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829 results for “Evolvability”
BRAIN Journal-Evolving Spiking Neural Networks for Control of Artificial Creatures-Figure 10: A typical neuron and postsynaptic connections with weights and delays
<p>First, an initial random population of creatures is generated where the neural networks of the creatures are coded as chromosomes, as shown in Figure 10a and Figure 10b. Each chromosome consists of four parts: A1, A2, A3 and A4. Each part consists of N segments for N neurons of a typical neural network structure. The first part, A1, denotes a, b, c and d parameters of neurons Izhikevich model (discussed in (1) and (2)). Each segment of A2 shows postsynaptic weights and connections for corresponding neuron and each segment of A3 indicates postsynaptic delays of theconnections. Segment A4 shows postsynaptic neurons that are connected to corresponding neuron, as shown in Figure 10b.</p>
BRAIN Journal-Evolving Spiking Neural Networks for Control of Artificial Creatures-Figure 5. The periphery of circular area around of artificial creature in each position
<p>It is assumed in the simulation that the artificial creature in each location stands in the center of a circular area with a radius of its vision range, i.e. 2 meters. If the creature turns around itself; it only can see objects in its visual range. When a food object appears in the periphery of this circular area, a creature should find this food. Moving around, another food appears in a random place on periphery of the circular area, and this procedure repeat for 5 iterations. As shown in Figure 5 the periphery of the circular area around the artificial creature in each position is divided to 48 slots, which can be considered as a rectangular. In the simulation program it is implemented as an array of 48 × 3.</p>
BRAIN Journal-Evolving Spiking Neural Networks for Control of Artificial Creatures-Figure 2. Example of different axonal conduction delay between presynaptic neuron A0 and postsynaptic neuron A1 and A2
<p>Different axonal conduction delays between every two neurons are applied as follows:<br> For instance, consider presynaptic neuron A0 and postsynaptic neurons A1 and A2 in Figure 2. If neuron A0 fires spike S0 in t = 9 and S1 in t = 11 and with a time step equal to 0.5 ms, S0 arrives to A1 in t = 13 and to A2 in t = 14 where S1 arrives to A1 in t = 15 and to A2 in t = 16. This is implemented using counters assigned to each spike which increases with each time step in the time window. If counters arrive to axonal delay values, the effect of spikes from presynaptic neuron applies to the post synaptic neurons.</p>
BRAIN Journal-Evolving Spiking Neural Networks for Control of Artificial Creatures-Figure 8. Flowchart for movements of creature
<p>Window time has a fixed length between and and is an appropriate time interval [5]. So in each time window the total number of spikes in each three neurons is compared with other three neurons and artificial creature moves toward direction that the respective neurons fired maximum number of spikes. These fixed time<br> windows consist of 600 time-steps. Each time step is 0.5 ms. Flowchart in Figure 8 shows details.</p>
BRAIN Journal-Evolving Spiking Neural Networks for Control of Artificial Creatures-Figure 1. Typical neural networks SYNAPTIC
<p>A reservoir network has been used in this paper. This structure has been shown in Figure 1.<br> As is observable this network has two input and output layers. The neuronal network that have been<br> used is composed of N = 150 randomly connected Izhikevich spiking neurons and different axonal<br> conduction delays between each two neurons. Information is transferred between neurons of the<br> networks through the links between every two neurons representing synapses. Each neuron is<br> connected to M = 15 random neurons, so that the probability of connection is M / N = 0.15. It is<br> noticeable that in this network, not only the connection between two neurons is random, but also the<br> neurons type selection is random, too.</p>
BRAIN Journal-Evolving Spiking Neural Networks for Control of Artificial Creatures-Figure 13. Average fitness at generation progressing
<p>Figure 13 compares the average fitness at generations in one typical program running. As can be seen from this figure, the average of fitness grows as the number of generations increases.</p>
BRAIN Journal-Evolving Spiking Neural Networks for Control of Artificial Creatures-Figure 7. Effect of different type of movement on the image in the vision of artificial creature.
<p>Figure 7a, Figure 7b, Figure 7c and Figure 7d, shows effect of different type of movement on the image in the vision of artificial creature if food be on vision boundaries. As mentioned each part of the image equal 7.5 degree.<br> Therefore 15 degree left or right rotation locomotion equivalent two parts shift toward left or right.<br> For motion to forward direction, size of the image has been reduplicated so that each part has been become to the two similar parts. Then half of new image in right side and left side has been deleted in order to create new close image in vision. Accordingly, if food be on vision boundaries, the number of black parts of the image for the food object in ultimate location is 2, by one movement to forward direction the number of these parts become to 4, by one movement to forward direction the number of these parts become to 8 and so on. After four movements to forward all part of the image is black and the creature is succeed find the food object.</p>
BRAIN Journal-Evolving Spiking Neural Networks for Control of Artificial Creatures-Figure 6, One image in sight of artificial creature.
