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2,481 results for “gaming”

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zenodo36/100

Dataset of Israeli-Jews, Palestinians, Israeli-Arabs, Americans and Cypriot students who played Fact Finders and PeaceMaker (examining game performance)

<p><strong>Serious Games, Players' Characteristics and Game Performance</strong></p> <p>The study examines the impact of players' gender, religiosity, political orientation, and nationality on game performance, focusing on two games for social impact revolving around intractable conflicts: PeaceMaker (Israeli-Palestinian conflict) and Fact Finders (Cyprus Conflict). Using questionnaires, we conducted a case study with 168 undergraduates voluntarily playing the two games and reporting their final scores. The participants included Israeli-Jew, Israeli-Arab, Palestinian, American, and Cypriot undergraduate students, differentiating between direct parties and third parties to the conflicts.</p>

opencc-by-4.0Jul 2024View details →
zenodo36/100

Supporting material for the paper "Testing Robot Challenge: a Serious Game for Testing Learning"

<p><strong>Experimental data</strong></p> <p>Table reporting the frequencies of student answers to the 29 questions (1 = Strongly Disagree, 5 = Strongly Agree) to the survey about the use of the Testing Robot Challenge Web application.</p> <p>&nbsp;</p> <p><strong>Figures</strong></p> <ul> <li>Game Main Page</li> <li>End Game Page</li> <li>Game mechanics of the Testing Robot Challenge</li> <li>Game Selection Page</li> <li>Home Page</li> <li>Software Architecture</li> </ul>

opencc-by-4.0Jul 2024View details →
zenodo36/100

A Database of In-Game Player Movements (Actions and Events) in Gaelic Football

<p>In this study, data was acquired by fitting GPS sensors to Gaelic football players which are worn during game time. These wearable devices collect internal (heart rate) and external (gps positioning) data related to the movement of players. However, this form of raw data is not well suited to machine learning algorithms as it lacks the necessary semantics which can identify the type and duration of movements. The dataset presented here is created by a data engineering exercise, driven by domain experts, to transform the GPS coordinates into a series of (player) actions. The end result is a database comprising 12 variables and almost 160k actions. It&rsquo;s reuse potential is targeted at machine learning researchers, sport scientists and coaches who are seeking to understanding the effort and load of players during game time. Analysis is enables across five dimensions: games, players, actions, duration and speed. In addition, the concept of an event groups together actions that belong to the same &nbsp;sequence and enables analysis at a different level of abstraction.&nbsp;</p> <p>&nbsp;</p>

opencc-by-4.0Jul 2024View details →
zenodo36/100

FreeCiv games for the experiment on comparing Knowledge-Based Reinforcement Learning and Neural Networks in Strategic Games

<p>Dataset provides played&nbsp;FreeCiv games. The Tournament&nbsp;subset of them was played fully by two Artificial Intelligence (AI) agents against each other and one more computer player. The Human games subset was played by humans for demonstration/teaching purposes. The rest of the games were played 120 turns and stopped.</p>

opencc-by-4.0Jan 2019View details →
zenodo36/100

Replication data for Evaluation of movements with greater trunk acceleration and their properties during volleyball games

<p>The present study aimed to elucidate the movements that require greater trunk acceleration and their frequency during volleyball matches and compare their acceleration components. A triaxial accelerometer was used to measure trunk acceleration during volleyball matches. The moments that generated resultant accelerations &gt;4G, &gt;5G and &gt;6G were extracted, and movements that coincided with the extracted moments were identified. The ratios and frequencies of the extracted movements were calculated, and the resultant, mediolateral, vertical and anteroposterior accelerations among the top seven volleyball-specific extracted movements were compared. For attackers, 361, 185 and 97 movements were extracted with acceleration thresholds of 4G, 5G and 6G, respectively. At 6G, landing (77%) was the most frequently observed movement. For receivers, 297, 115 and 38 movements were extracted with acceleration thresholds of 4G, 5G and 6G, respectively. At 4G, running (49%) and steps (31%) were the most frequently observed movements. Resultant and vertical accelerations of spike landing were significantly greater than those of the other six movements (p &lt; 0.001, respectively). Stationary or directional steps observed in receivers showed greater anteroposterior acceleration. Frequency or magnitude of trunk acceleration during these movements might determine the risk of injury during volleyball.</p>

opencc-by-4.0Mar 2019View details →
zenodo36/100

Pilot 2 game scenarios

<p>This dataset will contain information about the content available in the game scenarios developed by CROSSCULT social sciences experts for the users participating in the experiments of pilot 2. It will include details of the questions and answers provided to the users within the quizzes presented as part of pilot 2. It will contain predefined graphs of concepts and relationships to explore, attached sets of choices for the concepts that will be left blank (including different sets for different individual/team profiles and locations) and attached multimedia contents.</p> <p>The dataset will be presented on the form of XML files indicating the venues involved, the structuring the concepts and relationships in the graph, the concepts left blank and the possible sets of answers.</p>

opencc-by-4.0Mar 2019View details →
zenodo36/100

Pilot 3 Game Scenarios

<p>This dataset will contain information about the content available in the game scenarios developed by CROSSCULT social sciences experts for the users participating in the experiments of pilot 3. It will include details of the questions and answers provided to the users within the quizzes presented as part of pilot 3, pre-visit experience.</p> <p>No elaborated data following the same structure will be reused. All the dataset resources will be extracted from the contents involved in the composition of the pilot 3 games, be in the form of XML files.</p> <p>As all the information will be in the form of XML files, no significant amount of information will be stored. The estimation is around several Kbytes by game</p>

opencc-by-4.0Mar 2019View details →
zenodo36/100

Card game "Open Strategist" (English version)

