Social Interaction (Crawley 3-Chamber)

Overview

The Crawley three-chamber sociability test is the most widely used assay for social approach behavior in rodents. The apparatus consists of three interconnected chambers: the test subject is placed in the center chamber and allowed to freely explore an empty wire cup in one side chamber versus a wire cup containing a novel stimulus mouse in the opposite side chamber. Time spent in proximity to the social stimulus versus the empty cup quantifies sociability — the basic motivation to approach and interact with a conspecific.

A second phase tests social novelty preference: the empty cup is replaced with a second, unfamiliar stimulus mouse, and the subject's preference for the new stranger over the now-familiar mouse is measured. This two-phase design dissociates social approach motivation (Phase 1) from social recognition memory (Phase 2). The test is a core phenotyping tool for autism spectrum disorder models, where reduced sociability and impaired social novelty preference are robust translational endpoints.

ConductMaze automates the three-chamber test by controlling motorized guillotine doors between chambers, tracking subject position via overhead video or IR beam arrays, and computing zone-specific time, entries, and proximity measures. The software manages timed phases, counterbalances stimulus mouse placement, and generates social preference and discrimination indices automatically.

Trial Flow

start

Habituation

Subject explores empty 3-chamber apparatus, 10 min

process

Stimulus Placement

Stranger 1 placed under wire cup; empty cup opposite side

process

Sociability Phase

Doors open, subject explores freely for 10 min

output

Score Sociability

Record time near stranger vs empty cup

process

Novel Mouse Placement

Stranger 2 placed under previously empty cup

process

Social Novelty Phase

Subject explores freely for 10 min

end

Score Novelty Pref

Record time near novel vs familiar stranger

Parameters

ParameterTypeDefaultDescription
Habituation Durationseconds600Time for subject to habituate to empty apparatus
Sociability Durationseconds600Duration of Phase 1 (stranger vs empty)
Novelty Durationseconds600Duration of Phase 2 (novel vs familiar)
Proximity Zone Radiuscm5Distance from cup center defining close interaction zone
Stimulus Mouse StrainenumC57BL/6JStrain and sex of stimulus mice
CounterbalancebooleanYesAlternate stranger cup side across subjects

Metrics

MetricUnitDescription
Time in Stranger ZonesecondsTime spent within proximity zone of stranger cup — primary sociability measure
Time in Empty ZonesecondsTime spent near empty cup — non-social reference
Social Preference Indexratio(Stranger − Empty) / (Stranger + Empty) — normalized sociability score
Time with Novel StrangersecondsTime near novel mouse in Phase 2 — social novelty preference
Social Novelty Indexratio(Novel − Familiar) / (Novel + Familiar) — recognition memory score
Chamber EntriescountNumber of transitions between chambers — general locomotion control
Center Chamber TimesecondsTime in center chamber — indecision or anxiety index

Sample Data

SubjectGroupPhaseStranger_Time_sEmpty_or_Familiar_sPreference_IndexEntries

Representative data for illustration purposes. Actual values will vary by species, strain, and experimental conditions.

Applications

  • 1
    Autism spectrum disordersocial approach deficits in Shank3, Mecp2, Cntnap2, and 16p11.2 models
  • 2
    Oxytocin pharmacologyprosocial effects of oxytocin receptor agonists on sociability
  • 3
    Schizophreniasocial withdrawal phenotyping in NMDA receptor and dopamine models
  • 4
    Early-life stressimpact of maternal separation on adult social behavior
  • 5
    Gene-environment interactionsocial phenotyping across genetic backgrounds and rearing conditions

Ready to Automate Your Behavioral Protocols?

Contact us for a demo and pricing information.