<p>Figure 6 shows an image in sight of the creature, where the food in this image is the dark part of the vision. If the food object places in the vision edge of the artificial creature (2 meters), two squares in the image in sight of the creature becomes black and by getting the artificial creature closer to the food, more squares of image in sight become block and if all parts of the image in sight of the creature become black, the artificial creature has been successful in finding the food object. In Figure 6 each part of the image divided to 3 subparts because 3 neurons per part of image in the input layer of the artificial creature network (vision) have been considered. So vision of the artificial creature composed of 60 neurons due to:</p> <p>For each black part of image in sight of the artificial creature, three signals as the input signals is applied to the three respective neurons.</p>
BRAIN Journal-Evolving Spiking Neural Networks for Control of Artificial Creatures-Figure 9. A typical artificial life form and circular area around of it
<p>As mentioned the reservoir neural network has been chosen for neural network of the artificial creature as main body structure. Figure 9 illustrates a typical artificial life form and circular area around of it. Maximum seeing of the artificial life form is periphery of the circular area and can't see places that have beyond of periphery of the circular area. The artificial creature by each movement is the center of a circular area so if the creature move to forward direct can see new<br> places and some places are voided of seeing.</p>
BRAIN Journal-Evolving Spiking Neural Networks for Control of Artificial Creatures-Figure 12. Genetic Algorithm flowchart
<p>Then next generation are produced by combination of the elites (15%), crossover (55%) and mutation (30%) of the initial population. Elites are the best chromosomes which are directly transferred to the next generation. Because of long chromosome length, for crossover, five points are randomly chosen in each parent as cut points. Figure 11 shows a typical crossover with two cutpoints and Figure 12 illustrates a flowchart for the proposed evolutionary model. Selections are based on Roulette Wheel selection, more detailed information can be found in.</p>
BRAIN Journal-Evolving Spiking Neural Networks for Control of Artificial Creatures-Figure 4: Pseudo code for applying different axonal conduction delay between presynaptic neurons and postsynaptic neurons
<p>In each time step, axonal conduction delays between presynaptic neurons and postsynaptic neurons are examined whether they are equal to the elements of array I_S, to apply the respective spikes.<br> The pseudo code for applying different axonal conduction delay between presynaptic neurons and postsynaptic neurons are shown in Figure 4.</p>
BRAIN Journal-Evolving Spiking Neural Networks for Control of Artificial Creatures-Figure 15. Movements a typical successful creature to find food
<p>Figure 15 (a, b, c, d, e, f, g, h) illustrates movements of a typical successful creature for finding one food object.</p> <p>We believe that this study can be a step forward in understanding the morphology of artificial creatures. Also this paper suggests more complex artificial life examination by adding different part to these networks similar to different segments of the brain such as: vision, locomotion, hippocampus and communication in a future work. Because of the different axonal conduction delay between every two neurons in the neural network of artificial creatures in this paper, our next study is to enhance the artificial lives by STDP learning.</p>
Figure 5 in The First Cases of Evolving Glyphosate Resistance in UK Poverty Brome (Bromus sterilis) Populations
Figure 5. Calculated glyphosate GR50 values from log-logistic dose–response model of 11 field-collected B. sterilis populations from the United Kingdom. Error bars are standard error of GR50 parameter estimates.
Figure 2 in The First Cases of Evolving Glyphosate Resistance in UK Poverty Brome (Bromus sterilis) Populations
Figure 2. Percentage reduction in foliage dry weight relative to untreated controls for 35 UK B. sterilis populations treated with 270 g glyphosate ha − 1. Shaded bars represent sensitive (dark gray) and suspected resistant (gray) populations based upon the initial glyphosate screen. Error bars are standard error of the mean.
Figure 1 in The First Cases of Evolving Glyphosate Resistance in UK Poverty Brome (Bromus sterilis) Populations
Figure 1. Mean foliage fresh weight per plant (g) for suspected glyphosate-resistant (OXON-R and SEL-R) and glyphosate-sensitive (ADAS and SEL-S) populations of B. sterilis following glyphosate treatment: untreated control (gray), 360 g ha − 1 (white), and 540 g ha − 1 (dark gray). Error bars are standard error of the mean.