<p>This serious game was created within the library of the University of French Guiana by Marie Latour and Caroline Boiteux to ensure understanding of the main principles of Open Access, and to start the debate on the challenges raised. To this end, the players are invited to reflect on the weight of traditional journals, by comparing these with the Open Access green model. A first approach to the question of the evaluation of research &ndash; with its indicators &ndash; is proposed.&nbsp;</p> <p>This game was presented for the first time during the Open Access Week 2016, which was organized in Cayenne by the BU, with the financial support of COUPERIN. For this event, a graphic designer, Jordy le Bruchec (Signarama, Cayenne) was hired to create the visuals. Two presentation sessions were organized in Cayenne for PhD students at the &ldquo;Diversities, health and development in Amazonia&rdquo; postgraduate school (University of French Guiana). This game was then included as part of the doctoral training offered each year by the library of the University of French Guiana and its PhD students. Other schools and universities then adopted it and tailored it for their events and own training courses: INSA - Lyon, Lilliad - Lille, Claude Bernard University (Lyon 1), etc.</p> <p>In 2019, this game is translated into English to be presented at the IFLA Libraries congress at Athens (Greece) and at LIBER European Libraries congress at Dublin (Ireland). The professional traductor selected was Y.A.N.A Traduction (Cayenne, French Guiana).</p> <p>The library of the University of French Guiana gives the opportunity to download the entire game to be able to use it freely and at no cost in your establishments. Three formats are avaible : JPEG, PDF and InDesign. It is placed under the Creative Commons BY NC SA license, which allows its free re-use provided that the authors are cited and there is no commercial use. It is possible to modify the game: however, all modifications must be exclusively shared under the same license under which the initial game was placed. We would like to remind you that the removal of the logos of the University of French Guiana from the cards and game boards is strictly prohibited.</p> <p>All the files for this game are freely available and downloadable under the Creative Commons BY NC SA license on the permanent archiving site in three formats: JPEG, PDF and InDesign. They are modifiable and distributable, but it is requested not to use them commercially. Institutions interested in buying a copy of the game are offered this possibility: besides the price of the game, fixed price of &euro;30 per game must be paid to the University of French Guiana. This amount will be reinvested in the creation of new educational and enjoyable products, which will be shared with the community!&nbsp;</p> <p>Contact : marie.latour@unc.nc</p>

opencc-by-4.0Jun 2019View details →
zenodo36/100

Board game "Super-Open Researcher" (english version)

<p>This serious borad-game was created within the SCD of the University of French Guiana by Marie Latour and Caroline Boiteux to ensure the understanding of the main principles of Open Access, and to start the debate on the challenges raised.</p> <p>A first version was first presented at the Bobcatsss symposium 2016, which was held at the ENSSIB, in Lyon, under the name &ldquo;Super Open Librarian&rdquo;. It was presented by Myriam Gorsse (SCD at the Pierre and Marie Curie University, Paris) and Guillemette Trognot (the &ldquo;Marie Curie&rdquo; Library of INSA, Lyon).</p> <p>A second version was then presented during the Open Access Week 2016, which was held in Cayenne, with the financial support of COUPERIN. For this event, a graphic designer, Jordy le Bruchec (Signarama, Cayenne, French Guiana), was hired to create the visuals. Two presentation sessions were organized in Cayenne for PhD students at the &ldquo;Diversities, health and development in Amazonia&rdquo; postgraduate school (University of French Guiana). This game was then included as part of the doctoral training offered each year by the SCD of the University of French Guiana and its PhD students. Other schools and universities then adopted it and tailored it for their events and own training courses: INSA - Lyon, Lilliad - Lille, Claude Bernard University (Lyon 1), etc. This French version is avaible at this address : <a href="https://zenodo.org/record/1409702#.XQ0RcutKjRY">https://zenodo.org/record/1409702#.XQ0RcutKjRY</a>.</p> <p>In 2019, this game was translated into English to be presented at the LIBER European Libraries congress. The professional traductor selected was Y.A.N.A Traduction (Cayenne, French Guiana).</p> <p>The library of the University of French Guiana gives the opportunity to download the entire game to be able to use it freely and at no cost in your establishments. It is placed under the Creative Commons BY NC SA license, which allows its free re-use provided that the authors are cited and there is no commercial use. It is possible to modify the game: however, all modifications must be exclusively shared under the same license under which the initial game was placed. We would like to remind you that the removal of the logos of the University of French Guiana from the cards and game boards is strictly prohibited.</p> <p>Contact : marie.latour@unc.nc</p>

opencc-by-4.0Jun 2019View details →
zenodo36/100

Serious board-game "Licenses to kill" (english version)

