Description
Price and Specifications
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Actor's Compartment: (the standard Operant Chamber): Dimensions Length (L): 24 cm, Width (W): 20 cm, Height (H): 18.5 cm. Contains two nose-poke holes and a food magazine.
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Recipient's Compartment (Triangle-Shaped Chamber): Dimensions L: 18 cm, W: 14 cm, H: 18.5 cm. Contains a food magazine connected to a food dispenser
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Mesh Separation Wall: The metal mesh separation wall is located between the actor's and the recipient's compartments. The mesh has holes measuring 1 cm in diameter.
Apparatus and Equipment
Actor’s Compartment (the standard Operant Chamber):
- Dimensions: Length (L): 24 cm, Width (W): 20 cm, Height (H): 18.5 cm.
- The actor’s compartment is designed to house one of the mice (the actor).
- It contains two nose-poke holes and a food magazine.
- The actor interacts with the nose poke holes and receives rewards.
Recipient’s Compartment (Triangle-Shaped Chamber):
- Dimensions: L: 18 cm, W: 14 cm, H: 18.5 cm.
- The recipient’s compartment is composed of a small triangle-shaped chamber.
- This compartment contains a food magazine connected to a food dispenser, allowing the recipient to receive food rewards as per the actor
Mesh Separation Wall:
- The metal mesh separation wall is located between the actor’s and the recipient’s compartments.
- The mesh has holes measuring 1 cm in diameter.
- This mesh allows for social exploration and nose-to-nose interaction between the actor and the recipient while maintaining a physical barrier.
Rodent location and behavior can be tracked using a video tracking software package such as Noldus EthoVision, ANY-Maze, or BehaviorCloud.
Training Protocol
As per Scheggia et al (2022)
Experimental Environment:
- The entire setup was placed inside a sound-attenuating cubicle to minimize external environmental influences.
- The cubicle was homogeneously and dimly lit to maintain consistent lighting conditions (6 ± 1 lux) and prevent gradients in light, temperature, and sound.
- The controlled environment aimed to prevent any biases that could result from differences in sensory conditions.
- The actors and recipients were mildly food-restricted and housed together before the experiment. Unfamiliar recipients were used for specific conditions.
Task design
The task design included three conditions:
- With recipient (cagemate)
- No recipient (empty compartment)
- With a toy (inanimate object).
The actor could make selfish choices (receive reward alone) or altruistic choices (share reward with the recipient) by poking into left or right nose poke holes. Both choices were reinforced with a food reward delivery, and the order of choices was balanced. After each nose poke, a 5-second interval occurred.
Testing
Actors were tested for five days in 40-minute sessions, either with a cagemate, no recipient, or a toy. In some conditions, an opaque or transparent partition was used between the actor and recipient to control visual and social cues. The setup was monitored by a digital camera connected to a behavioral tracking system.
Fixed ratio schedules
This protocol involved testing mice’s voluntary choices to benefit others under increasing fixed ratio (FR) schedules for altruistic decisions. The FR schedule for altruistic decisions ranged from FR2 to FR8, meaning that the number of responses required to give food to the recipient increased each day (from 2 to 8 responses). Selfish responses were consistently reinforced on an FR1 schedule. In the ‘no recipient’ condition, each actor’s preferred nose poke was reinforced using the increasing FR schedule, while the other nose poke remained on an FR1 schedule. This setup aimed to investigate whether subject would continue to make altruistic choices even when the effort required was higher, and it included controls without a recipient to isolate the effects of the schedule.
SDM task without concurrent reward
In this phase of the study, mice were initially trained in the social decision-making (SDM) task. The task was then altered, so that one nose poke led to food rewards exclusively for the mice themselves (selfish choice), while the other nose poke resulted in food rewards solely for the recipient (altruistic choice). During testing, the mice were engaged in longer sessions lasting 120 minutes, allowing researchers to observe whether the mice’s choices were influenced by feelings of satiety over an extended period of time.
Satiety-induced reward devaluation
In this phase of the study, mice were subjected to satiety-induced reward devaluation tests. After undergoing five days of the social decision-making (SDM) task, the mice were individually housed for two hours and allowed to consume reward pellets to the point of satiety in their cages. Following this, they were moved to the operant chamber and tested in a session without reinforcement.
Two experiments were conducted with sated actor mice:
In Experiment 1, two groups were tested: one where neither the actor nor the recipient received rewards (‘no reward’), and the other where actor mice did not receive reinforcement, but could still allocate food rewards to their recipients (‘reward to recipient only’).
In Experiment 2, mice were tested in the ‘SDM without concurrent reward’ condition after making altruistic choices in the initial SDM task.
SDM task with sated recipients
In this part of the study, the social decision-making (SDM) task was modified to include sated recipients. Both actor and recipient mice were subjected to food restriction. Prior to each session of the SDM task, recipient mice were separated from their cage mates (actors) and were fed to satiety, providing them with free access to reward pellets in their own cages. Subsequently, both actor and recipient mice were moved to the operant chamber and were tested in a session with reinforcement.
