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2,481 results for “gaming”
A Dive into the State of the Practice of Brazilian Game Software Ecosystems - Survey Answers (PT-BR)
<p>This spreadsheet is related to the answers provided by the survey participants about identifying positive, negative, and opportunities in the Brazilian Game Software Ecosystems. It is essential to highlight that the answers are in the native language of the target audience (Brazilian Portuguese). The authors translated only the statements, the answers to the closed questions, and the auxiliary texts of the survey form. In other words, only the answers to the open questions remain in Brazilian Portuguese.</p>
EntomonVR: a New Virtual Reality Game for Learning Insect Morphology
<h1>Journal of Insect Biodiversity and Systematics, 2024, 10 (3): 557-569</h1> <p> </p> <p>EntomonVR: a New Virtual Reality Game for Learning Insect Morphology</p> <p><strong>Mikaeel Pasandideh Saqalaksari</strong></p> <p>Department of Agricultural Entomology, Faculty of Agriculture, Tarbiat Modares University, P.O. Box: 14115-336, Tehran, Iran. <a href="mailto:mikaeel.pasandideh@modares.ac.ir">mikaeel.pasandideh@modares.ac.ir</a>; <a href="https://orcid.org/0000-0002-6929-5113">https://orcid.org/0000-0002-6929-5113</a></p> <p><strong>Ali Asghar Talebi</strong></p> <p>Department of Agricultural Entomology, Faculty of Agriculture, Tarbiat Modares University, P.O. Box: 14115-336, Tehran, Iran. <a href="mailto:talebia@modares.ac.ir">talebia@modares.ac.ir</a>; <a href="https://orcid.org/0000-0001-5749-6391">https://orcid.org/0000-0001-5749-6391</a> </p> <p><strong>Thomas van de Kamp</strong></p> <p>Institute for Photon Science and Synchrotron Radiation (IPS), Karlsruhe Institute of Technology (KIT), Hermann-von-Helmholtz-Platz 1, Eggenstein-Leopoldshafen, Germany; <sup>c</sup> Laboratory for Applications of Synchrotron Radiation (LAS), Karlsruhe Institute of Technology (KIT), Kaiserstr. 12, 76131, Karlsruhe, Germany. <a href="mailto:thomas.vandekamp@kit.edu">thomas.vandekamp@kit.edu</a>; <a href="https://orcid.org/0000-0001-7390-1318">https://orcid.org/0000-0001-7390-1318</a></p> <p><strong>Sajjad Reyhani Haghighi</strong></p> <p>Department of Plant Protection, College of Agriculture and Natural Resources, University of Tehran, 31587-77871 Karaj, Iran. <a href="mailto:sajjad.reyhani@ut.ac.ir">sajjad.reyhani@ut.ac.ir</a>; <a href="https://orcid.org/0000-0001-9485-7088">https://orcid.org/0000-0001-9485-7088</a> </p> <p><strong>Dominique Zimmermann</strong></p> <p>Natural History Museum Vienna, 2nd Zoological Department, Burgring 7, 1010 Vienna, Austria. <a href="mailto:dominique.zimmermann@nhm-wien.ac.at">dominique.zimmermann@nhm-wien.ac.at</a>; <a href="https://orcid.org/0000-0002-3075-6752">https://orcid.org/0000-0002-3075-6752</a></p> <p><strong>Adrian Richter</strong></p> <p>Institut für Zoologie und Evolutionsforschung, Friedrich-Schiller-Universität Jena, 07743 Jena, Germany. <a href="mailto:adrichter@gmx.de">adrichter@gmx.de</a>; <a href="https://orcid.org/0000-0001-5627-2302">https://orcid.org/0000-0001-5627-2302</a></p> <p> </p> <p>*Corresponding author: Ali Asghar Talebi, <a href="mailto:talebia@modares.ac.ir">talebia@modares.ac.ir</a></p>
EntomonVR: a New Virtual Reality Game for Learning Insect Morphology
<h1>Journal of Insect Biodiversity and Systematics, 2024, 10 (3): 557-569</h1> <p>EntomonVR: a New Virtual Reality Game for Learning Insect Morphology</p> <p><strong>Mikaeel Pasandideh Saqalaksari</strong></p> <p>Department of Agricultural Entomology, Faculty of Agriculture, Tarbiat Modares University, P.O. Box: 14115-336, Tehran, Iran. <a href="mailto:mikaeel.pasandideh@modares.ac.ir">mikaeel.pasandideh@modares.ac.ir</a>; <a href="https://orcid.org/0000-0002-6929-5113">https://orcid.org/0000-0002-6929-5113</a></p> <p><strong>Ali Asghar Talebi</strong></p> <p>Department of Agricultural Entomology, Faculty of Agriculture, Tarbiat Modares University, P.O. Box: 14115-336, Tehran, Iran. <a href="mailto:talebia@modares.ac.ir">talebia@modares.ac.ir</a>; <a href="https://orcid.org/0000-0001-5749-6391">https://orcid.org/0000-0001-5749-6391</a> </p> <p><strong>Thomas van de Kamp</strong></p> <p>Institute for Photon Science and Synchrotron Radiation (IPS), Karlsruhe Institute of Technology (KIT), Hermann-von-Helmholtz-Platz 1, Eggenstein-Leopoldshafen, Germany; <sup>c</sup> Laboratory for Applications of Synchrotron Radiation (LAS), Karlsruhe Institute of Technology (KIT), Kaiserstr. 