<p>Since 2015, the Central Documentation Service (CDS) of the University of French Guiana is engaged in the renewal of their teaching capacities. Some game segments are introduced on a regular basis into its courses in the document methodology in order to promote interactivity and the pleasure of learning.</p> <p>Following the creation of three board games on Open Access in 2017, the university library is introducing &ldquo;Licenses to Kill&rdquo;, a new teaching game created in 2018. This version in French language is avaible at this address : <a href="https://zenodo.org/record/1972975#.XQ0b6etKjIU">https://zenodo.org/record/1972975#.XQ0b6etKjIU</a>. The Game Design is made by our Guianese graphic provider Signarama (Cayenne, French Guiana).</p> <p>In 2019, this game was translated into English to be presented at the LIBER European Libraries congress at Dublin and at the IFLA International Libraries Congress at Athens. The traductors were a team of student-translators from L2 LLCER English in Theme and Journalistic Version of the University of French Guiana. Their supervisor teacher was Mr. PINDARD, a professional Traductor for Y.A.N.A Traduction (Cayenne, French Guiana)</p> <p>This game, originally made for Master and Doctorate students, is used in order to teach them difficult-to-learn and sometimes boring skills in a fun and visual way.</p> <p>In the context to the fight against plagiarism, &ldquo;Licenses to Kill&rdquo; allows the student to familiarize himself with the major intellectual property licenses (Copyright, Public Property, Creative Commons, and Copyleft) and assimilate the terms of re-use of content that he may use for academic purposes. All the game&rsquo;s files are freely available and downloadable under the Creative Commons License such as the attribution rights (BY), Non-Commercial rights (NC), and Share-Alike rights (SA) on the long-term archiving website in three different forms: JPEG, PDF and InDesign. They are modifiable and publishable, but it is requested to refrain from commercial use. Institutions interested in buying a copy of the game are offered this possibility: besides the price of the game, a fixed price of &euro;30 ($34) per game must be paid to the University of French Guiana.</p> <p>&nbsp;This amount will be reinvested in the creation of new educational and enjoyable products, which will be shared with the community!</p> <p>Contact : marie.latour@unc.nc</p>

opencc-by-4.0Jun 2019View details →
zenodo36/100

Serious board game "To be in the norms" (English version)

<p>Since 2015, the library of the University of French Guiana has been engaged in the renewal of its teaching resources: game sequences are regularly introduced into its documentary methodology training courses to foster interactivity and the pleasure of learning. After having created three previous board games on Open Access in 2017, the university library presented &ldquo;Licenses to Kill&rdquo;, a new serious game created in 2018. a graphic designer, Benedicte Sauvage Signarama, Cayenne, French Guiana), was hired to create the visuals.</p> <p>In 2019, this game is translated into English to be presented at the IFLA International Libraries congress at Athens and at LIBER European Libraries congress. The professional traductor selected is Y.A.N.A Traduction (Cayenne, French Guiana).</p> <p>The &ldquo;To be in the norms&rdquo; game, developed mainly for Master&rsquo;s and PhD students, is used in order to teach them difficult-to-learn and sometimes boring skills in a fun and visual way. It allows the student to understand what a bibliographic standard is, and the rigor with which it must be applied. The goal is to then to pair this game and training session with a bibliographic reference management tool, which will allow the student to manage their bibliographic citations automatically and rigorously.</p> <p>All the files for this game are freely available and downloadable under the Creative Commons BY NC SA license on the permanent archiving site in three formats: JPEG, PDF and InDesign. They are modifiable and distributable, but it is requested not to use them commercially. Institutions interested in buying a copy of the game are offered this possibility: besides the price of the game, fixed price of &euro;30 per game must be paid to the University of French Guiana. This amount will be reinvested in the creation of new educational and enjoyable products, which will be shared with the community!&nbsp;</p> <p>Contact : marie.latour@unc.nc</p>

opencc-by-4.0Jun 2019View details →
zenodo36/100

Research paper: Implementation of the "Eurocraft" serious game to high school students of Intercultural Education

<p>In this&nbsp;research, concerning Eurocraft serious game the researchers from UoA investigate: (i) The existence and the way of construction of students&rsquo; European identity. (ii) Students&#39; beliefs concerning the &ldquo;European Other&rdquo;, the &ldquo;sense of place&rdquo; and the &ldquo;easy/difficult past/present&rdquo;.&nbsp; (iii) Students&#39; attitudes towards sharing their cultural heritage and acquainting with elements of others&rsquo; cultural heritage through the game. (iv)&nbsp;Usability, use of modern technological practices and the intention of students to use the game.</p>

opencc-by-4.0Mar 2019View details →
zenodo36/100

Fig. 3 in Ants found on acacia of the genus Vachellia and other savannah trees at Mkomazi Game Reserve, Tanzania with the description of a new species Hymenoptera: Formicidae

Fig. 3. Insect sampling by pyrethrum knock-down spraying.

opencc-by-4.0Dec 1907View details →
zenodo36/100

The Apocalypse Within: Portraying Psychological Resilience and Anti-Fragility Through Games Like Hellblade (teaser)

