Description
- Isolation cubicle
Optional:
- Self-Administration chamber
- Control box
- Cable ports
- Pull-9ut tray
- Wheels
- LED house light (manual)
- Programmable ambient light
- Programmable IR light
- Automated IR light
- Automated ventilation fan
- 55cm x 42cm x 55cm (width x depth x height) (dimensions are customizable, please request this)
- Multi-layer sound-proof insulation material that attenuates environmental disturbance
- Camera mount
- Two levers or two nose poke apertures
- Two cue lights
- One pellet dispenser
- Infusion pump
- Frequency tone (optional)
- Shocker (optional)
- If the levers are used, each lever is equipped with a cue light of configurable colors (white, red, green or blue) above the lever
- If the nose pokes are used, each aperture is equipped with a cue light of configurable colors (white, red, green or blue)
- Two nose poke apertures are mounted on the interaction panel, 1 cm above the floor
- Aperture dimension: 1.3 x 1.2 x 1.2 cm width x height x depth
- Each aperture is equipped with an infrared sensor capable of detecting the insertion of the animal’s nose
- Nose poke behaviors are used to determine the infusion reward or pellet reward
- Two levers are made of stainless steel and mounted on the interaction panel
- Width: 1.6 cm for rats and 1 cm for mice
- The pellet dispenser is controlled with our easy-to-use Conductor software, delivering a pellet to the food receptacle via inputted parameters.
- The sensor on the receptacle detects a pellet being consumed by the subject.
- The 20 mg pellet dispenser is the default (tested with pellets from https://www.bio-serv.com/). A 45 mg pellet
- dispenser is also available if preferred.
- Syringe pump interior diameter 12 mm
- Configurable RPM 0.5 – 60 pump speed
- Configurable single infusion and maximum infusion amount
- Vascular Access Harness
- Tether kit for mouse
- Most parts are from InstechLab.com
- Shock current from 0.1 to 4.0 mA in 0.1 mA steps controlled with Conductor software
- Removable grid – mouse rod diameter 4mm, spacing 5 mm; rat rod diameter 6mm, spacing 10mm
- Start / stop is controlled by software or manually
- Connections: Five cables are connected between the control box and the self-administration chamber
- The cage ID switch is located on the back panel. It is a 5-bit switch and the control box ID ranges from 0 up to 31. The control boxes work in a system of updating 32 self-administration boxes. If the cage ID is switched advertently, the system will behave incorrectly. You should not need to switch the cage ID.
- Infusion button on the control box to release the pump (red arrow on the control box)
- Move the red knot (blue arrow) to automatically move the plunger flange holder (green arrow) to the proper position
- Insert the barrel flange (red arrow) and plunger flange into their holders
- Fasten the screws
- The main controller connects to the PC via a USB (RS-232) cable and communicates with Maze Engineers Self-Administration software (Conduct Self-Administration) on the PC.
- The main controller connects to all cage control boxes via wireless communication. This eliminates the need for many cable connections between the main controller and chamber control boxes.
- After the power is on for the main controller and chamber control boxes, the communication between the main controller and the control boxes will be automatically established. Please check the Comm Status on the chamber control box to make is on.
Take advantage of Neuralynx, Ethovision Integration, SMS and Email integration with the Conductor Science Software. No I/O Boxes Required
Introduction
The Sound Attenuating Chamber is a highly specialized isolation unit designed to maintain a controlled environment by minimizing sound, electromagnetic interference, and light. It is ideal for a variety of conditioning experiments and is particularly useful for studying the effects of audiogenic stress on rodent behavior and physiological functions.
This chamber features a range of adjustable components for enhanced versatility. It includes multi-layer soundproof insulation and offers optional upgrades such as manual or programmable LED lights, ambient and IR lights, an automated IR light system, a circulation fan, a camera mount, a syringe pump, an infusion pump, and a pull-out floor shelf for convenient waste removal. The chamber can be outfitted with two levers, two nose poke apertures, and two cue lights for conditioning tasks. These cue lights, positioned above the levers or apertures, can emit white, red, green, or blue light. An infrared sensor integrated with the nose poke apertures allows for automatic detection of responses. Additionally, a 20 mg pellet dispenser is available to provide rewards based on the subject’s performance criteria.
For further experimental flexibility, the chamber can be equipped with a shocker or frequency tone generator if required. By incorporating these features, the Sound Attenuating Chamber eliminates the need for separate operant conditioning chambers within a soundproof environment.
The chamber’s design effectively reduces external noise that might otherwise interfere with experimental outcomes. It also enhances auditory stimulus quality by minimizing sound reflections that could cause distortions, making it an essential tool for conducting multiple auditory discrimination experiments in close proximity.
Apparatus and Equipment
The Sound Attenuating Chamber is a state-of-the-art isolation unit designed with advanced soundproofing, featuring multi-layer insulation to block external noise. It comes equipped with both visible and infrared light sources, a camera mount, and a pellet dispenser with a standard capacity of 20 mg, with an option to upgrade to a 45 mg dispenser upon request.
This chamber can be customized with two levers, two nose poke apertures, and two cue lights. The nose poke apertures are positioned 1 cm above the floor on an interactive panel and measure 1.3 x 1.2 x 1.2 cm (width × height × depth). The panel also includes the two stainless steel levers, available in widths of 1.6 cm for rats or 1 cm for mice.
Additionally, the chamber features a syringe pump with a 12 mm internal diameter and an adjustable RPM range from 0.5 to 60. An infusion pump is also included.
For more complex conditioning protocols, the chamber can be fitted with a removable shocker grid. This grid delivers shocks ranging from 0.1 to 4.0 mA in 0.1 mA increments and can be controlled either manually or via software.