12, 76131, Karlsruhe, Germany. <a href="mailto:thomas.vandekamp@kit.edu">thomas.vandekamp@kit.edu</a>; <a href="https://orcid.org/0000-0001-7390-1318">https://orcid.org/0000-0001-7390-1318</a></p> <p><strong>Sajjad Reyhani Haghighi</strong></p> <p>Department of Plant Protection, College of Agriculture and Natural Resources, University of Tehran, 31587-77871 Karaj, Iran. <a href="mailto:sajjad.reyhani@ut.ac.ir">sajjad.reyhani@ut.ac.ir</a>; <a href="https://orcid.org/0000-0001-9485-7088">https://orcid.org/0000-0001-9485-7088</a> </p> <p><strong>Dominique Zimmermann</strong></p> <p>Natural History Museum Vienna, 2nd Zoological Department, Burgring 7, 1010 Vienna, Austria. <a href="mailto:dominique.zimmermann@nhm-wien.ac.at">dominique.zimmermann@nhm-wien.ac.at</a>; <a href="https://orcid.org/0000-0002-3075-6752">https://orcid.org/0000-0002-3075-6752</a></p> <p><strong>Adrian Richter</strong></p> <p>Institut für Zoologie und Evolutionsforschung, Friedrich-Schiller-Universität Jena, 07743 Jena, Germany. <a href="mailto:adrichter@gmx.de">adrichter@gmx.de</a>; <a href="https://orcid.org/0000-0001-5627-2302">https://orcid.org/0000-0001-5627-2302</a></p> <p> </p> <p>*Corresponding author: Ali Asghar Talebi, <a href="mailto:talebia@modares.ac.ir">talebia@modares.ac.ir</a></p>
EntomonVR: a New Virtual Reality Game for Learning Insect Morphology
<h1>Journal of Insect Biodiversity and Systematics, 2024, 10 (3) 557-569</h1> <p> </p> <p>EntomonVR: a New Virtual Reality Game for Learning Insect Morphology</p> <p><strong>Mikaeel Pasandideh Saqalaksari</strong></p> <p>Department of Agricultural Entomology, Faculty of Agriculture, Tarbiat Modares University, P.O. Box: 14115-336, Tehran, Iran. <a href="mailto:mikaeel.pasandideh@modares.ac.ir">mikaeel.pasandideh@modares.ac.ir</a>; <a href="https://orcid.org/0000-0002-6929-5113">https://orcid.org/0000-0002-6929-5113</a></p> <p><strong>Ali Asghar Talebi</strong></p> <p>Department of Agricultural Entomology, Faculty of Agriculture, Tarbiat Modares University, P.O. Box: 14115-336, Tehran, Iran. <a href="mailto:talebia@modares.ac.ir">talebia@modares.ac.ir</a>; <a href="https://orcid.org/0000-0001-5749-6391">https://orcid.org/0000-0001-5749-6391</a> </p> <p><strong>Thomas van de Kamp</strong></p> <p>Institute for Photon Science and Synchrotron Radiation (IPS), Karlsruhe Institute of Technology (KIT), Hermann-von-Helmholtz-Platz 1, Eggenstein-Leopoldshafen, Germany; <sup>c</sup> Laboratory for Applications of Synchrotron Radiation (LAS), Karlsruhe Institute of Technology (KIT), Kaiserstr. 12, 76131, Karlsruhe, Germany. <a href="mailto:thomas.vandekamp@kit.edu">thomas.vandekamp@kit.edu</a>; <a href="https://orcid.org/0000-0001-7390-1318">https://orcid.org/0000-0001-7390-1318</a></p> <p><strong>Sajjad Reyhani Haghighi</strong></p> <p>Department of Plant Protection, College of Agriculture and Natural Resources, University of Tehran, 31587-77871 Karaj, Iran. <a href="mailto:sajjad.reyhani@ut.ac.ir">sajjad.reyhani@ut.ac.ir</a>; <a href="https://orcid.org/0000-0001-9485-7088">https://orcid.org/0000-0001-9485-7088</a> </p> <p><strong>Dominique Zimmermann</strong></p> <p>Natural History Museum Vienna, 2nd Zoological Department, Burgring 7, 1010 Vienna, Austria. <a href="mailto:dominique.zimmermann@nhm-wien.ac.at">dominique.zimmermann@nhm-wien.ac.at</a>; <a href="https://orcid.org/0000-0002-3075-6752">https://orcid.org/0000-0002-3075-6752</a></p> <p><strong>Adrian Richter</strong></p> <p>Institut für Zoologie und Evolutionsforschung, Friedrich-Schiller-Universität Jena, 07743 Jena, Germany. <a href="mailto:adrichter@gmx.de">adrichter@gmx.de</a>; <a href="https://orcid.org/0000-0001-5627-2302">https://orcid.org/0000-0001-5627-2302</a></p> <p> </p> <p>*Corresponding author: Ali Asghar Talebi, <a href="mailto:talebia@modares.ac.ir">talebia@modares.ac.ir</a></p>
Game Data Event Log from Age of Empire Interactions
