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2,481 results for “gaming”
Game Boy GBC - Wario Land 2 - Wario - Back View
Source: Objaverse 1.0 / Sketchfab
Building Optimize Game-Ready
More coming Soon Stay tuned... Source: Objaverse 1.0 / Sketchfab
Round Shield - Game Model
This model was first built in high poly mesh (sculpt), then made retopology and painting. *100% made in Blender* Source: Objaverse 1.0 / Sketchfab
Supplemental Material: Analysis of video games on the teaching-learning process in children from 3 to 4 years old
<p>Supplementary material of the results obtained in the paper Analysis of video games on the teaching-learning process in children from 3 to 4 years old.</p>
Cooperation in public goods game does not require assortment and depends on population density
<p>The threshold public goods game is one of the best-known models of nonlinear public goods dilemmas. Cooperators and defectors typically coexist in this game when the population is assumed to follow the so-called structured deme model. In this paper we develop a dynamical model of a general N-player game in which there is no deme structure: individuals interact with randomly chosen neighbours and selection occurs between randomly chosen pairs of indi- viduals. We show that in the deterministic limit the dynamics in this model leads to the same replicator dynamics as in the structured deme model, i.e. coexistence of cooperators and defectors is typical in threshold public goods game even when the population is completely well-mixed. We extend the model to study the effect of density dependence and density fluctuation on the dynamics. We show analytically and numerically that decreasing population density increases the equilibrium frequency of cooperators till the fixation of this strategy, but below a critical density coop- erators abruptly disappear from the population. Our numerical investigations show that weak density fluctuations enhance cooperation, while strong fluctuations suppress it.</p>
A Systematic Mapping of Games for Teaching Programming
<div><span>To answer the Research Question RQ1 - Which games are used to teach programming? the following Table </span><span>(appendix A) was created. The table's fields are described as follows:</span></div> <div> <ul> <li><strong>Code</strong>: Reference code used in this mapping.</li> <li><strong>Name</strong>: Name of the game as described in the study, in omitted cases it has been inserted (name not found).</li> <li><strong>References</strong>: Bibliographic reference in APA format.</li> </ul> </div>
VR game reviews on Steam and analysis code
<p>This dataset was collected from Steam, including user reviews for VR games and our analysis code using BERTopic model.</p>
IMDb Popularity Video Games Dataset
<p>This dataset, extracted on April 15, 2024, is presented in JSON format and contains detailed information about video games obtained by <em>web scraping </em>the top 100 of IMDb's popularity ranking on April 16, 2024. </p> <p>The dataset consists of 92 tuples and 15 fields, detailing various aspects of each video game. Included fields cover the game's title, its position in the popularity ranking, release date, countries of origin, official website URLs, primary languages, genres, production companies, main cast, nominations and awards received, parental guidance indicating content level, weighted average rating, user voting distribution, and a link to the corresponding IMDb page.</p>
Strategic Game Theory Analysis of Digitalization in Raw Materials Manufacturing: A Case Study of China and Implications for Public Policy
Open the record for dataset details and reuse information.
Additional material for paper: Technical Debt Game - Enabling Discussions about Technical Debt
<div>This is an overview of the additional material for the paper "Technical Debt Game - Enabling Discussions about Technical Debt" submitted to the conference "TechDebt 2025":</div> <div> </div> <div>* ENGameManualDigital.pdf</div> <div> Instructions on how to play the TechDebt Game, including details and explanation on how the game relates to the reality of dealing with technical debt.</div> <div> </div> <div>* ENShortInstruction.pdf</div> <div> Instructions on how to play the TechDebt Game, shortened to the minimum and without details/examples and without explanation on how the game relates to the reality of dealing with technical debt.</div> <div> </div> <div>* ENPrintversion.pdf</div> <div> Gameboard, cards, scoreboard, etc., to print out and play the game offline. The Game must be augmented with two dice, two game stones, and multiple tiles in two different colors. Instead of tiles, one can also use cut-out paper tiles or taller game stones.</div> <div> </div> <div>* Introduction guide for game master.pdf</div> <div> When explaining the game to participants, the game masters, i.e., researchers, followed this guideline.</div> <div> </div> <div>* Survey Printversion - TD Game.pdf</div> <div> Print-version of the online survey each player filled out after the game.</div> <div> </div> <div>* Survey_analysis.xlsx</div> <div> Analysis of the survey results, including tables for:</div> <div>- AllResults: overview of all results</div> <div>- questions: list of all questions</div> <div>- AHA moments: explanations for each AHA-moment</div> <div>- sample 1 and 2: analysis of demographic results</div> <div>- comments game: analysis of the open question regarding feedback on the game</div> <div>- comments attitude + behavior: analysis of the open question regarding attitude and behavior changes</div> <div>- Data AHAmoments: Results of the AHA-moments per player</div> <div>- Data all Players (Vis.): summarized data and visualization for all players</div> <div>- Data per category: AHA-moment's results ordered by stakeholder category</div> <div>- Reality&Insights p. cat. (Vis.): sums for new real-life connections ("had this AHA moment, but is not new") and new insights ("had this AHA moment and is new") per player for each stakeholder category</div> <div>- Data <B|TJ|TS>-Player (Vis.): summarized AHA-moments and visualization for each stakeholder category</div> <p> </p>
