Our collectiom about Four Mountains Test
Introduction
The VR version of the Four Mountains Test developed by Howett et al. (Howett et al., 2019) introduces an immersive environment where participants navigate through a virtual meadow surrounded by mountains. This enhanced version collects additional data on navigation behavior and spatial awareness in a more immersive setting.
The data collected from this test can be broadly categorized into several key areas: accuracy, reaction time, error types, neural correlates, and additionally longitudinal and comparative data.
Accuracy
Reaction Time
Error Types
Neural Correlates
Longitudinal Data
Comparative Data
References
Howett, D., Castegnaro, A., Krzywicka, K., Hagman, J., Marchment, D., Henson, R., Rio, M., King, J. A., Burgess, N., & Chan, D. (2019). Differentiation of mild cognitive impairment using an entorhinal cortex-based test of virtual reality navigation. Brain, 142(6), 1751-1766. https://doi.org/10.1093/brain/awz116
See more of Our Posts
Virtual Reality science
History and Early Tests Leading to the Four Mountains Test
Analyzing Data from the Four Mountains Test
Understanding the Four Mountains Test: A Scientific Exploration
Virtual Reality Science: Exploring the Boundaries of Scientific Discovery
Virtual Reality: Self-Awareness
Virtual Reality: Episodic Memory
Virtual Reality: Healthcare and Biomedical Research
All Resources
Never miss our posts!
Author:
Louise Corscadden, PhD
Dr Louise Corscadden acts as Conduct Science’s Director of Science and Development and Academic Technology Transfer. Her background is in genetics, microbiology, neuroscience, and climate chemistry.