Sociability Index
Normalized preference for the social vs empty chamber
Three-chamber paradigm for social motivation and social novelty preference.
Metrics automatically extracted by ConductVision.
Normalized preference for the social vs empty chamber
Preference for a novel vs familiar conspecific
Duration in the chamber containing the stimulus mouse
Duration in the chamber with the empty wire cup
Active investigation of the wire cup holding the stranger
Doorway crossings per chamber reflecting exploration
Duration in the neutral center passage
Investigation of the empty wire cup
Time to first entry into the social chamber
Time to first entry into the empty chamber
Path length within each of the three chambers
Total doorway crossings regardless of direction
Average length of individual investigation episodes
The Sociability Chamber Maze — based on the classic Crawley three-chamber paradigm — quantifies social motivation and preference for social novelty. Subjects freely explore chambers containing a novel conspecific, a familiar conspecific, or an empty enclosure.
ConductVision automates orientation tracking, proximity analysis, and interaction time measurement. The gold standard for phenotyping autism spectrum disorder models, evaluating social cognition, and screening prosocial pharmacological agents.
| Parameter | Description | Default |
|---|---|---|
| Total Apparatus Length | Three-chamber combined length | 60 cm (mouse) / 120 cm (rat) |
| Chamber Width | Width of each chamber | 40 cm (mouse) / 40 cm (rat) |
| Doorway Width | Opening between chambers | 10 cm |
| Wire Cup Diameter | Stimulus mouse enclosure | 10 cm, bar spacing 1 cm |
| Phase 1: Habituation | Free exploration of empty apparatus | 5 min |
| Phase 2: Sociability | Stranger 1 in wire cup vs empty cup | 10 min |
| Phase 3: Social Novelty | Stranger 1 (familiar) vs Stranger 2 (novel) | 10 min |
| Stimulus Mouse | Age- and sex-matched unfamiliar conspecific | Same strain, habituated to cup |
| Sniffing Zone | Proximity zone around wire cups for interaction scoring | 2 cm radius |
| Light Intensity | Overhead illumination | 40 lux |
| Counterbalancing | Side assignment for social vs empty | Left-right counterbalanced |
Social motivation deficit — no preference for social vs empty chamber, hallmark of BTBR, Shank3, and Cntnap2 autism models.
Impaired social recognition — failure to prefer novel over familiar mouse seen in oxytocin and vasopressin receptor knockouts.
Social avoidance or indecision — excessive time in the neutral center zone rather than approaching either stimulus.
Diminished social investigation — less active exploration of the wire cup containing the stimulus mouse.
Hyperactivity confound — high locomotion without social preference may indicate general hyperactivity rather than social interest.
Prosocial drug effect — oxytocin, MDMA, and mGluR5 modulators can rescue sociability deficits in genetic models.
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