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289
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ShareScore release 0.9.0
Dataset results
289 results for “virtual training”
Virtual Reality-Based Attention Bias Modification Training for Adolescents With Anorexia Nervosa
ClinicalTrials.gov study NCT04786951. IPD Sharing: NO. Countries: 1. Publications: 6.
Multi-contrast MRI and histology datasets used to train and validate MRH networks to generate virtual mouse brain histology
Open the record for dataset details and reuse information.
Data from: BCI training to move a virtual hand reduces phantom limb pain: a randomized crossover trial
<p>Objective: To determine whether training with a brain–computer interface (BCI) to control an image of a phantom hand, which moves based on cortical currents estimated from magnetoencephalographic signals, reduces phantom limb pain.</p> <p>Methods: Twelve patients with chronic phantom limb pain of the upper limb due to amputation or brachial plexus root avulsion participated in a randomized single-blinded crossover trial. Patients were trained to move the virtual hand image controlled by the BCI with a real decoder, which was constructed to classify intact hand movements from motor cortical currents, by moving their phantom hands for 3 days ("real training"). Pain was evaluated using a visual analogue scale (VAS) before and after training, and at follow-up for an additional 16 days. As a control, patients engaged in the training with the same hand image controlled by randomly changing values ("random training"). The two trainings were randomly assigned to the patients. This trial is registered at UMIN-CTR (UMIN000013608).</p> <p>Results: VAS at day 4 was significantly reduced from the baseline after real training (45.3 [24.2] to 30.9 [20.6], 1/100mm, mean [SDs]; P=0.009<0.025), but not after random training (P=0.047>0.025). Compared to VAS at day 1, VAS at days 4 and 8 was significantly reduced by 32% and 36%, respectively, after real training and was significantly lower than VAS after random training (P<0.01).</p> <p>Conclusion: Three-day training to move the hand images controlled by BCI significantly reduced pain for one week.<br> Classification of evidence: This study provides Class &#8546; evidence that BCI reduces phantom limb pain.</p> <p> </p>
The Fourth International Scientific – Practical Virtual Conference in "Green Energy: New Conceptual Vision and Multiplicative Effects" Organizers of the conference: MTÜ. The International Center for Research Education & Training. (Estonia Tallinn)
<p>The Fourth International Scientific – Practical Virtual Conference in "Green Energy: New Conceptual Vision and Multiplicative Effects" Organizers of the conference: MTÜ. The International Center for Research Education & Training. (Estonia Tallinn</p>
Could an Immersive Virtual Reality training improve navigation skills in children with cerebral palsy? A pilot controlled study
<p>The dataset includes demographic data, visuospatial abilities and navigational abilities in tipically developing children, in children with cerebral palsy that performed a 20-sessions motor training in immersive virtual reality (GRAIL system by Motek) and in children with cerebral palsy that performed a 20-sessions navigation training with specific applications designed for the GRAIL system. </p>
Data from: Is there a benefit for anesthesiologists of adding difficult airway scenarios for learning fiberoptic intubation skills using virtual reality training? A randomized controlled study
<p><strong><span>Introduction</span></strong><span><strong>:</strong> Fiberoptic intubation for a difficult airway requires significant experience. Traditionally only normal airways were available for high fidelity bronchoscopy simulators. It is not clear if training on difficult airways offers an advantage over training on normal airways. This study investigates the added value of difficult airway scenarios during virtual reality fiberoptic intubation training.</span></p> <p><span><strong>Methods:</strong> </span><span>A prospective multicentric randomized study was conducted 2019 to 2020, among 86 inexperienced anesthesia residents, fellows and staff. Two groups were compared: Group N (control, n=43) first trained on a normal airway and Group D (n=43) first trained on a normal, followed by three difficult airways. All were then tested by comparing their Global Rating Scores (GRS) on 5 scenarios (1 normal and 4 difficult airways).</span></p> <p><span><strong>Results:</strong> </span><span>The final evaluation GRS score for the normal airway testing scenario was significantly higher for group N than group D: median score 76% (IQR 56.5 - 90) versus 58% (IQR 51.5 - 69, p = 0.0039), but there was no difference in GRS scores for the difficult intubation testing scenarios. </span></p> <p><span><strong>Conclusions:</strong> </span><span>A single exposure to each of 3 different difficult airway scenarios did not lead to better fiberoptic intubation skills on previously unseen difficult airways, when compared to multiple exposures to a normal airway scenario. This finding may be due to the learning curve of approximately 5-10 exposures to a specific airway scenario required to reach proficiency. </span></p>
The Effect of Virtual Reality Treadmill-Based Gait Training on Gait and Balance Ability in Chronic Stroke Patients
ClinicalTrials.gov study NCT06557681. IPD Sharing: NO. Countries: 1. Publications: 1.