<p><span>The event log describes players' behavior in the real-time strategy game Age of Empires. Each case describes the events that a player triggers in a game. </span><span>There are 185.094 cases that consist</span><span> of more than 18 million events. The timestamp represents the elapsed time since the start of the game.</span></p> <p><span>Each player is assigned an</span><span> Elo ranking that is higher, the better the player is. This allows us to study the implications of skill on players' behavior. Also, games can take place on different maps, influencing the situations the players find themselves in. Some games follow clear initial strategies, which are called build orders. These build orders are comparable to chess openings.</span></p> <p><span>The event log is split into ten parts to make the import feasible for smaller machines.</span></p>
Impacts of centralized control on mixed traffic network performance: A strategic games analysis
<p>This dataset contains the data that were used to assess the proposed framework within the context of the case study in the paper entitled "Impacts of centralized control on mdaixed traffic network per-formance: A strategic games analysis".</p>
Dataset: Corsair Gaming, Inc. (CRSR) Stock Performance
This dataset provides historical stock market performance data for specific companies. It enables users to analyze and understand the past trends and fluctuations in stock prices over time. This information can be utilized for various purposes such as investment analysis, financial research, and market trend forecasting.
Dataset: Bragg Gaming Group Inc. (BRAG) Stock Performance
This dataset provides historical stock market performance data for specific companies. It enables users to analyze and understand the past trends and fluctuations in stock prices over time. This information can be utilized for various purposes such as investment analysis, financial research, and market trend forecasting.
Dataset: VanEck Gaming ETF (BJK) Stock Performance
This dataset provides historical stock market performance data for specific companies. It enables users to analyze and understand the past trends and fluctuations in stock prices over time. This information can be utilized for various purposes such as investment analysis, financial research, and market trend forecasting.
Dataset: Allied Gaming & Entertainment Inc. (AGAE) Stock Performance
This dataset provides historical stock market performance data for specific companies. It enables users to analyze and understand the past trends and fluctuations in stock prices over time. This information can be utilized for various purposes such as investment analysis, financial research, and market trend forecasting.
Dataset: Allied Gaming & Entertainment Inc. (AGAE) Stock Performance
This dataset provides historical stock market performance data for specific companies. It enables users to analyze and understand the past trends and fluctuations in stock prices over time. This information can be utilized for various purposes such as investment analysis, financial research, and market trend forecasting.
Dataset: SharpLink Gaming, Inc. (SBET) Stock Performance
This dataset provides historical stock market performance data for specific companies. It enables users to analyze and understand the past trends and fluctuations in stock prices over time. This information can be utilized for various purposes such as investment analysis, financial research, and market trend forecasting.
Dataset: Roundhill Video Games ETF (NERD) Stock Performance
This dataset provides historical stock market performance data for specific companies. It enables users to analyze and understand the past trends and fluctuations in stock prices over time. This information can be utilized for various purposes such as investment analysis, financial research, and market trend forecasting.
Dataset: Global X Video Games & Esports ETF (HERO) Stock Performance
This dataset provides historical stock market performance data for specific companies. It enables users to analyze and understand the past trends and fluctuations in stock prices over time. This information can be utilized for various purposes such as investment analysis, financial research, and market trend forecasting.
