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12 results for “video essay”
a message from Jiří (video essay)
<p>The beginning of cinema, the materiality of film, and today's audio messaging.<br> The message from scholar and film theorist Jiří Anger on his research on the Czech film pioneer Jan Kříženecký made me see the things he is obsessed with. Visual research guided by a colleague's voice.</p>
Practices of Viewing II: Pause (video essay)
<p>Pause is just a click away. The fact that on our devices we can pause a film whenever we want makes us forget how unsettling this actually is. Thinking about how dangerous it once has been when the images come to halt should help us to see this practice as subversive. The ability to pause doesn't give us more control, but exposes both us and the medium to what we cannot fathom.</p> <p>Video can also be viewed under: https://transferences.org/videoessays/practices-of-viewing-pause/</p>
Beyond the Human: Exploring Non-Spatial Becomings in Warhammer 40k (video essay)
<p>Video essay created to compensate for a cancelled talk at the Warhammer Conference, Heidelberg and online, September 27-28, 2024</p> <p>It explores the profound philosophical implications of the Warhammer 40,000 universe, proposing a radical reconceptualization of ontology. Through an examination of space, time, consciousness, and the mind-matter relationship in 40k, it challenges traditional philosophical frameworks and introduces the concept of "un-human becomings."</p> <p>The presentation delves into how Warhammer 40k's unique elements—such as the Warp, Necrons, and the Tyranid Hivemind—push beyond conventional understandings of existence, offering new perspectives on reality that transcend human-centric philosophies. It suggests that these fictional concepts may serve as a prescient glimpse into future philosophical paradigms.<br><br>-------<br><br></p> <p>Sources for the images and videos will be added in October 2024. </p> <p>Voice-over by "Killian, The Vampire" created with typecast.ai.<br>Music by Guilherme Bernardes William from Pixabay.</p>
The Apocalypse Within: Portraying Psychological Resilience and Anti-Fragility Through Games Like Hellblade (video essay)
<p>Video essay on the idea of "inner apocalypses" as exemplified by the game Hellblade: Senua's Sacrifice, presented during the Future and Reality of Gaming (FROG) Conference, Vienna, October 11–13, 2024.</p> <p>This presentation explores the concept of apocalyptic individuality in video games, with a particular focus on Hellblade: Senua's Sacrifice. It examines how games are redefining apocalyptic narratives by shifting from external, world-ending scenarios to deeply personal, psyche-shattering experiences. The talk delves into the portrayal of mental health in gaming, the concept of inner apocalypses, and how interactive media can create shared experiences of personal crises. It discusses the potential of games to foster empathy and understanding of complex psychological states. The presentation concludes by reflecting on how this new approach to apocalyptic narratives in gaming might influence our broader understanding of individual struggle, collective empathy, and the nature of reality itself.</p> <p>-------</p> <p>Voice-over by "Anabelle, The Ghost" created with typecast.ai.<br>Music by Guilherme Bernardes William from Pixabay.</p>
Practices of Viewing I: F.FWD (video essay)
<p>A research video essay, for study purposes only.</p> <p>Fast forwarding – nothing is as despised and as omnipresent among those in love with cinema. But what if we consider the speeding up of film as a reflexive practice that connects contemporary media consumption with the experimental beginnings of cinema before standardization. Instead of making our viewing quicker the acceleration of moving images can make them more complex, revealing what was always at their center but invisible to human perception.</p> <p> </p>
music, crystal, memory (video essay)
<p>In Wong Kar-Wai's 2046 the use of music from other sources, from other films, becomes an additional layer to its multi-layered images and narrative. </p> <p>By musical cue the film gets into an intimate conversation with other films. The themes, topics, and obsessions of one melt and merge with the other. And one director at the height of his career touches the other who makes his final film. </p> <p>Time is folded into two. Sound and image crystallise.</p>
TV Dictionary - Peyton Place (video essay)
<p>The classic TV soap opera PEYTON PLACE in just one word. With a little help from Merriam-Webster and Gilles Deleuze.</p>
Practices of Viewing IV: Screenshot (video essay)
<p>In the background of all the films I watch there are these screenshots that keep accumulating on my hard drive. Hundreds, thousands. When I see them I think of all the difficulties we once had with trying to obtain these images hidden within a film. And how easy it is today. And it makes me dream about what this images could be doing together, without my knowledge.</p>
Practices of Viewing III: Muted (video essay)
<p>"Sound cinema has invented silence"<br> (Robert Bresson) </p> <p>On Instagram, Facebook, or Twitter the standard setting for videos is "mute". More than 120 years after its invention silent cinema has become the default mode.<br> Today's practice is supposed to make video consumption smoother. But it could also make us think about the frightening power silence could only attain with the advent of cinematic sound. In muting we might hear something far more unsettling than what words and images can express.</p>
TV Dictionary - Miami Vice (video essay)
<p>Reading the 80s TV series MIAMI VICE on the basis of that word that designates its central trope, its aesthetic principle, as well as its fundamental philosophical and psychological concept.</p>
Facing Film (video essay)
<p>Watching John Ford with Jean Epstein. Approaching the materiality of film via the faces of its stars.</p> <p>A video essay on John Ford's STAGECOACH (1939), the power of close-ups in cinema, and questions of film materiality. </p> <p>For study purposes only.</p>
Versions (on PROVIDENCE) (video essay)
<p>WARNING: this video is concerned among other things with death and mortality and may not be suitable for everyone.</p> <p>Alain Resnais film PROVIDENCE from 1977 – the same year I was born – is a film of twos folded into one: <br> A film about writing and about dying; about memory and decay; an American film made by a French director; a film about the word providence in its double meaning as metaphysical term for complete artistic control and as shibboleth for the universe of H. P. Lovecraft about whom Resnais wanted to make a film but never did and on whose tombstone it says in reference to his hometown „I am Providence“. </p> <p>All the allusions and reverberations answering to and turning onto each other are engulfing me. <br> This video essay is a response to these affects overwhelming me. And it is a response to the work by Catherine Grant who made mine possible and to her video essay „Retourne-toi“ (2021).</p> <p>This is for you to whom I turn.</p> <p>[This video essay was made as part of workshop on video essay practice by Catherine Grant, given at the Lucerne School of Art and Design, October 2021]</p>
ScienceDex guides
Understand access before you commit
These curated guides explain access requirements, typical timelines, costs, and reuse considerations for widely used research datasets.
Allen Brain Atlas
Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.
Annotated Behaviour and Observability Dataset (ABODe)
ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.
DANDI Archive for NWB datasets
DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.
International Brain Laboratory public data
The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.
OpenNeuro
OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.