Training Protocol
Fill the pellet dispenser before starting the experiment. Remove the tray beneath the chamber and remove any waste material between test sessions.
The following is a sample conditioning protocol to analyze resurgence behaviors using the sound-attenuating chamber.
Position the subject inside the sound-attenuating chamber and activate the cue light associated with one of the levers. When the subject presses the illuminated lever, provide a food pellet as a reward. Subsequently, implement a 15-second variable interval reinforcement schedule, delivering a food pellet each time the subject presses the designated lever. If the subject engages with the non-target lever, do not provide any food reward or other consequences. Complete twenty baseline sessions to establish initial behavior patterns. Following these sessions, divide the subjects into three groups of six, ensuring that the frequency of lever pressing on the target lever during the final three sessions is consistent across all groups.
Position the subject inside the chamber and activate the stimulus light on the designated lever, as well as the light for one of the nose-poke apertures. Unlike in phase 1, do not provide a reward for pressing the target lever. Instead, deliver a food pellet and an additional form of reinforcement whenever the subject inserts its nose into the illuminated aperture, following a 15-second variable interval reinforcement schedule. Complete fifteen sessions with this setup.
Implement distinct treatments for each group during the resurgence test. For the control group, continue delivering food pellets as in Phase 2, maintaining the same reinforcement contingencies. For the Resurgence-Control group, completely halt the delivery of food pellets and any associated food-related stimuli. For the Stimulus group, detach the tubing that connects the pellet dispenser to the food aperture, so that nose pokes only trigger an audible click from the dispenser without dispensing any food. Run five sessions for each group under these conditions.
Literature Review
Craig, Browning, and Shahan (2017) investigated whether delivering reinforcer-associated stimuli during resurgence testing mitigated resurgence. The experiment was conducted using an operant chamber housed in a sound-attenuating chamber. The operant chamber was equipped with levers, nose poke apertures, cue lights, and a pellet dispenser. Eighteen, ninety-day-old male Long-Evans rats were divided into three groups of six and used in the experiment. The experiment was divided into three phases: baseline testing, treatment, and resurgence testing. The food pellets were delivered after pressing the lever in phase 1 and after nose pokes in phase 2, each after a variable 15-second interval schedule of reinforcement. During resurgence testing, trials were conducted in the same manner as phase 2 for the first group. For the second group, pellet dispensing and cue illumination were suspended. For the third group, only the food-correlated stimuli were produced without delivering the food reward. Results indicated that resurgence was lower in the group that received food-correlated stimuli than it was for the group that received no consequences for nose pokes. Moreover, target-lever pressing did not increase in the first group between the three phases. However, it resurged for the second and third groups.
Foote and Crystal (2007) investigated metacognition in Sprague-Dawley rats using an operant chamber housed in a sound-attenuating chamber. The experiment was divided into study, choice, and test phases. During the study phase, a sound was presented to the subjects to classify as short (2–3.62 s) or long (4.42–8 s). The choice phase comprised of presenting the subject with either one or two response options. During one response option, a single nose-poke aperture was illuminated that the subject had to select, which led to the duration test, and the subject was not allowed to decline the test. During both response options, both the nose-poke apertures were illuminated. If the subject poked its nose in one of the apertures (which indicated accepting the test response), it led to the insertion of two response levers, which led to the duration test. During the duration test, the subject had to discriminate between short and long noise durations. The presentation of a short noise indicated one lever as the correct response, and a long noise indicated the other lever as the correct response. Nose pokes in the other aperture indicated a declining test response and no duration test was produced. During the test phase, six large pellets were given as a reward if the correct lever was pressed with respect to the duration of discrimination. On the other hand, an incorrect lever press produced no reward. Declining a response in the test phase produced a smaller reward of three pellets. Results indicated that when the discrimination of the noises increased, the rate of declining the test also increased. Moreover, the accuracy of selecting the correct lever also declined as the difficulty of discrimination increased.
Data Analysis
The following parameters can be observed using the Sound Attenuating Chamber:
- The number of correct lever responses
- The number of incorrect lever response
- The number of nose pokes in the correct nose poke aperture
- The number of nose pokes in the incorrect nose poke aperture
- Trial duration
Strengths and Limitations
The Sound Attenuating Chamber provides a controlled sound environment for conducting conditioning experiments, removing the necessity for separate operant chambers. It features two levers and two nose poke apertures, offering flexibility for the experimenter to use one or both types of responses in their protocols. The chamber includes configurable cue lights positioned above the levers and apertures, allowing the experimenter to select various colors to enhance the subjects’ discrimination tasks. Additionally, it has a speaker capable of emitting sounds across a frequency range of 100-40,000 Hz. The chamber also contains a pellet dispenser for delivering food rewards and can be fitted with a shocker grid if required. With its diverse range of stimuli and reinforcement options, the Sound Attenuating Chamber supports a variety of conditioning protocols.
Summary
- The Sound Attenuating Chamber is an isolation chamber that provides a controlled environment for sound, electromagnetic interference, and light.
- It can be utilized for several conditioning experiments since it is equipped with levers, nose poke apertures, a speaker, a shock grid (optional), and a food pellet dispenser for reinforcement.
- The Sound Attenuating Chamber keeps external environmental noise from the laboratory, which can distract or affect the animal’s performance during experiments.
- The Sound Attenuating Chamber eliminates the need for an operant conditioning chamber.
References
- Craig, A. R., Browning, K. O., & Shahan, T. A. (2017). Stimuli previously associated with reinforcement mitigate resurgence. Journal of the experimental analysis of behavior, 108(2), 139–150. https://doi.org/10.1002/jeab.278
- Foote, A. L., & Crystal, J. D. (2007). Metacognition in the rat. Current biology : CB, 17(6), 551–555. https://doi.org/10.1016/j.cub.2007.01.061