Social Interaction (Crawley 3-Chamber)
Overview
The Crawley three-chamber sociability test is the most widely used assay for social approach behavior in rodents. The apparatus consists of three interconnected chambers: the test subject is placed in the center chamber and allowed to freely explore an empty wire cup in one side chamber versus a wire cup containing a novel stimulus mouse in the opposite side chamber. Time spent in proximity to the social stimulus versus the empty cup quantifies sociability — the basic motivation to approach and interact with a conspecific.
A second phase tests social novelty preference: the empty cup is replaced with a second, unfamiliar stimulus mouse, and the subject's preference for the new stranger over the now-familiar mouse is measured. This two-phase design dissociates social approach motivation (Phase 1) from social recognition memory (Phase 2). The test is a core phenotyping tool for autism spectrum disorder models, where reduced sociability and impaired social novelty preference are robust translational endpoints.
ConductMaze automates the three-chamber test by controlling motorized guillotine doors between chambers, tracking subject position via overhead video or IR beam arrays, and computing zone-specific time, entries, and proximity measures. The software manages timed phases, counterbalances stimulus mouse placement, and generates social preference and discrimination indices automatically.
Trial Flow
Habituation
Subject explores empty 3-chamber apparatus, 10 min
Stimulus Placement
Stranger 1 placed under wire cup; empty cup opposite side
Sociability Phase
Doors open, subject explores freely for 10 min
Score Sociability
Record time near stranger vs empty cup
Novel Mouse Placement
Stranger 2 placed under previously empty cup
Social Novelty Phase
Subject explores freely for 10 min
Score Novelty Pref
Record time near novel vs familiar stranger
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
| Habituation Duration | seconds | 600 | Time for subject to habituate to empty apparatus |
| Sociability Duration | seconds | 600 | Duration of Phase 1 (stranger vs empty) |
| Novelty Duration | seconds | 600 | Duration of Phase 2 (novel vs familiar) |
| Proximity Zone Radius | cm | 5 | Distance from cup center defining close interaction zone |
| Stimulus Mouse Strain | enum | C57BL/6J | Strain and sex of stimulus mice |
| Counterbalance | boolean | Yes | Alternate stranger cup side across subjects |
Metrics
| Metric | Unit | Description |
|---|---|---|
| Time in Stranger Zone | seconds | Time spent within proximity zone of stranger cup — primary sociability measure |
| Time in Empty Zone | seconds | Time spent near empty cup — non-social reference |
| Social Preference Index | ratio | (Stranger − Empty) / (Stranger + Empty) — normalized sociability score |
| Time with Novel Stranger | seconds | Time near novel mouse in Phase 2 — social novelty preference |
| Social Novelty Index | ratio | (Novel − Familiar) / (Novel + Familiar) — recognition memory score |
| Chamber Entries | count | Number of transitions between chambers — general locomotion control |
| Center Chamber Time | seconds | Time in center chamber — indecision or anxiety index |
Sample Data
| Subject | Group | Phase | Stranger_Time_s | Empty_or_Familiar_s | Preference_Index | Entries |
|---|
Representative data for illustration purposes. Actual values will vary by species, strain, and experimental conditions.
Applications
- 1Autism spectrum disorder — social approach deficits in Shank3, Mecp2, Cntnap2, and 16p11.2 models
- 2Oxytocin pharmacology — prosocial effects of oxytocin receptor agonists on sociability
- 3Schizophrenia — social withdrawal phenotyping in NMDA receptor and dopamine models
- 4Early-life stress — impact of maternal separation on adult social behavior
- 5Gene-environment interaction — social phenotyping across genetic backgrounds and rearing conditions
Related Protocols
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