Figure 4 in The First Cases of Evolving Glyphosate Resistance in UK Poverty Brome (Bromus sterilis) Populations
Figure 4. Glyphosate dose–response curves for survival of three suspected glyphosate-resistant B. sterilis populations (SEL-R, OXON-R, and 09D118) and three glyphosatesensitive populations (SEL-S, OXON-S, and ADAS). Symbols represent mean observed survival data, and lines are fitted regression models. (A) SEL-R (continuous line) and SEL-S (dashed line); (B) OXON-R (continuous line) and OXON-S (dashed line); and (C) 09D118 (continuous line) and ADAS (dashed line).
Dataset: Evolv Technologies Holdings, Inc. (EVLVW) Stock Performance
This dataset provides historical stock market performance data for specific companies. It enables users to analyze and understand the past trends and fluctuations in stock prices over time. This information can be utilized for various purposes such as investment analysis, financial research, and market trend forecasting.
Dataset: Evolv Technologies Holdings, Inc. (EVLV) Stock Performance
This dataset provides historical stock market performance data for specific companies. It enables users to analyze and understand the past trends and fluctuations in stock prices over time. This information can be utilized for various purposes such as investment analysis, financial research, and market trend forecasting.
Collective behavior evolves independently of benthic-limnetic divergence in stickleback
<p>Comparing populations across replicate environments or habitat types can help us understand the role of ecology in evolutionary processes. If similar phenotypes are favored in similar environments, parallel evolution may occur. Collective behavior, including collective movement (e.g., schooling, flocking) and social networks, can play a key role in the adaptation by animals to different environments. However, studies exploring the parallelism of collective behavior are limited, with research traditionally focusing on morphological traits. Here, we asked if collective behavior has evolved in parallel across replicate populations of benthic and limnetic three-spined stickleback (Gasterosteus aculeatus). There were repeatable, population-level differences in collective behavior in a common garden, with some populations forming groups that were more cohesive and with higher strength and clustering coefficients. This suggests that collective behavior can evolve. However, these differences were not predicted by ecotype (benthic vs. limnetic). We found no evidence that boldness or morphological traits – both of which are known to be associated with benthic-limnetic divergence – were correlated with collective behavior. Together, these results suggest that while collective behavior evolves in this system, it does not co-evolve with divergence along the benthic-limnetic axis.</p>
Evolved eavesdropping: sympatric but not allopatric honey bee species can detect and use hornet alarm pheromone for defence
<p>Eavesdropping is predicted to evolve between sympatric, but not allopatric, predator and prey. The evolutionary arms race between Asian honey bees and their hornet predators has led to a remarkable defence, heat-balling, which suffocates hornets with heat and carbon dioxide. We show that the sympatric Asian species, <em>Apis cerana</em>(Ac), formed heat balls in response to Ac and hornet (<em>Vespa</em><em>velutina</em>) alarm pheromones, demonstrating eavesdropping. The allopatric species, <em>Apis</em><em>mellifera</em>(Am), only weakly responded to a live hornet and Am alarm pheromone, butnot to hornet alarm pheromone. We observed typical hornet alarm pheromone releasing behaviour, hornet sting extension, when guard bees initially attacked. Once heat balls were formed, guards released honey bee sting alarm pheromones: isopentyl acetate, octyl acetate, (<em>E</em>)-2-decen-1-yl acetate, and benzyl acetate. Only Ac heat-balled in response to realistic bee alarm pheromone component levels, <1 bee-equivalent (1 µg), of isopentyl acetate. Detailed eavesdropping experiments showed that Ac, but not Am, formed heat-balls in response to a synthetic blend of hornet alarm pheromone. Only Ac antennae showed strong, consistent responses to hornet alarm pheromone compounds and venom volatiles. These data provide the first evidence that the sympatric Ac, but not the allopatric Am, can eavesdrop upon hornet alarm pheromone and uses this information, in addition to bee alarm pheromone, to heat-ball hornets. Evolution has likely given Ac this eavesdropping ability, an adaptation that the allopatric Am does not possess.</p>
ScienceDex guides
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These curated guides explain access requirements, typical timelines, costs, and reuse considerations for widely used research datasets.
Allen Brain Atlas
Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.
Annotated Behaviour and Observability Dataset (ABODe)
ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.
DANDI Archive for NWB datasets
DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.
International Brain Laboratory public data
The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.
OpenNeuro
OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.