Pilotierung eines hybriden Escape Games zur altersübergreifenden Förderung digitaler Souveränität
<p>Mithilfe des entwickelten hybriden Escape Games <a href="https://doi.org/10.5281/zenodo.12763039" target="_blank" rel="noopener"><em>Die rätselhafte Karte</em></a> sollen grundlegende<sub> </sub>Digitalkompetenzen<sub> </sub>als<sub> </sub>Voraussetzung<sub> </sub>für<sub> </sub>die<sub> </sub>Entwicklung<sub> </sub>und<sub> </sub>Förderung<sub> </sub>digitaler<sub> </sub>Souveränität<sub> </sub>altersübergreifend<sub> </sub>auf<sub> </sub>explorierbare,<sub> </sub>erlebbare<sub> </sub>und<sub> </sub>somit<sub> </sub>nachvollziehbare<sub> </sub>sowie<sub> </sub>motivationsfördernde<sub> </sub>Weise vermittelt werden. Im Rahmen erster praktischer Erprobungen gilt es somit zu ermitteln, ob sich dieses im Aufbau und im Design neuartige Escape Game grundsätzlich für einen praktischen Einsatz im schulischen Kontext und im Freizeitbereich sowie für die intendierte Kompetenzvermittlung eignet.</p>
BRAIN Journal-Computational Intelligence in a Human Brain Model-Figure 1. Being Brain and Chess Game Strategy - similarities
<p>Finally, the following similar reactions between a chess player and a human being must be mentioned and considered. The power of reason for every being, human brain, or chess game player lies in similarities and has three main directions (see Figure 1)</p>
BRAIN Journal-Pros and Cons Gamification and Gaming in Classroom-Figure 3. Number of platform visits/week during first and second semester
<p>Figure 3 shows the number of course/activities accesses, per week, for the first and the second semester. Combining this with a lower rate of activities completion (not shown here) for the second semester, it is empirically proved that the introduction of the ranking block did not have the assumed motivational effect for students. A good explanation could be the fact that the top 4 students were at the end of semester far ahead from the others, which, most probably weakened the group motivation. </p>
BRAIN Journal-Pros and Cons Gamification and Gaming in Classroom-Figure 2. Course categories within UVAB University Moodle platform, (portal-eifr.ub.ro)
<p>A study was conducted aiming to assess the impact of introduction of ranking block plugin as a gamification element within Moodle learning management system (Ranking block Moodle, 2017). We mention that the Moodle platform, version 3.2 is dedicated to extramural and distance learning. It supports various gamification elements such as avatars, badges, leaderboard, levels, displaying quiz results or progress bars. The ranking block plugin was introduced and configured to be available for procedural programming course activities, at the beginning of the first semester of 2016, which starts in October. It displays a course leaderboard visible to all users as a way of obtaining recognition from other users. It is based on points instead of badges and it can monitor included activities based on accumulated points. The experiment involved first year bachelor students in computer science (32 students, extramural education) from UVAB University (www.ub.ro) who are using the Moodle platform in their tutorial based activities. The main page of UVAB Moodle platform is presented in Figure 2. </p>
BRAIN Journal-Pros and Cons Gamification and Gaming in Classroom-Figure 1. Game-design elements and motives (Blohm, I. & Leimeister, J. M., 2013).
<p>Presenting gamification mechanics during classes by implementing them into grade system can be easily obtained by using eLearning environments hybridized with immersive interactive scenarios, like in Lifesaver- a learn by doing model to teach the basic steps in responding to a situation where a person suffers a heart attack or choking (Gamification in eLearning, 2017). The proper use of narrative layers can improve engagement of user and points can be gained using short assignments (missions). The students can choose the assignments as they like to obtain enough points to pass the classes. Obviously, for harder tasks they will get more points, but none of the tasks are obligatory. </p> <p>Other gamification elements include avatars, badges, levels, reputation level, tasks, etc. Details are presented in Figure 1. Making the rewards for accomplishing tasks visible to other players or providing leaderboards are ways of encouraging players to compete. </p>
Pushing and overtaking others in a spatial game of exit congestion
<p>Data used in figures of von Schantz & Ehtamo "Pushing and overtaking others in a spatial game of egress congestion".</p> <ul> <li>average_fields.zip <ul> <li>speed, density and crowd pressure field data averaged over time and simulation samples</li> </ul> </li> <li>bigequilibrium.zip <ul> <li>data for making Fig. 2 in the manuscript</li> </ul> </li> <li>simulation_data.zip <ul> <li>time series data of different scenarios over 100 simulations</li> </ul> </li> </ul> <p>Codes used to generate data and plot manuscript figures are found in <a href="https://github.com/antonvs88/crowddynamics-research">https://github.com/antonvs88/crowddynamics-research</a>. To reproduce figures the data has to first be unzipped.</p>
ScienceDex guides
Understand access before you commit
These curated guides explain access requirements, typical timelines, costs, and reuse considerations for widely used research datasets.
Allen Brain Atlas
Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.
Annotated Behaviour and Observability Dataset (ABODe)
ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.
DANDI Archive for NWB datasets
DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.
International Brain Laboratory public data
The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.
OpenNeuro
OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.