<p>This teaser video introduces an upcoming talk that explores the concept of "inner apocalypses" through the lens of video games, particularly Hellblade: Senua's Sacrifice. The presentation challenges traditional notions of apocalyptic narratives by shifting focus from external, global catastrophes to internal, psychological struggles.</p> <p>Key points covered in the teaser:</p> <ol> <li>The transformation of apocalypse narratives in media</li> <li>Analysis of Hellblade as a case study in portraying inner turmoil</li> <li>The intersection of gaming, mental health, and societal anxieties</li> </ol> <p>The full talk, presented by Dr. Victoria Mummelthei, will delve into how games can model psychological resilience and antifragility, offering unique perspectives on confronting personal and collective challenges. This interdisciplinary approach combines insights from game studies, cultural analysis, and psychology to shed light on contemporary anxieties and coping mechanisms.</p> <p>This teaser serves as an invitation to viewers to engage with a broader conversation about the power of interactive media in exploring complex psychological landscapes and fostering understanding of mental health issues.<br><br>Image credits:</p> <ol> <li>Screenshot from the game, taken by the author.</li> <li>https://flic.kr/p/2ou9ujt</li> <li>https://flic.kr/p/YAxXDg</li> <li>https://flic.kr/p/2n7JXLD</li> <li>https://flic.kr/p/WZdHCX</li> <li>https://flic.kr/p/YzaF4n</li> <li>https://flic.kr/p/Yj36aw</li> <li>Photo taken by the author at the isle of Anglesey, Wales, 2023.</li> <li>https://flic.kr/p/YiQTFf</li> </ol>

opencc-by-4.0Sep 2024View details →
zenodo36/100

Classic Snake Game

<p>The player's score in <a href="https://snake-game.io">Snake Game</a> is typically based on the number of food pellets the snake has eaten. The longer the snake grows, the higher the score.</p>

opencc-by-4.0Sep 2024View details →
zenodo36/100

The Apocalypse Within: Portraying Psychological Resilience and Anti-Fragility Through Games Like Hellblade (video essay)

<p>Video essay on the idea of "inner apocalypses" as exemplified by the game Hellblade: Senua's Sacrifice, presented during the Future and Reality of Gaming (FROG) Conference, Vienna, October 11&ndash;13, 2024.</p> <p>This presentation explores the concept of apocalyptic individuality in video games, with a particular focus on Hellblade: Senua's Sacrifice. It examines how games are redefining apocalyptic narratives by shifting from external, world-ending scenarios to deeply personal, psyche-shattering experiences. The talk delves into the portrayal of mental health in gaming, the concept of inner apocalypses, and how interactive media can create shared experiences of personal crises. It discusses the potential of games to foster empathy and understanding of complex psychological states. The presentation concludes by reflecting on how this new approach to apocalyptic narratives in gaming might influence our broader understanding of individual struggle, collective empathy, and the nature of reality itself.</p> <p>-------</p> <p>Voice-over by "Anabelle, The Ghost" created with typecast.ai.<br>Music by Guilherme Bernardes William from Pixabay.</p>

opencc-by-4.0Oct 2024View details →
zenodo36/100

Serious games for Serious Energy Solutions project dataset

<p>This dataset includes the chat transcripts from two iterations of playing the Serious Game New Shores: A game for Democracy with a more diverse (reflecting the public) and a less diverse group (reflecting policymakers). It also includes the results for all players in the 10 rounds of the two game iterations and the final reports produced by the serious game for each iteration. The aim of the project is to investigate the impact of diversity on decision-making for sustainability using a serious game as a research tool.</p>