In a separate group of mice, satiety-induced reward devaluation was also tested in recipient mice after they had undergone standard training in the SDM task for five days. In this scenario, one group of actor mice was tested with food-restricted recipients, and another group with sated recipients following the reward devaluation induced by satiety.
Data Analysis
The following parameters can be observed using the Two Choice Social Decision Making task:
- Decision Preference Scores: The ratio of altruistic to selfish choices made by the subjects with the ability to assess scores over time, between different experimental groups, and under different conditions.
- Choice Behavior: The number of altruistic and selfish choices made by the subjects. This includes analysis of the frequency and pattern of nose pokes in response to different cues.
- Learning and Training: How subjects acquire and develop their decision-making preferences over the course of training.
- Effects of Recipient Familiarity: Examining the actor’s response to familiar and unfamiliar recipients and the influences on decision-making behavior.
- Impact of Social Hierarchy: The study of the impact of social dominance hierarchy on decision-making through the comparison of the choices of dominant and subordinate mice.
- Effects of Neuronal Manipulation: The addition of chemogenetic techniques to manipulate neural activity alongside the use of this apparatus is possible to study the causal relationship between specific brain regions (such as BLA and PFC) and decision-making behaviors.
- Neural Activity Patterns: The use of fiber photometry can be added to study real-time neural activity patterns in brain regions related to decision-making. This can provide insights into the neural mechanisms underlying social behaviors.
- Influence of Reward Devaluation: Subjects can be examined for satiety-induced reward devaluation. This allows researchers to study how changes in reward value influence decision-making.
- Effect of Social Exploration: The study of social exploration behaviors between subjects and how this interaction relates to decision preferences.
- Effects of Sex and Gender: The exploration of sex and gender influence decision-making behaviors.
- Impact of Altruistic Choices on Recipients: The study the outcomes and responses of recipients when subjects make altruistic choices.
Literature Review
Using the protocol described in “Training Protocol” as performed by Scheggia et al (2022), the use of the Two Choice Social Decision Making task showed a subject preference for “altruistic choices was modulated by familiarity, sex, social contact, hunger, hierarchical status, and emotional state matching.” The key findings of this study are as follows:
- Prosocial actions were observed, even when they required more effort or didn’t directly benefit the actor mouse. Altruistic choices were more common when directed towards familiar, hungry males with a higher hierarchical distance from the actor.
- The research revealed that neuronal activity in the basolateral amygdala (BLA) is essential for the development of altruistic behavior preference. Specifically, BLA-to-prefrontal cortex (PFC) projections facilitated the establishment of altruistic actions, while PFC-to-BLA projections controlled selfish decisions.
- The Two Choice Social Decision Making task enabled the exploration of decision-making in socially interactive environments, unlike traditional experiments with simpler decision scenarios. The findings suggest that mice can exhibit complex social behaviors akin to prosocial actions, indicating their capacity to act for mutual benefit. Furthermore, mice showed an inclination to help conspecifics even when personal rewards were absent, suggesting a genuine altruistic tendency.
- Dominance hierarchy played a role in preference for altruistic or selfish choices. Mice lower in the hierarchy were more prone to selfish decisions, while dominant mice displayed prosocial tendencies. The involvement of BLA and PFC in these behaviors was demonstrated through selective silencing experiments, with BLA-to-PFC projections influencing altruistic actions and PFC-to-BLA projections affecting selfish choices.
The study’s results shed light on the neural mechanisms and complex factors driving social decision-making in mice, with implications for understanding social behaviors in other species and potential relevance to conditions involving disruptions in social decision-making.
Summary
The Two Choice Social Decision Making apparatus allows for the quantitative analysis iofe social decision-making behaviors in rodents, allowing subjects to make choices between altruistic and selfish actions. The subjects are trained in a Social Decision-Making (SDM) task, which involves nose-poking at different locations to make choices. The choices are either altruistic, benefiting another subject, or selfish, leading to personal rewards.
The apparatus allows researchers to manipulate various factors and conditions to understand the neural and behavioral mechanisms underlying social decision-making. The examination of altruistic and selfish choices of subjects can be observed with the following parameters:
- The observation of social preferences over time.
- How familiarity with the recipient influences decision-making behavior.
- The analysis of decisions of dominant and subordinate subjects and the impact of social hierarchy on decision-making.
- Neural manipulation and neural activity patterns and techniques to study the relationship between specific brain regions and decision-making.
- The examination of how changes in the value of rewards influence decision preferences.
- The apparatus enables the study of social interactions between subjects, both with recipients and other actors, and how these interactions relate to decision preferences.
- The influence of gender differences on decision-making behaviors.
Overall, the apparatus provides a controlled environment to investigate the factors that drive altruistic and selfish decision-making in rodents, shedding light on the neural circuits and behavioral processes underlying social interactions and cooperative behaviors.
References
Scheggia, D., La Greca, F., Maltese, F., Chiacchierini, G., Italia, M., Molent, C., Bernardi, F., Coccia, G., Carrano, N., Zianni, E., Gardoni, F., Di Luca, M., & Papaleo, F. (2022). Reciprocal cortico-amygdala connections regulate prosocial and selfish choices in mice. Nature Neuroscience, 25(11), 1505-1518. https://doi.org/10.1038/s41593-022-01179-2