

Topics

Dataset details

Repository
zenodo
Published
March 7, 2019
License
cc-by-4.0
DOI
10.5281/zenodo.2607213

Scored with release 0.9.0

ScienceDex for faculty

Your academic CV and NIH biosketch

Make your CV in your school's format and your NIH biosketch from it, then download both as Word files.