opencc-by-sa-4.0Oct 2024View details →
zenodo36/100

Escape Game "Sortez du Cube", une initiation à la documentation en médecine

<p><strong>Pr&eacute;sentation</strong></p> <p>L&rsquo;Escape Game &ldquo;Sortez du Cube&rdquo; est un Escape Game physique &agrave; destination des &eacute;tudiants en sant&eacute; mais ouvert &agrave; tous les &eacute;tudiants. Il se compose d&rsquo;une succession lin&eacute;aire d&rsquo;&eacute;nigmes dont l&rsquo;objectif de leur accomplissement est de trouver l&rsquo;indice suivant puis, en dernier lieu, la cl&eacute; pour sortir du Cube, la salle d&rsquo;Innovation p&eacute;dagogique des biblioth&egrave;ques de l&rsquo;UVSQ,&nbsp; et donc finir le jeu. L&rsquo;Escape Game est chronom&eacute;tr&eacute; et doit &ecirc;tre termin&eacute; en 30 minutes maximum. Il peut &ecirc;tre jou&eacute; &agrave; 8 joueurs en m&ecirc;me temps en pleine jauge (6 est le chiffre optimal).</p> <p><strong>Objectif</strong></p> <p>L&rsquo;Escape Game porte autant un objectif p&eacute;dagogique que de valorisation documentaire. Les &eacute;nigmes permettent en effet de signaler et d&rsquo;apprendre &agrave; manipuler de la documentation en sant&eacute;, physique et &eacute;lectronique, de la DBIST de l&rsquo;UVSQ (la base de donn&eacute;es Visible Body est au centre de ce produit de valorisation). Elles permettent &eacute;galement aux &eacute;tudiants de travailler en collaboration et de se former entre eux (&ldquo;va voir le sommaire&rdquo; ; &ldquo;ScienceDirect ? Ce doit &ecirc;tre une base de donn&eacute;es&hellip;&rdquo;) plut&ocirc;t que de recevoir l&rsquo;information de mani&egrave;re verticale. De plus, leur posture de recherche est active et donc propice &agrave; une meilleure int&eacute;gration des connaissances.</p> <p><strong>D&eacute;roul&eacute;</strong></p> <p>On fait entrer le groupe dans la salle, puis on leur demande de mettre une tenue de m&eacute;decin (ou d&rsquo;infirmier) que l&rsquo;on met &agrave; leur disposition (Photo 1). La s&eacute;ance commence par l&rsquo;inscription des joueurs (nom, pr&eacute;nom, num&eacute;ro &eacute;tudiant, classe et adresse email). On leur explique ensuite qu&rsquo;ils n&rsquo;ont pas besoin de casser ou d&rsquo;arracher le mat&eacute;riel : les &eacute;nigmes sont documentaires.&nbsp;</p> <p>On commence ensuite le sc&eacute;nario (Document 1) puis on leur donne la lettre (Document 2). Ils doivent trouver le mot de passe sur un &eacute;cran pour acc&eacute;der &agrave; l&rsquo;&eacute;nigme suivante sur un Genially (Lien 1). Cela continue ainsi, d&rsquo;&eacute;nigmes en &eacute;nigmes jusqu'&agrave; la fin du jeu.</p> <p>A la fin du jeu, nous leur faisons un point sur le site de la BU et nos ressources &eacute;lectroniques, puis nous leur demandons de remplir une &eacute;valuation de l&rsquo;activit&eacute;. Enfin, nous leur remettons un sac de goodies.</p> <p><strong>Retours</strong></p> <p>Sur les 85 &eacute;valuations re&ccedil;ues pour le moment, 100% sont positives. Les &eacute;tudiants appr&eacute;cient autant le jeu en lui-m&ecirc;me que son utilit&eacute; dans le cadre de l&rsquo;apprentissage aux comp&eacute;tences informationnelles. Les commentaires des &eacute;tudiants du parcours sant&eacute; sont particuli&egrave;rement &eacute;logieux.</p> <p><strong>Organisation et ressources</strong></p> <p>Cet Escape Game a &eacute;t&eacute; cr&eacute;&eacute; par une &eacute;quipe de 6 agents. 2 personnels de cat&eacute;gorie A, 3 personnels de cat&eacute;gorie B, 1 personnel de cat&eacute;gorie C. Sa conception a demand&eacute; la ma&icirc;trise de l&rsquo;outil Genially, une technicit&eacute; pour la cr&eacute;ation d&rsquo;&eacute;nigmes (technicit&eacute; acquise en amont gr&acirc;ce &agrave; la conception d&rsquo;autres produits ludop&eacute;dagogiques) et beaucoup de bricolages. Le montant d&eacute;pens&eacute; pour cet Escape Game s&rsquo;&eacute;l&egrave;ve &agrave; moins de 50 euros (achat d&rsquo;un minuteur).</p>