Effect of a Humanoid Robot With Virtual Reality Games to Train Arm Function in Children With Cerebral Palsy - THRIVE Trial
ClinicalTrials.gov study NCT06881407. IPD Sharing: YES. Countries: 1. Publications: 3.
Immersive Virtual Reality for Dual-task Training in Older Adults With Mild Cognitive Impairment: A Randomized Controlled Trial
ClinicalTrials.gov study NCT05730790. IPD Sharing: NO. Countries: 1. Publications: 10.
Training Balance Control in Children With Cerebral Palsy Using Virtual Reality Games
ClinicalTrials.gov study NCT03219112. IPD Sharing: Not stated. Countries: 1. Publications: 1.
Interactive Virtual Occupational Safety Training Designed for Home Healthcare Workers
ClinicalTrials.gov study NCT06974708. IPD Sharing: NO. Countries: 1. Publications: 5.
Supportive Training After Cardiac Rehabilitation Including Virtual Engagement
ClinicalTrials.gov study NCT06701188. IPD Sharing: NO. Countries: 1. Publications: 8.
Creating a Proficiency-Based Virtual Reality Simulation Training Programme for Laparoscopic Assisted Colectomy
ClinicalTrials.gov study NCT00752817. IPD Sharing: Not stated. Countries: 2. Publications: 35.
Effect of Virtual Reality-Based Visual Training for Myopia Control in Children
ClinicalTrials.gov study NCT06250920. IPD Sharing: Not stated. Countries: 1. Publications: 1.
Efficacy of Proficiency-based Versus Free Laparoscopic Training in Cholecystectomy on a Virtual Reality Simulator
ClinicalTrials.gov study NCT01615549. IPD Sharing: Not stated. Countries: 1. Publications: 1.
Virtual Reality Based Exercise Training Versus Mulligan Mobilization on Shoulder Posture and Function in Subacromial Impingement Syndrome
ClinicalTrials.gov study NCT07369934. IPD Sharing: NO. Countries: 1. Publications: 0.
Action Observation Training With 3D Virtual Reality in Patients With Multiple Sclerosis
ClinicalTrials.gov study NCT06107023. IPD Sharing: NO. Countries: 1. Publications: 6.
Virtual Reality Cognitive Training in Alcohol Use Disorder
ClinicalTrials.gov study NCT04505345. IPD Sharing: NO. Countries: 1. Publications: 1.
The Cognitive and spOrt Virtual EPIC Training Study for Cardiovascular Diseases
ClinicalTrials.gov study NCT04661189. IPD Sharing: NO. Countries: 1. Publications: 2.
Modified Constraint Induced Movement Therapy Versus Virtual Reality Training in Children With Cerebral Palsy
ClinicalTrials.gov study NCT06846190. IPD Sharing: NO. Countries: 1. Publications: 5.
ScienceDex guides
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These curated guides explain access requirements, typical timelines, costs, and reuse considerations for widely used research datasets.
Allen Brain Atlas
Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.
Annotated Behaviour and Observability Dataset (ABODe)
ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.
DANDI Archive for NWB datasets
DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.
International Brain Laboratory public data
The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.
OpenNeuro
OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.