zenodoopen
Learner Perceptions on Gamifying Active Video Watching Platforms (supplementary material)
<p>This repository contains supplementary material for "Learner Perceptions on Gamifying Active Video Watching Platforms":</p> <ul> <li>Questionnaire.pdf: PDF file containing the survey questions on motivation, experience and perception on gamification.</li> <li>Perception_on_gamification.xlsx: Raw dataset of the survey.</li> </ul>
ShareScore
36/100
Overall dataset sharing score
Score breakdown
These five areas show where the dataset supports — or may limit — practical reuse.
- Stewardship
- 8
- Harmonization
- 4
- Access
- 16
- Reuse readiness
- 8
- Engagement
- 0