opencc-by-4.0May 2024View details →
zenodo36/100

Cổng Game Bài Casino Bậc Nhất Châu Á 88Vin: Giải Trí Và Kiếm Tiền

<h1>Cổng Game B&agrave;i Casino Bậc Nhất Ch&acirc;u &Aacute; 88Vin: Giải Tr&iacute; V&agrave; Kiếm Tiền</h1> <p>Trong những năm gần đ&acirc;y, ng&agrave;nh c&ocirc;ng nghiệp giải tr&iacute; trực tuyến tại Ch&acirc;u &Aacute; đ&atilde; ph&aacute;t triển mạnh mẽ, v&agrave; trong đ&oacute;, lĩnh vực game b&agrave;i casino trực tuyến l&agrave; một trong những mảng thu h&uacute;t người chơi nhất. Cổng game <a href="https://choigame365.com/">88Vin</a> đ&atilde; nhanh ch&oacute;ng vươn l&ecirc;n trở th&agrave;nh c&aacute;i t&ecirc;n s&aacute;ng gi&aacute;, được xem l&agrave; một trong những nền tảng h&agrave;ng đầu tại Ch&acirc;u &Aacute;, mang đến cho người chơi những trải nghiệm đỉnh cao với c&aacute;c tr&ograve; chơi casino hấp dẫn. Vậy điều g&igrave; đ&atilde; l&agrave;m n&ecirc;n sức h&uacute;t mạnh mẽ của 88Vin, v&agrave; tại sao n&oacute; lại được xem l&agrave; cổng game b&agrave;i casino bậc nhất trong khu vực? H&atilde;y c&ugrave;ng t&igrave;m hiểu trong b&agrave;i viết n&agrave;y.</p> <h3>1. Giới thiệu về 88Vin</h3> <p></p> <p><a href="https://choigame365.com/">88VinClub</a> l&agrave; một trong những cổng game casino trực tuyến uy t&iacute;n v&agrave; phổ biến nhất tại Ch&acirc;u &Aacute;. Với h&agrave;ng triệu người chơi đăng k&yacute; v&agrave; tham gia h&agrave;ng ng&agrave;y, 88Vin nhanh ch&oacute;ng khẳng định vị thế của m&igrave;nh tr&ecirc;n thị trường game b&agrave;i trực tuyến. Cổng game n&agrave;y cung cấp một loạt c&aacute;c tr&ograve; chơi đa dạng, từ c&aacute;c game b&agrave;i d&acirc;n gian truyền thống của Việt Nam cho đến những tr&ograve; chơi casino quốc tế đỉnh cao.</p> <p>88Vin kh&ocirc;ng chỉ nổi bật bởi sự đa dạng của c&aacute;c loại tr&ograve; chơi, m&agrave; c&ograve;n bởi giao diện th&acirc;n thiện, dễ sử dụng, v&agrave; hệ thống bảo mật an to&agrave;n, gi&uacute;p người chơi c&oacute; thể y&ecirc;n t&acirc;m trải nghiệm m&agrave; kh&ocirc;ng lo lắng về c&aacute;c vấn đề rủi ro. Đặc biệt, với việc hỗ trợ nhiều ng&ocirc;n ngữ, 88Vin kh&ocirc;ng chỉ hướng tới người chơi Việt Nam m&agrave; c&ograve;n mở rộng thị trường ra c&aacute;c quốc gia kh&aacute;c trong khu vực.</p> <h3>2. Kho game b&agrave;i casino đa dạng v&agrave; phong ph&uacute;</h3> <p>Một trong những yếu tố l&agrave;m n&ecirc;n sự kh&aacute;c biệt của 88Vin ch&iacute;nh l&agrave; kho game b&agrave;i casino phong ph&uacute;, đ&aacute;p ứng nhu cầu giải tr&iacute; đa dạng của người chơi. Dưới đ&acirc;y l&agrave; một số tr&ograve; chơi nổi bật được ưa chuộng nhất tại cổng game n&agrave;y:</p> <h4>a. Baccarat &ndash; Game b&agrave;i với tỷ lệ thắng cao</h4> <p>Baccarat l&agrave; một trong những tr&ograve; chơi phổ biến nhất tại 88Vin. Tr&ograve; chơi n&agrave;y kh&ocirc;ng chỉ dễ hiểu, dễ chơi m&agrave; c&ograve;n mang lại cơ hội thắng lớn cho người chơi. Người chơi chỉ cần đặt cược v&agrave;o một trong ba cửa: Người chơi, Nh&agrave; c&aacute;i hoặc H&ograve;a. Kết quả sẽ phụ thuộc v&agrave;o điểm số của hai b&ecirc;n, v&agrave; nhiệm vụ của bạn l&agrave; dự đo&aacute;n cửa n&agrave;o sẽ c&oacute; điểm gần nhất với 9. Với tỷ lệ thắng cao, Baccarat thu h&uacute;t rất nhiều người chơi tại 88Vin, đặc biệt l&agrave; những người mới bắt đầu với casino trực tuyến.</p> <h4>b. Poker &ndash; Thử th&aacute;ch tr&iacute; tuệ v&agrave; kỹ năng</h4> <p>Poker kh&ocirc;ng chỉ l&agrave; tr&ograve; chơi phụ thuộc v&agrave;o may mắn m&agrave; c&ograve;n đ&ograve;i hỏi kỹ năng chiến thuật v&agrave; sự tinh tế trong từng nước đi. 88Vin đ&atilde; đầu tư rất lớn v&agrave;o việc ph&aacute;t triển c&aacute;c phi&ecirc;n bản Poker hấp dẫn, từ Texas Hold'em đến Omaha, mang lại sự đa dạng cho người chơi. Poker tại 88Vin kh&ocirc;ng chỉ gi&uacute;p bạn thư gi&atilde;n, giải tr&iacute; m&agrave; c&ograve;n tạo cơ hội r&egrave;n luyện tr&iacute; tuệ v&agrave; ph&aacute;t triển chiến thuật c&aacute; nh&acirc;n. Điều n&agrave;y khiến Poker trở th&agrave;nh lựa chọn y&ecirc;u th&iacute;ch của giới chuy&ecirc;n nghiệp v&agrave; những người chơi l&acirc;u năm.</p> <h4>c. Slot Game &ndash; V&ograve;ng quay may mắn</h4> <p>Slot game, hay c&ograve;n gọi l&agrave; tr&ograve; chơi quay hũ, lu&ocirc;n l&agrave; một trong những tựa game được y&ecirc;u th&iacute;ch nhất tại mọi s&ograve;ng bạc, kể cả trực tuyến lẫn truyền thống. Tại 88Vin, slot game được thiết kế với đồ họa ấn tượng, &acirc;m thanh sống động v&agrave; nhiều chủ đề kh&aacute;c nhau như thần thoại, thế giới động vật, kho b&aacute;u. Mỗi v&ograve;ng quay mang đến cơ hội tr&uacute;ng c&aacute;c giải thưởng lớn, v&agrave; những giải jackpot khủng c&oacute; thể thay đổi cuộc đời người chơi chỉ sau một lần quay.