Bridging the gap between total peroxyl radical observations and models by measuring OH reactivity to improve estimates of ozone production: a case study from the 24th Winter Olympics Games-
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Game-Shapley recommender system demonstration
<p>Recommender system using Game-Shapley algorithm</p>
[GAS 2022] Software Project Management Anti-Patterns for Video Game Development
<p>This dataset contains an analysis of 440 project management problems described in game postmortems from gamedeveloper.com (formerly Gamasutra). We grouped these problems into candidate anti-patterns, an then we link these candidates with anti-patterns documented in the Software Engineering literature. Specifically, we aim to answer the following research question how video game anti-pattern fits into the software anti-patterns literature? </p>
Video Games Sales plot
Plot of global sales vs. release year
A tactical video-based task does not elicit mental fatigue and does not impair soccer performance in a subsequent small-sided game
<p>Dataset of the publication "A tactical video-based task does not elicit mental fatigue and does not impair soccer performance in a subsequent small-sided game."</p>
Miami Heat Play by Play Games (March 2022)
<p>Dataset generado para la PRA1 de Tipología y Ciclo de Vida de los Datos</p>
Distribution. SE Kenya (Shimba Hills) and E Tanzania (Sadani, Songea & Selous Game Reserve); in 1994 one was photographed N of Voi in Tsavo East National Park, Kenya. in Bovidae
Distribution. SE Kenya (Shimba Hills) and E Tanzania (Sadani, Songea & Selous Game Reserve); in 1994 one was photographed N of Voi in Tsavo East National Park, Kenya.
Distribution. Endemic to Tanzania, known only from six small remnant moist-forest patches in C coastal and extreme SE Tanzania (Litipo, Rondo, Ziwani, Pugu Hills/ Kazimzumbwi, and Zareninge), and the Pande Game Reserve; it is not known if it occurs in the intervening areas. in Galagidae
Distribution. Endemic to Tanzania, known only from six small remnant moist-forest patches in C coastal and extreme SE Tanzania (Litipo, Rondo, Ziwani, Pugu Hills/ Kazimzumbwi, and Zareninge), and the Pande Game Reserve; it is not known if it occurs in the intervening areas.
Data used in the paper Automatically Detecting Visual Bugs in HTML5 <canvas> Games
<p>This repository contains the snapshots (i.e., screenshot, <canvas> object representation pairs) and game assets collected from our test <canvas> game for use in the paper <code>Automatically Detecting Visual Bugs in HTML5 <canvas> Games</code>, accepted at ASE 2022.</p> <p>The data in this repository can be used to benchmark new visual bug detection approaches for HTML5 <canvas> games. The source code for our test <canvas> game and our 24 synthetic visual bugs can be found at the following <a href="https://github.com/asgaardlab/canvas-visual-bugs-testbed">link</a>.</p> <p><a href="https://asgaardlab.github.io/canvas-visual-bugs-testbed/">Project page</a><br> <br> <strong>Directory structure</strong></p> <pre> data/ | - assets/ | - exp_0/ | | - a/ | | | - 0.png | | | - 0.json | | | ... | | | - 9.png | | | - 9.json | | ... | | - j/ | - exp_appearance_1 | ... | - exp_state_6 </pre> <p><br> <strong>Data description</strong></p> <table> <tbody> <tr> <td>assets/</td> <td>Source images from the test <canvas> game</td> </tr> <tr> <td>exp_0/</td> <td>Snapshots with no visual bugs injected (okay/non-buggy experiment)</td> </tr> <tr> <td>exp_*_{1,2,3,4,5,6}/</td> <td>Snapshots for each of the injected visual bugs (buggy experiments)</td> </tr> <tr> <td>*/{a,b,c,d,e,f,g,h,i,j}/</td> <td>10 runs of data for each experiment</td> </tr> <tr> <td>*/{0,1,2,3,4,5,6,7,8,9}.png</td> <td>10 snapshots per experiment, each snapshot has a screenshot (png)</td> </tr> <tr> <td>*/{0,1,2,3,4,5,6,7,8,9}.json</td> <td>10 snapshots per experiment, each snapshot has a COR<sup>1</sup> (json)</td> </tr> </tbody> </table> <p><sup>1</sup>COR = <canvas> objects representation</p>
Introductory videos and videos showing the functioning of each phase of the RehaBEElitation serious game
<p>Introductory videos of the four phases of the serious game <em>RehaBEElitation</em> are presented, as well as videos showing how each phase of the developed game works.</p>
ScienceDex guides
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These curated guides explain access requirements, typical timelines, costs, and reuse considerations for widely used research datasets.
Allen Brain Atlas
Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.
Annotated Behaviour and Observability Dataset (ABODe)
ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.
DANDI Archive for NWB datasets
DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.
International Brain Laboratory public data
The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.
OpenNeuro
OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.