</p> <h4>d. Roulette &ndash; Tr&ograve; chơi xoay quanh may mắn</h4> <p>Roulette l&agrave; tr&ograve; chơi cổ điển lu&ocirc;n xuất hiện trong c&aacute;c s&ograve;ng bạc tr&ecirc;n thế giới, v&agrave; tại 88Vin, Roulette vẫn giữ nguy&ecirc;n sự hấp dẫn với lối chơi đầy t&iacute;nh may rủi. Người chơi chỉ cần chọn đặt cược v&agrave;o con số, m&agrave;u sắc hoặc nh&oacute;m số m&agrave; họ tin rằng quả b&oacute;ng sẽ rơi v&agrave;o sau khi b&aacute;nh xe quay dừng lại. Đ&acirc;y l&agrave; tr&ograve; chơi mang lại sự hồi hộp đến tận ph&uacute;t cuối, v&agrave; cũng l&agrave; một trong những tr&ograve; chơi c&oacute; tỷ lệ trả thưởng cao nhất tại 88Vin.</p> <h3>3. Hệ thống bảo mật v&agrave; dịch vụ kh&aacute;ch h&agrave;ng chuy&ecirc;n nghiệp</h3> <p></p> <p>Để đảm bảo rằng người chơi c&oacute; thể tham gia c&aacute; cược một c&aacute;ch an to&agrave;n v&agrave; minh bạch, 88Vin đ&atilde; x&acirc;y dựng một hệ thống bảo mật nghi&ecirc;m ngặt, &aacute;p dụng c&aacute;c c&ocirc;ng nghệ m&atilde; h&oacute;a hiện đại nhất. Mọi giao dịch t&agrave;i ch&iacute;nh, th&ocirc;ng tin c&aacute; nh&acirc;n đều được bảo mật tuyệt đối, đảm bảo kh&ocirc;ng c&oacute; bất kỳ sự r&ograve; rỉ n&agrave;o đến từ b&ecirc;n ngo&agrave;i.</p> <p>B&ecirc;n cạnh đ&oacute;, dịch vụ hỗ trợ kh&aacute;ch h&agrave;ng của 88Vin cũng được đ&aacute;nh gi&aacute; rất cao. Đội ngũ nh&acirc;n vi&ecirc;n hỗ trợ lu&ocirc;n sẵn s&agrave;ng giải đ&aacute;p mọi thắc mắc của người chơi 24/7. Bất kể l&agrave; vấn đề về nạp r&uacute;t tiền, c&aacute;ch chơi hay bất kỳ sự cố kỹ thuật n&agrave;o, bạn đều c&oacute; thể nhận được sự trợ gi&uacute;p nhanh ch&oacute;ng v&agrave; chuy&ecirc;n nghiệp từ ph&iacute;a 88Vin.</p> <h3>4. Chương tr&igrave;nh khuyến m&atilde;i v&agrave; ưu đ&atilde;i hấp dẫn</h3> <p>Kh&ocirc;ng chỉ thu h&uacute;t người chơi bởi kho game b&agrave;i phong ph&uacute;, 88Vin c&ograve;n mang đến những chương tr&igrave;nh khuyến m&atilde;i v&agrave; ưu đ&atilde;i cực kỳ hấp dẫn. Người chơi mới khi đăng k&yacute; t&agrave;i khoản sẽ nhận được c&aacute;c phần qu&agrave; ch&agrave;o mừng như tiền thưởng miễn ph&iacute; hoặc c&aacute;c g&oacute;i quay hũ, gi&uacute;p họ c&oacute; th&ecirc;m cơ hội trải nghiệm c&aacute;c tr&ograve; chơi m&agrave; kh&ocirc;ng cần đầu tư qu&aacute; nhiều ban đầu.</p> <p>Ngo&agrave;i ra, 88Vin thường xuy&ecirc;n tổ chức c&aacute;c sự kiện, giải đấu v&agrave; chương tr&igrave;nh tặng thưởng h&agrave;ng ng&agrave;y, h&agrave;ng tuần cho người chơi l&acirc;u năm. Những ưu đ&atilde;i n&agrave;y kh&ocirc;ng chỉ tạo th&ecirc;m sự hứng th&uacute; m&agrave; c&ograve;n gi&uacute;p người chơi tăng cơ hội chiến thắng, từ đ&oacute; biến 88Vin trở th&agrave;nh cổng game c&oacute; sức h&uacute;t đặc biệt đối với cộng đồng game thủ.</p> <h3>5. Hỗ trợ đa nền tảng v&agrave; tối ưu h&oacute;a tr&ecirc;n di động</h3> <p>Một trong những điểm mạnh của 88Vin l&agrave; khả năng hỗ trợ đa nền tảng. Người chơi c&oacute; thể truy cập v&agrave; tham gia c&aacute;c tr&ograve; chơi casino tr&ecirc;n cả m&aacute;y t&iacute;nh v&agrave; thiết bị di động m&agrave; kh&ocirc;ng gặp bất kỳ trở ngại n&agrave;o. Giao diện của 88Vin được tối ưu h&oacute;a ho&agrave;n to&agrave;n cho c&aacute;c thiết bị di động, gi&uacute;p người chơi c&oacute; thể trải nghiệm mượt m&agrave; d&ugrave; ở bất kỳ đ&acirc;u. Điều n&agrave;y mang lại sự tiện lợi v&agrave; thoải m&aacute;i cho người chơi, đặc biệt l&agrave; trong bối cảnh ng&agrave;y c&agrave;ng nhiều người sử dụng điện thoại di động để giải tr&iacute; v&agrave; c&aacute; cược trực tuyến.</p> <h3>6. Cộng đồng người chơi đ&ocirc;ng đảo v&agrave; đa dạng</h3> <p>88Vin kh&ocirc;ng chỉ l&agrave; nơi để chơi game, m&agrave; c&ograve;n l&agrave; một cộng đồng s&ocirc;i động với h&agrave;ng triệu người chơi từ khắp nơi tr&ecirc;n thế giới. Cổng game n&agrave;y cho ph&eacute;p người chơi giao lưu, kết nối v&agrave; chia sẻ kinh nghiệm chơi game với nhau, tạo n&ecirc;n một kh&ocirc;ng gian giải tr&iacute; trực tuyến th&acirc;n thiện v&agrave; gắn kết. C&aacute;c giải đấu thường xuy&ecirc;n được tổ chức, gi&uacute;p người chơi kh&ocirc;ng chỉ c&oacute; cơ hội thể hiện t&agrave;i năng m&agrave; c&ograve;n cạnh tranh để gi&agrave;nh những giải thưởng lớn.</p> <h3>Kết luận</h3> <p>88Vin kh&ocirc;ng chỉ l&agrave; một cổng game b&agrave;i casino bậc nhất tại Ch&acirc;u &Aacute; m&agrave; c&ograve;n l&agrave; biểu tượng của sự kết hợp ho&agrave;n hảo giữa giải tr&iacute; v&agrave; cơ hội kiếm tiền. Với kho tr&ograve; chơi đa dạng, giao diện th&acirc;n thiện, bảo mật cao v&agrave; nhiều chương tr&igrave;nh khuyến m&atilde;i hấp dẫn, 88Vin xứng đ&aacute;ng l&agrave; điểm đến h&agrave;ng đầu cho những ai y&ecirc;u th&iacute;ch c&aacute; cược trực tuyến. H&atilde;y tham gia ngay h&ocirc;m nay để trải nghiệm những ph&uacute;t gi&acirc;y thư gi&atilde;n đỉnh cao v&agrave; cơ hội gi&agrave;nh những phần thưởng hấp dẫn tại cổng game casino bậc nhất Ch&acirc;u &Aacute; n&agrave;y.</p>

opencc-by-4.0Nov 2024View details →
zenodo36/100

Replication package for "An Empirical Study of Q&A Websites for Game Developers"

<p><strong>Replication package for the paper &quot;An Empirical Study of Q&amp;A Websites for Game Developers&quot;</strong></p> <p>This repository contains the datasets and scripts used to replicate the results from the paper &quot;An Empirical Study of Q&amp;A Websites for Game Developers&quot;.</p> <p>This is an exact copy of the repository on GitHub: https://github.com/asgaardlab/done-21-arthur-gamedev_qa_websites-code</p> <p><strong>Replication data</strong></p> <p>The datasets used to replicate the results for the paper can be found in the data directory (data/). These are the datasets we obtained after running all of the notebooks in this repository.</p> <p>Two of the studied websites are owned by companies (Epic and Unity) and we are not legally allowed to share the textual contents of the questions and answers as they are considered intellectual property. Therefore, instead of sharing the content of those posts, we included the URLs to all of the pages where the information used in the paper can be found, so that they can be crawled by future researchers.</p> <p>This is not an issue for Stack Overflow and the Game Development Stack Exchange, since that data is provided by Stack Exchange in the Stack Exchange Data Dump&nbsp;(https://archive.org/details/stackexchange).</p> <p><strong>Survey data:</strong>&nbsp;Unfortunately, our University&#39;s ethics board only allows us to share the survey responses in aggregated format, which is done in the paper. In this repository, we added the list of communities in which we shared the survey (data/surveyed_communities.csv).</p> <p><strong>Using this repository</strong></p> <p>If you are using the datasets provided in this repository, you just need to run the analysis notebook (code/analysis/paper_results.ipynb) to obtain the results as shown in the paper.</p> <p>Otherwise, if you want to run the whole pipeline from scratch, follow these steps:</p> <p>1. Download the data from Unity Answers and the UE4 AnswerHub from their websites (you can use the URLs provided in our datasets). Parse the HTML pages and extract the required information.</p> <p>2. Download the data from Stack Overflow and the Game Development Stack Exchange from the Stack Exchange Data Dump (https://archive.org/details/stackexchange). Run the notebooks to process the XML files from the Stack Exchange data dump (code/process_xml). For Stack Overflow, run the select_gamedev_posts.ipynb (code/process_xml/stackoverflow/select_gamedev_posts.ipynb) first.</p> <p>3. Run the text processing notebook (code/text_processing.ipynb).</p> <p>4. Run the topic modelling notebook (code/topic_modelling.ipynb).</p> <p>5. Run the topic comparisons notebook (code/topic_comparisons.ipynb).</p> <p>6. Finally, run the analysis notebook&nbsp;(code/analysis/paper_results.ipynb) to get the results as shown on the paper.</p>

opencc-by-4.0Jun 2021View details →

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Allen Brain Atlas

Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.

allen-brain-atlas
neuroscienceopenDocumentation, web resources, and API references are available online.
Last verified 2026-04-30Open record

Annotated Behaviour and Observability Dataset (ABODe)

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behavioral-neuroscienceopenThe DataShare record exposes download links for annotations, documentation, license text, and the zipped per-snippet data directory.
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DANDI Archive for NWB datasets

DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.

dandi-nwb
electrophysiologyopenPublished Dandiset metadata and archive endpoints are available through the production DANDI API.
Last verified 2026-04-30Open record

International Brain Laboratory public data

The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.

ibl
behavioral-neuroscienceopenPublic sessions can be searched and loaded from the IBL public data server through ONE.
Last verified 2026-04-29Open record

OpenNeuro

OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.

openneuro
neuroscienceopenPublished datasets are available on demand over the internet.
Last verified 2026-04-29Open record

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